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Tie Interceptor Balance

#1 User is offline   Delphi-PG Icon

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Posted 11 November 2006 - 01:15 PM

What tweaks do you think need to be made to make Interceptors more balanced?
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#2 User is offline   Vieon Icon

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Posted 11 November 2006 - 02:11 PM

Give them concussion missiles? Considering their price, I think that would be acceptable. Failing that, just make them more a lot more powerful and harder to kill, as they get torn to shreds by their counterparts.

#3 User is offline   MageLite Icon

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Posted 11 November 2006 - 02:12 PM

Faster, stronger, more or less.
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Posted 11 November 2006 - 02:17 PM

Stronger, they get slaughtered by everything else. A little faster.
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View Post(DoV) Tokakeke, on Jan 5 2007, 10:26 PM, said:

I build huge infantry armies on Kamino and crush everyone with them. Lost a few squads? No problem, I've got 55 more to back me up.

#5 User is offline   Whitewashed Icon

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Posted 11 November 2006 - 02:20 PM

I haven't played FoC yet (other than the demo) so I don't know how they are at the moment, but you should be careful not to make them too strong. They are just a slightly improved version of the standard TIE fighter; faster, four lasers instead of two, but no shield so they go down pretty easy. So the TIE fighter and interceptor need to be weaker and cheaper than the Rebel fighters and next generation TIEs (Advanced and Defender).

This post has been edited by Whitewashed: 11 November 2006 - 02:36 PM


#6 User is offline   babs Icon

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Posted 11 November 2006 - 02:56 PM

View PostWhitewashed, on Nov 11 2006, 08:20 PM, said:

I haven't played FoC yet (other than the demo) so I don't know how they are at the moment, but you should be careful not to make them too strong. They are just a slightly improved version of the standard TIE fighter; faster, four lasers instead of two, but no shield so they go down pretty easy. So the TIE fighter and interceptor need to be weaker and cheaper than the Rebel fighters and next generation TIEs (Advanced and Defender).


I completely agree. Tie fighter/interceptors should be balanced by low cost and large quantities.
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#7 User is offline   Vieon Icon

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Posted 11 November 2006 - 03:24 PM

Of course it is true, but in FoC it does not seem to make much difference between the Fighter and Interceptor. Yes, the Interceptor has more lasers, but it fires them one at a time at the same rate as the standard TIE so there is no more firepower. Not only that, but they are also incredibly crap at dogfighting.

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Posted 11 November 2006 - 03:32 PM

Would it be possible to make them slightly harder to hit? The only Rebel fighter that can match their speed and manuverability is after all the A-wing, so they should be pretty good at dogfights.

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Posted 11 November 2006 - 09:10 PM

If they have the same rate of fire as the TIE Fighter right now, you could just have them fire two lasers at once at the same rate. Heck, that might even overpower them a bit.

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Posted 11 November 2006 - 09:35 PM

Interceptors need to be a lot stronger, at this point they seem to be a TIE Fighter with a different image. No seen improvement.
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#11 User is offline   Zaknaril Icon

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Posted 11 November 2006 - 10:50 PM

View Postpopcorn2008, on Nov 11 2006, 08:35 PM, said:

Interceptors need to be a lot stronger, at this point they seem to be a TIE Fighter with a different image. No seen improvement.


Agreed Popcorn. Interceptors should be a touch more powerful, and they are too expensive IMO. Make them maybe 50-100 more than the TIE fighters were and bring their damage up a bit and they should be good to go. The idea is they are supposed to be able to hang with an X-wing in every way (and I think they still don't quite make the cut right now).
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#12 User is offline   OOM-911 Icon

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Posted 12 November 2006 - 01:22 AM

I think i got the answer

right now they only fire the lasers one at a time and mostly get off two shots

i say bring up the fire rate so they fire like the basic ties do except they would have 4 shot bursts

#13 User is offline   Ranganz Icon

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Posted 12 November 2006 - 12:55 PM

I think you should make them a tad bit stronger (but not too much), and a LOT cheaper. For the sake of variety, the Empire should be the faction to build up fighters at low cost and high quantities.
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#14 User is offline   Zaknaril Icon

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Posted 12 November 2006 - 01:02 PM

View PostRanganz, on Nov 12 2006, 11:55 AM, said:

I think you should make them a tad bit stronger (but not too much), and a LOT cheaper. For the sake of variety, the Empire should be the faction to build up fighters at low cost and high quantities.


I second that! Should go something like this:

Speed (builds fastest)

1. Consoritum
2. Empire
3. Rebellion

Cost (costs the least)

1. Empire
2. Rebellion
3. Consortium

Power (most powerful overall, including heroes)

1. Rebellion
2. Consortium
3. Empire

That probably isn't the perfect equation, but it's sorta what I think from what I've seen. Game balance is such a difficult issue to tackle because there is a "big picture" that is affected by a plethora of things.
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#15 User is offline   MageLite Icon

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Posted 12 November 2006 - 01:17 PM

I'd put the empire at the top of the first two lists, the consortium at the top of the third and the rebellion in the middle of all three.
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#16 User is offline   Whitewashed Icon

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Posted 12 November 2006 - 01:19 PM

View PostMageLite, on Nov 12 2006, 08:17 PM, said:

I'd put the empire at the top of the first two lists, the consortium at the top of the third and the rebellion in the middle of all three.


I agree

#17 User is offline   MageLite Icon

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Posted 12 November 2006 - 01:26 PM

TIE fighters should be brought back as the main cannon fodder of the Empire in space, and Interceptors made the counters to A-wings as they were supposed to be.

This post has been edited by MageLite: 12 November 2006 - 01:31 PM

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"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes." - Terry Pratchett, Night Watch

#18 User is offline   Imperial Grand Admiral Icon

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Posted 12 November 2006 - 03:04 PM

Just make their shots 25-50% more powerful, and increase their speed by 15-30%.

#19 User is offline   DragonShadow Icon

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Posted 12 November 2006 - 09:45 PM

Putting the rebels at the top of any of those categories is wrong, really...
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#20 User is offline   Masume Icon

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Posted 13 November 2006 - 02:06 PM

I believe they need some ability to offset their matched costs to the x-wing, etc. Either some increased firepower ability, or they need their stats buffed up to that of an a-wing. Honestly, my other biggest suggestion is PUT BACK the basic Tie's at their cost. I'm honestly not sure why they removed them entirely from purchase, but I think it seriously hurt the Empire faction's playstyle.

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