Tie Interceptor Balance
#1
Posted 11 November 2006 - 01:15 PM
#2
Posted 11 November 2006 - 02:11 PM
#3
Posted 11 November 2006 - 02:12 PM
"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes." - Terry Pratchett, Night Watch
#4
Posted 11 November 2006 - 02:17 PM
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(DoV) Tokakeke, on Jan 5 2007, 10:26 PM, said:
#5
Posted 11 November 2006 - 02:20 PM
This post has been edited by Whitewashed: 11 November 2006 - 02:36 PM
#6
Posted 11 November 2006 - 02:56 PM
Whitewashed, on Nov 11 2006, 08:20 PM, said:
I completely agree. Tie fighter/interceptors should be balanced by low cost and large quantities.
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#7
Posted 11 November 2006 - 03:24 PM
#8
Posted 11 November 2006 - 03:32 PM
#9
Posted 11 November 2006 - 09:10 PM
#10
Posted 11 November 2006 - 09:35 PM
#11
Posted 11 November 2006 - 10:50 PM
popcorn2008, on Nov 11 2006, 08:35 PM, said:
Agreed Popcorn. Interceptors should be a touch more powerful, and they are too expensive IMO. Make them maybe 50-100 more than the TIE fighters were and bring their damage up a bit and they should be good to go. The idea is they are supposed to be able to hang with an X-wing in every way (and I think they still don't quite make the cut right now).
#12
Posted 12 November 2006 - 01:22 AM
right now they only fire the lasers one at a time and mostly get off two shots
i say bring up the fire rate so they fire like the basic ties do except they would have 4 shot bursts
#13
Posted 12 November 2006 - 12:55 PM


Petroglyph Forums Global Mod
#14
Posted 12 November 2006 - 01:02 PM
Ranganz, on Nov 12 2006, 11:55 AM, said:
I second that! Should go something like this:
Speed (builds fastest)
1. Consoritum
2. Empire
3. Rebellion
Cost (costs the least)
1. Empire
2. Rebellion
3. Consortium
Power (most powerful overall, including heroes)
1. Rebellion
2. Consortium
3. Empire
That probably isn't the perfect equation, but it's sorta what I think from what I've seen. Game balance is such a difficult issue to tackle because there is a "big picture" that is affected by a plethora of things.
#15
Posted 12 November 2006 - 01:17 PM
"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes." - Terry Pratchett, Night Watch
#17
Posted 12 November 2006 - 01:26 PM
This post has been edited by MageLite: 12 November 2006 - 01:31 PM
"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes." - Terry Pratchett, Night Watch
#18
Posted 12 November 2006 - 03:04 PM
#19
Posted 12 November 2006 - 09:45 PM

#20
Posted 13 November 2006 - 02:06 PM
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