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Tie Interceptor Balance

#41 User is offline   (DoV) Tokakeke Icon

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Posted 18 December 2006 - 04:07 AM

10 cannons?

Whaaaaaaaaat?

#42 User is offline   slicer1000 Icon

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Posted 18 December 2006 - 08:59 AM

I have to agree with MageLite. The Tie fighter should still be the base fighter for the empire.
There where more tie fighter in ROTJ than Tie interceptor. The intercptor should be a counter for the A-wing but not the X-wing. I do think it's fire rate should be increased.

#43 User is offline   Auron_Kast Icon

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Posted 18 December 2006 - 09:48 AM

Quote

and let's all remember that TIE Fighters, right up until the TIE Defender, are really nothing more than space coffins with lasers attached and 1 huge engine that makes them go likes bats out of hell. One shot and you're toast.


Agreed, one has to be very good to last long with it, maybe Marek Steele. or Soontir Fel. Only the Tie advanced(avenger) and defender were really powerful fighters. The Interceptors shouldn't get stronger than an X-wing and should be nearly equal to it due to speed and firepower the Tie Fighter doesn't have.... I think

#44 User is offline   Masume Icon

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Posted 19 December 2006 - 11:43 AM

View Postslicer1000, on Dec 18 2006, 01:59 PM, said:

I have to agree with MageLite. The Tie fighter should still be the base fighter for the empire.
There where more tie fighter in ROTJ than Tie interceptor. The intercptor should be a counter for the A-wing but not the X-wing. I do think it's fire rate should be increased.


I've been preaching that for awhile now. I still believe the basic TIE's should be brought back in, and the Interceptor's brought up in line to an A-Wing, since that's what they were largely made to scale against.

#45 User is offline   Darth Anarch Icon

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Posted 19 December 2006 - 05:37 PM

Wasn't the Interceptor built to counter the X-wings, which were far superior to the TIEs? Then those pesky Rebels introduced the A-wing, which of course was even faster and more manoeuvreable than the Interceptor.

#46 User is offline   Notadmin Icon

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Posted 19 December 2006 - 10:53 PM

View PostDarth Anarch, on Dec 19 2006, 05:37 PM, said:

Wasn't the Interceptor built to counter the X-wings, which were far superior to the TIEs? Then those pesky Rebels introduced the A-wing, which of course was even faster and more manoeuvreable than the Interceptor.


Actually, if we're REALLY looking at canon...it's tough to say. Some people say it was to counter the X-Wing, there are others (including on Wookiepedia) that say the Interceptors were supposed to be equal or even faster than the A-Wing.

And to my surprise, it's said that there's stories that say it has 6 cannons (no lasers on the wingtips)...or 10 cannons (w/lasers on the wingtips). There's no canon number though...you'd think Lucas would clairify things like this...I mean, no total Star Wars geek didn't ask this question at a convention???

Looks like the shot frequency or amount for TIE Interceptors really needs to be increased in the next patch. lol

#47 User is offline   Darth Anarch Icon

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Posted 20 December 2006 - 09:30 AM

The databank at Starwars.com doesn't say anything about what the Interceptor was built to counter, but it does specify that it has four laser cannons. That should at least put an end to that debate.

I don't have FoC yet, so I can't really say anything about how powerful it is compared to other ships. I would at least think that it is an improvement over the regular TIEs, though.

#48 User is offline   Loth Don Icon

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Posted 20 December 2006 - 10:33 AM

What I don't understand about units in GC or skirmish even is why things can't appear more like they either have in previous games that were successful or as they do in canon. If for instance, making the TIE Defender as good as it was in TIE FIGHTER makes it too powerful, than make it as expensive as it apparently was so that making even a squadron would be like building an ISD.

Back to the topic of this thread, it seems rather established that the TIE interceptor is slightly faster than the TIE Fighter but slightly slower than the A-wing. And the shields/health of the A-wing should make it 4 times tougher than the interceptor, while it's fire power is probably equal.

For game balance, in skirmish the Interceptor should be half as expensive as the A-wing, IMO. In GC, since you can't build interceptors, the squadron's should be bigger.
"There's something out there waiting for us, and it ain't no man."

#49 User is offline   Darth Anarch Icon

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Posted 20 December 2006 - 04:51 PM

I'm basing this off the statistics for the ships used in West End Games' roleplaying game. There, the A-wing had slightly better speed and slightly better manoeuvreability than an Interceptor. The A-wing's hull wasn't quite as tough, but then again it had shields. However, the Interceptor's cannons packed more of a punch (there being four of them, while the A-wing had two).

#50 User is offline   slicer1000 Icon

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Posted 20 December 2006 - 05:49 PM

Quote

I've been preaching that for awhile now. I still believe the basic TIE's should be brought back in, and the Interceptor's brought up in line to an A-Wing, since that's what they were largely made to scale against.


I totally agree.

There is one point I would like to make to petrogylph and that is FIX THE REMAINING BUGS before you start to balance the tie interceptor.

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