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Dawn of War 2


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#1921 ChessRules

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Posted 16 April 2011 - 07:52 PM

Knowing Relic, COH 2 will be set in the Pacific between US and Japan, with even less base-building aspects than Dawn of War II.  

Or maybe I'm just bitter about Tales of Valor.  At least with Retribution the campaign was worth playing through multiple times (as opposed to short and not worth it at all).  

Personally, I'd like to see COH 2 cover the Russian front.  

As for RTS worth it for singleplayer alone... Warcraft III and TFT, Starcraft, Starcraft II, Tiberian Sun & Firestorm, Red Alert 2, Zero Hour (not the original Generals), Red Alert 3, Company of Heroes, Chaos Rising, and Retribution (the last two because of their lower price tags).  

Supreme Commander and World in Conflict felt the most "war" of them (mainly because they remembered the importance of displaying the War Map during briefings for immersion -- seriously, why the hell don't more RTS games do this), but due to the abusability of the expanding-map system I wouldn't call the campaign particularly good.  The only really difficult mission was... I think it was the Cybran final mission, but it could've been the UEF's.  I never finished WiC's campaign because it all felt too same-ish, but I'll probably get around to it someday.  

I enjoyed Dark Crusade's campaign as a fun-mindless-4:00-in-the-morning-game kinda deal, but I always felt the campaign was just lazily designed, what with mostly just a bunch of easy skirmishes broken up by Citadel missions where the majority of the threat is surviving the opening rush (I suppose to make sure you've at least got a sizable Honor Guard or the Forward Base bonus).  Then again, I never was a fan of DoW I gameplay to begin with.  Continuously tapping R all the time got old.  Very.  FAST.

That reminds me... I should try and finish Soulstorm sometime...

Edited by ChessRules, 16 April 2011 - 08:22 PM.

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#1922 Valdez

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Posted 16 April 2011 - 09:10 PM

View PostChessRules, on 16 April 2011 - 07:52 PM, said:

Knowing Relic, COH 2 will be set in the Pacific between US and Japan, with even less base-building aspects than Dawn of War II.  

Nah that's not so bad. If they end up giving the Japs psychic schoolgirls, I quit.


View PostChessRules, on 16 April 2011 - 07:52 PM, said:

I never finished WiC's campaign because it all felt too same-ish, but I'll probably get around to it someday.  

I managed to finish the campaign before the same-ish sensation got to me, but multiplayer was where the repetition settled in. It was probably the fastest RTS I had ever gotten bored with, although admittedly, the fact that I got the game while serving national service was a big factor as well (the same factor that had me play Sims 2: Seasons for like 1 week before ditching it). The other factor for WiC was the failure of both my PC and laptop (my previous one, which used a nvidia G105M) to handle the game nicely.

Edited by Valdez, 16 April 2011 - 09:17 PM.

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#1923 Gazdakka Gizbang

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Posted 19 April 2011 - 02:58 PM

In my opinion, Company of Heroes is easily one of the best RTS games to come out in the last decade. 6 years on and it's still damn awesome because of just how different it was.

I ended up playing through Starcraft II, and whilst I can applaud its competitive nature and is somewhat always fair, it's not really a *fun* game for me. I'm not really into the spend-30-minutes-building-base-then-assemble-units-to-zerg-the-opposition-with-total-disregard-for-tactics methodology that a game like Starcraft 2 can breed.

Company of Heroes on the other hand encouraged taking cover, flanking armour and infantry, constructing defensive networks whilst similarly encouraging expansion to raise your unit cap. It's easily the best World War 2 game out by miles in the RTS genre, and Opposing Fronts was icing on the cake. Tales of Valour I haven't played though, so can't speak of it.

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Also, managed to get a laptop to replace my ancient relic of a PC, and thus got to play Dawn of War 2. While much more adherent approach to lore and an innovative approach to gameplay and function, it does leave something to be desired. The small-scale skirmishes could have taken a bit of the Company of Heroes treatment to make them more exciting, although the various units all being able to destroy cover does nullify its usefulness. First game was interesting enough, though the repetitive grind near the end to get the Angel of Death accolade was a bit dull.

Into Chaos Rising, and whilst I haven't finished it yet I can see the campaign is very interesting. Only real disadvantage I see at this moment is the level cap is a measly 30, when there is SO much more you could spend level points on...

I rate Dawn of War 2 up there as a favourite amongst RTS games, but there was still a lot of room left for improvement that does seem to have been missed. For instance, more flexible Last Stand games involving say, more maps? Different modes of play such as mobile objectives and tunnel maps? Perhaps some involving Requisition and Power and having to switch between wargear like in the multiplayer?

Edited by Gazdakka Gizbang, 19 April 2011 - 02:58 PM.

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#1924 Sean_Seanston

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Posted 19 April 2011 - 06:03 PM

One thing about Last Stand I don't understand is why Anvil of Khorne is much harder than The Bloodied Colosseum but gives you less XP :thumbdown:

Kinda ruins an otherwise exciting map when you know you'd improve faster by playing on the original map.

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#1925 Haasth

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Posted 20 April 2011 - 05:16 AM

View PostSean_Seanston, on 19 April 2011 - 06:03 PM, said:

One thing about Last Stand I don't understand is why Anvil of Khorne is much harder than The Bloodied Colosseum but gives you less XP :thumbdown:

Kinda ruins an otherwise exciting map when you know you'd improve faster by playing on the original map.

It is indeed a little silly. There is absolutely no point playing on that map until you're level 20.

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#1926 Strategist

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Posted 20 April 2011 - 12:56 PM

View PostSean_Seanston, on 19 April 2011 - 06:03 PM, said:

One thing about Last Stand I don't understand is why Anvil of Khorne is much harder than The Bloodied Colosseum but gives you less XP :thumbdown:

Kinda ruins an otherwise exciting map when you know you'd improve faster by playing on the original map.


Actually it gives you the same amount of XP (XP is provided based on how many waves you defeat), just it is harder to clear waves until you are a bit leveled up (chiefly because the waves start out massive rather than slowly building up).

It's fairly easy with a good team compostion though. Destroyer beat it multiple times with his Farseer and managed to get a score of over 17,000,000 in the process (still haven't topped that with my Tyrant, despite his being considered the best for that map...).

Also as a side note, if anyone wants to do a few matches of Last Stand or multiplayer (or just a couple friendly 1v1 matches), just PM me for Steam contact info.
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#1927 Sean_Seanston

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Posted 20 April 2011 - 07:31 PM

View PostStrategist, on 20 April 2011 - 12:56 PM, said:

Actually it gives you the same amount of XP (XP is provided based on how many waves you defeat), just it is harder to clear waves until you are a bit leveled up (chiefly because the waves start out massive rather than slowly building up).

I saw a table (or a list...) somewhere that had values for each wave of each level and it had some Khorne waves giving more than some Colosseum waves but overall Khorne was significantly less. I dunno.

The point is: It should clearly give significantly MORE XP than Colosseum. Then I'd bother doing it, because it is quite fun.

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#1928 Gorays

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Posted 17 May 2011 - 08:36 PM

Teaser(coming soon)

A tease from Relic for whats to come in the near future for Dawn of war II. What is this?

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http://community.daw...ost/coming-soon

Edited by Gorays, 17 May 2011 - 08:36 PM.


#1929 Sean_Seanston

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Posted 18 May 2011 - 06:29 AM

Hmmm... some kind of Space Marine?

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#1930 Dei

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Posted 18 May 2011 - 09:29 AM

Looks like a blue Tiki-mask with arms and legs.



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#1931 Gazdakka Gizbang

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Posted 20 May 2011 - 11:42 AM

It's a shield.


New wargear for Last Stand:


http://community.dawnofwar2.com/news

Edited by Gazdakka Gizbang, 20 May 2011 - 11:47 AM.

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#1932 Sean_Seanston

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Posted 20 May 2011 - 12:03 PM

They look kinda interesting... the Bear thing for the Lord General looks cool.

I personally might be arsed buying this DLC if it was... say... not more than €2.50. Maybe.

I suspect it'll be something ridiculous like €10 while Valve have been pooping out new features for TF2 for the past 4 years.

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#1933 Gorays

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Posted 20 May 2011 - 12:27 PM

You can buy each hero's wargears individually. I like Chaos Sorcerer's armor the most.


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Edited by Gorays, 20 May 2011 - 12:30 PM.


#1934 Dei

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Posted 20 May 2011 - 01:15 PM

Yeah, Chaos Sorcerer's got the best thing going on. Being an actual Thousand Sons sorcerer now.

I really only like the helmet of the Space Marine captain, which is a nod back to the older Space Marine models.



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#1935 Gazdakka Gizbang

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Posted 20 May 2011 - 09:54 PM

View PostSean_Seanston, on 20 May 2011 - 12:03 PM, said:

They look kinda interesting... the Bear thing for the Lord General looks cool.

I personally might be arsed buying this DLC if it was... say... not more than €2.50. Maybe.

I suspect it'll be something ridiculous like €10 while Valve have been pooping out new features for TF2 for the past 4 years.

Well TF2's crate system is ridiculous, as well as Portal 2's microtransactional customisation <_<

But otherwise yeah, I don't agree with paying for twelve new items. Back in the old days those kinds of additions were free. I'll probably end up getting them, but I'll wait it out.

Edited by Gazdakka Gizbang, 20 May 2011 - 09:54 PM.

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#1936 Gorays

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Posted 15 June 2011 - 08:48 AM

Dawn of War 3: First Details

Dawn of war 3 will include elements from DOW I and DOW II, while at the same time bringing new features. "Preserving some things that have always been great about the first two generations of it, going back to 1 on some things, 2 on some things, and 3 will bring us some new things. When you see it you're going to go, whoa. I promise."

Relic has been tight lipped on their next RTS, other than saying "it looks pretty awesome and will make a lot of people very happy."

http://www.eurogamer...i-first-details

Edited by Gorays, 15 June 2011 - 08:48 AM.


#1937 Sean_Seanston

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Posted 15 June 2011 - 09:10 AM

Hmmm... TBQH, I think I won't buy it on launch unless it's quite different to DOWII's EXTREMELY FAST AND PRECARIOUS style of play.

I like DOWII, but it's too stressful to play at times and every little battle can turn the tide COMPLETELY.

And... I'm sorry, but I love bases and defenses :crybaby: .
If it makes a difference, I didn't play Brits in COH and hated to play against them so I'm not a total turtle, I just prefer COH's barbed wire and ability to feel like you're really entrenching yourself a bit and the general Sim City-like buzz of old RTS bases.

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#1938 Dei

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Posted 15 June 2011 - 09:41 AM

They said they were going for a more strategic kind of gameplay, on larger scale with small tactical skirmishes. Rumor has it that they will reveal more in August.



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#1939 Sean_Seanston

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Posted 15 June 2011 - 10:40 AM

Oooh, nice. I hated the small scale of DOWII. Also the scale meant you couldn't realistically have 5 or 6 tanks or something, even if the pop cap had allowed it.

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#1940 ChessRules

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Posted 15 June 2011 - 03:48 PM

I'll wait and see how this goes.  Historically, I've had an extremely difficult time grasping RTS games that put heavy emphasis on the strategic component, like Empire at War.

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