Foshjedi2004, on Mar 30 2008, 01:32 PM, said:
My Black Templar Army PWNS Tyranids.....
Nonsense. For every one that you kill, God-knows-how-many-more take their place. 'Tis why the estimated numbers of Tyranids that remain at the rim of the galaxy are virtually incalculable, and are ever-expanding. If the hive fleets were to actually mobilise as a concentrated force, Black Templars would become what the Lamenters and Angels of Absolution are now: Dwindling shadows of their former glory with diminished stocks of gene-seed, progressively overrun and consumed by the Hive Mind.
The main horror of the Tyranids is not only the fact that there is no possible method to determine exactly how ancient they could be as a race, but their origin is also unknown. They came through the Warp is all that is known, but how many galaxies or expanses of space have they devoured in their wake? How many infinite numbers of different sentient biomorphs could there be existing that simply have not been encountered yet? How well does the 40K universe stand in its testing against the Tyranid incursion? Previous conquests could make this encounter seem only a fraction of the expanse at which the Tyranids could have spent fighting its food.
The Imperium faces a concerning front not only against the overwhelming forces of the existing aliens they face, but also against time. Eventually, they will be out-evolved, as the potential for evolution and adaptation with Tyranids is exponentially greater than that of Man. And that's just one race amongst a myriad of others that have the potential to bring them down for good.
Relative to DoW 2, I just want to be able to make sandbag barriers out of the enemy's corpses for Chaos. And Bloodletters. That would be too awesome...
And subtle changes that would make the game seem a bit more like 40K, like being able to get and make armoured transports for your main units. For example, a Battlewagon for the Ork HQ for example, or a Venerable Dreadnought for your Space Marine Commander if he were to die earlier on the field of battle.
This new approach to how units are built and fielded in battle will probably help ease the inclusion of Tyranids though, so here's hoping it all works out suitably.
Edited by Gazdakka Gizbang, 30 March 2008 - 01:09 AM.