Valdez, on Oct 28 2008, 05:33 AM, said:
is there a shortcut to object rotation? I'm already sick of imputing numerical Z position values.
Mike should've made sliders instead of these up/down buttons that you press and press
should've? This is not my editor you know. This is PG's editor.
Kelathin, on Oct 28 2008, 01:03 PM, said:
I know, he should be here.
Why, naturally these boards have my highest priority. Higher than work, higher than meetings with my supervisor and higher than appointments with students. This is the first time all day I've had time to sit down and go here.
And what do I see? The mod tools released, with three
pages of comments already. Wait, did I say comments, I meant a chat between Valdez and Kelathin
I wanted to reply with this after the first post, so the most important information is right there, but I guess I can't now, so it'll be stuffed somewhere in page three of the mod tools topic:
Some comments from me after having a chance to test the tools:
We already have access to the XMLs from Config.meg, but the Lua sources are new. Unfortunately, they are not from the Patch 3 version. Thus, not all Luas work with Patch 3. Which ones do and don't is trial and error, unfortunately.
3D Studio Max 9 exporter plugin:
Use the .dle file in Max\Max_Plugin9. Ignore the rest.
My Alo Viewer seems to offer more features and better mod support. I don't want to sound arrogant, but I wouldn't this one.
Buggy and useless. Can't find files unless you move it into the XML's directory and even then it gets errors on PG's own XML files. Even then it's nothing more than a strange XML browser/editor with some data-gathering operations.
Nice in theory, less so in practice. Use it mainly for seeing the debug output, as everything else seems dodgy. I've never gotten a breakpoint to work anyway.
Seems to work (see note) for the Administrator only (so right-click, Run As otherwise). Horrible UI though.
Also works (see note). UI could definately be improved as well.
At least the map editor is included, and the Particle Editor and 3dsmax plugin should open some new modding possibilities. I would've included the Lua files to the list of useful things, were it not that not all of them work with the current version of the game.