Jump to content

UAW TerrainEditor Thread


  • Please log in to reply
244 replies to this topic

#1 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 07:32 AM

View PostMike.nl, on Oct 28 2008, 08:18 PM, said:

three pages of comments already. Wait, did I say comments, I meant a chat between Valdez and Kelathin ;)

View PostKelathin, on Oct 28 2008, 08:30 PM, said:

CHAT?! I stayed up 2 am late waking up at 5:50 AM (for classes) answering questions <_<


To avoid similar incidents of the above (Evania's thread being hijacked by yours truly to bombard kel with questions), I hereby open this thread so people can come here and bombard each other with map Editor-related questions which they may or may not get the answers to.

You may also use this thread to post things that you have come up with regarding the map editor.




That being said, these are the basic functions I have come up with so far (thanks for everything kel)

MAP DIMENSIONS
When you first start out your map, you'll set the height and width of the map, defined as integer values. Width represents horizontal dimensions, height represents vertical dimensions.

At the starting context info window, you will see Width and Height in "Patches" which is the unit of measurement. A single patch gives you 32 units of vertices, one unit will be blank, and 31 will be visible terrain; a single cell is bounded by 4 such vertices to form a square. The vertices also represent the pixel dimensions of the map's heightmap. You can view the map in wireframe terrain to see the grid of cells.

A cell measures 20 by 20 units in the game's ruler measurement tool, and translating to real life dimensions (approximated by me using the Hummer vehicle object) a cell is around 3 by 3 metres so one patch is around 93 metres.

The max for both height and width is 20 patches each, so in theory the largest map you can possibly make would have dimensions of roughly 1.86 by 1.86 kilometers so for ambitious (or crazy) folks trying to do a realistically scaled Easter Island map or something, bear in mind you'll never be able to fit the entire Easter island within the map dimension constraints :p

http://img162.images...81467316vp4.png

CAMERA CONTROLS
Zooming in and out is the same as UAW. If you have no idea what that means, buy a copy of UAW to find out.

Changing rotation and pitch requires holding down control key and right mouse button. While these two are held down, you may rotate by moving mouse left or right, as well as change pitch by moving mouse forward or backwards. Sims fans, you will understand that this is like what you can do with the camera in Sims 2 (except in Sims 2 you hold own mouse wheel, not Ctrl+rightclick)

MODIFIER BOXES
To avoid the hassale of typing in values into the modifier boxes, left-click and hold on either of the up/down buttons beside the box, and drag your mouse left or right. It'll work like a slider. this is especially useful for rapidly rotating objects to an approximate direction.

Alternatively you can also click on the modifier box itself and while the numbers inside are highlighted, move the mouse wheel to change the values. Wouldn't advise this method for object rotation since the values change slowly, i.e. super slow object rotation. The slider method is best for that.

OBJECT PLACEMENT AND SELECTION
Access the objects Tool at the top. Browse the objects list on the left for whatever you want, select the object in the list.

Hold down the Shift key, the object should appear at your cursor for placement on the map

As long as the Shift key is held down, you can place objects. Holding shift and ctrl at once while dragging the mouse will make a chain of the same object (distance between can be adjusted by 'object placement distance' box)

You can orientate the rotation of the object by moving your cursor in a circle around the object as soon as you place it. Bear in mind the Shift key still has to be held down.

To select an object, click on it while in the Objects View mode. Double-clicking an object will group-select all objects of the same type. Holding Ctrl while clicking objects will add them to selection (similar to what you do in-game by holding down Shift while selecting units.)

OBJECT ORIENTATION
Under the Objects tool there are modifiers for you to change your object's orientation:
X Angle = changes roll
Y Angle = changes pitch
Z Angle = Changes yaw

Most frequently you will use the Z angle modifier as it is used to rotate objects already placed on the map.

UNIQUE COLOUR
Civilian content can be recoloured using the Unique Colour tool. Simply click the object and then click the Unique Colour block on the left. Depending on the object, the colour may be barely noticable (eg. school bus) or distinctive (eg. beach umbrella). This tool is what you will use to make custom colours for the civilian cars and certain civilians that you place on the map (by default they are blue-gray), for some reason the civilians don't keep their selected colour though; the colours change to some random ones.

If, for some reason you want to place a Hierarchy/Masari/Novus/Military object, you can also give it a unique colour, but you must change the owner to Neutral first, then deselect the object, and then re-select it again and you can then change the colour. Have fun with pink Nufai!

ROADS
Access the Citiscape Tool, hold down Ctrl and drag across the terrain to create a stretch of road.

w_Asphalt_Road is the main one used for urban settings. It starts as a small 2 lane road but may be expanded with extra lanes.

Look for the Left and Right lane boxes on the left in Citiscape tool. Lanes on the same side of the road are separated by white dotted lines. By default for w_Asphalt_Road there will be two lanes separated by a yellow line as the road is bi-directional, with yellow separating the left and right. You can add up to 5 lanes per side.

If you make zero lanes on one side and 1 lane on another, you'll get a single-lane one-direction road, perfect for that driveway leading up into a civilian house. be sure to uncheck the sidewalk on both sides so the driveway doesn't have sidewalks adjacent to it.

For dirt roads look for the textures with the names w_road_sandtrack in them. be sire to filter out the curbs, sidewalks and road edges for those.

When adjusting the curves of a road, note that the Road Curvature applies to the entirety of whatever road stretch you use, if there's 3 curves in a road and you hit Broad, all will have Broad Curves, any subsequent curves you add are also Broad. Sadly, there is no individual curving.

It is important to note that the Undo function does not work with roads. As far as possible try to keep road sections separate, for example, a T junction consisting of 2 roads touching rather than 1 single road with a branching out road. This is because the inability to undo mistakes or delete curve points can result in you having to erase entire stretches of road based on a single mistake.

TEXTURES

View PostKelathin, on Oct 28 2008, 11:48 AM, said:

Do you see how your texture is a tiny square? Try clicking next to it. That will select the a separate black box. The map supports up to 64 texture sets. Now you go down you can see that you can load textures into the texture set.

lazy to type own version. However I'll add that the Material Diffuse, Additive and Specular colour can be handy for adding a colour tint to your terrain, so you can darken or lighten a particular texture, or make grey pavement slightly reddish, etc. And of course you can alter the size and angle of the texture via Texture Scale and Tilt Angle respectively.

HEIGHT
All these must be done while eight View is accessed to take effect:

To raise terrain, left-click on the map. If you see no visible change, try changing the Intensity value on the left to a number that is actually higher than 0.10

To lower terrain, hold down the Ctrl-key and left-click on the map
To smooth terrain, hold down the mouse wheel and left-click on the map.

To level terrain, select Leveling Brush from the Brush Style drop-down menu at the top. You will notice that in Height Brush Settings, "Intensity" becomes replaced by "Terrain Level". input a value there, and when you left-click on the map, it'll create flat, level terrain, normally useful for urban areas.

Passibility is also modified via a height brush also found in the Brush Style drop-down menu. it allows you to paint out impassable areas on the map or edit the passibility to mimic that of water at different depths (eh. shallow water, where hover units float on water while others move on ground as per normal)

Important: Always recompute your height map after every modification done to the map. If you raise/lower/smooth/level terrain somewhere and forget to recompute, you'll see one helluva minimap generated when you save.


This post will continually be updated until all the basic info is in place. In the likely event that you mapmakers somehow do not understand any of this crazy s@!$, it just means

View PostKelathin, on Oct 29 2008, 07:10 PM, said:

You're just a dunce :p JK

Edited by Valdez, 18 December 2008 - 11:12 PM.

Posted Image


#2 Mike.nl

Mike.nl

    Mad Computer Scientist

  • Global Moderator
  • 1,611 posts
  • Gamertag:RationalMike
  • Fav. Game:
  • Gender:Male
  • Location:The Netherlands

Posted 28 October 2008 - 07:44 AM

View PostValdez, on Oct 28 2008, 01:32 PM, said:

ROADS
Access the Citiscape Tool, hold down Ctrl and drag across the terrain to create a stretch of road.
If memory serves, Tracks work similarly. Start one with Ctrl (or Ctrl+Shift) + click, and add control points with Shift+Click.

Basically tracks are splines (cubic hermite splines or something) where you define control points that it has to pass through.
Million-to-one chances occur nine times out of ten!

#3 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 07:48 AM

I'll steal what Evania posted in the instructions.

-----------------------------------
Terrain Editor

The Terrain Editor (aka Map Editor) allows the creation of single and multiplayer maps for in game use.

• After selecting the size and type of map you wish to create (Note: the settings are adjustable within the map editor), a mapper must absolutely become familiar with is the tools tab.
• Within the tools tab there are 4 selections: Texture View, Height View, Scene View, Object View. These 4 views are what are necessary to build all maps.
• The Texture view contains a black box containing smaller black boxes. Each small black block can load a texture and bump map. When selected the texture will apply itself where you mouse click onto the map; this is how you give maps multiple textures so they do not look so bland.
• The Heights View allows the user to creates hills, cliffs, ledges and various other things requiring different height using various brushes and height settings.
• The Scenes view allows the user to adjust the settings of the map. This is where you add a skydome, sunlight, and different weather patterns.
• The Object View provides a list of objects divided by categories in a hierarchal tree. These objects are props, faction units, and markers.
• Markers are used to place starting locations and various other things such as triggers. If you have used the Empire at War map editor, most of this editor should seem familiar with the exception of 3 new sections specific for Universe at War's editor: Citiscape, Tracks, and Animation.
-----------------------------------
Citiscape is for Road Placement
Tracks are for "moving" rivers and waves
Animation+Cinematic are for Ingame Videos.


While the UaW Terrain editor is not a carbon copy of EaW map editor. Principles are almost identical though.
http://www.eawandmor...hp?showforum=13

The tutorials on this can really give basics out.
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#4 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 07:53 AM

View PostMike.nl, on Oct 28 2008, 08:44 PM, said:

(or Ctrl+Shift) + click

No wonder I couldn't get it to work.

I thought it was related to Shift key because cursor changes when Shift is held down, but obviously without a track to begin with no control points can be added.

Guess it turns out I have to hold Ctrl+Shift to place the initial track.

btw selecting an already-placed track is tedious. I have to click multiple times randomly before the lines on the track show up

Oh yeah Kel, "Scenes" is called "Nature" in the Main Interface and has a lightning bolt symbol on the button. It's still called Scene in the Tools drop down menu though

Edited by Valdez, 28 October 2008 - 07:56 AM.

Posted Image


#5 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 08:01 AM

View PostValdez, on Oct 28 2008, 08:53 AM, said:

No wonder I couldn't get it to work.

I thought it was related to Shift key because cursor changes when Shift is held down, but obviously without a track to begin with no control points can be added.

Guess it turns out I have to hold Ctrl+Shift to place the initial track.

btw selecting an already-placed track is tedious. I have to click multiple times randomly before the lines on the track show up

Oh yeah Kel, "Scenes" is called "Nature" in the Main Interface and has a lightning bolt symbol on the button. It's still called Scene in the Tools drop down menu though
Psh, minor technicality. Whatever floats your boat. I know I tend to use the tool drop down more...

Making the bare bones Skirmish/Multiplayer Map to test ingame.

Creating a new map.
Map Type: Doesn't matter.
Faction Owner: Doesn't Matter
Player Mode: Must be multiplayer and minimum of 2 players.
Map name TEXT_MP_MAP_"MAPNAME" (replace "MAPNAME" with name of your map, note must follow TEXT_MP_MAP_ format otherwise LIVE will not play your map and desync at start)

Using Object View, place player markers. Player 1 is player0 marker continue upwards.
Save in Sega/Universe at War/Data/Custom Maps folder where Sample and Desert fun were located.

Now you can test your maps ingame.

BTW, has anyone noticed yet that Desert fun is the dummy map which most prerelease desert screenshots were taken
http://gamesgoblin.c...se-at-war-5.jpg
http://o.aolcdn.com/...sault/pc/31.jpg
http://image.com.com...06_embed002.jpg
http://xbox360media....26044822081.jpg
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#6 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 08:25 AM

View PostKelathin, on Oct 28 2008, 09:01 PM, said:

Desert fun is the dummy map which most prerelease desert screenshots were taken

Well whaddaya know... really brings back memories...

I'm having fun with the Mass Drop projectiles, dragging them around to see the fiery trails. Kel your expansion mod's quantum tank should have a weapon trail somewhat like that.



Posted Image

Hee hee, I feel like a little kid with a new toy to play with.

You know there are some objects that crash the editor when I try to place them



Eek

The Editor screws up the minimap:

Posted Image

This is Orloktopia as it currently looks like, the small inserted pic is what the minimap looks like

Edited by Valdez, 28 October 2008 - 08:49 AM.

Posted Image


#7 Mike.nl

Mike.nl

    Mad Computer Scientist

  • Global Moderator
  • 1,611 posts
  • Gamertag:RationalMike
  • Fav. Game:
  • Gender:Male
  • Location:The Netherlands

Posted 28 October 2008 - 08:39 AM

View PostValdez, on Oct 28 2008, 02:25 PM, said:

You know there are some objects that crash the editor when I try to place them
And I doubt that's the only thing that'll crash it ^_^
Million-to-one chances occur nine times out of ten!

#8 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 08:58 AM

View PostValdez, on Oct 28 2008, 09:25 AM, said:

Well whaddaya know... really brings back memories...

I'm having fun with the Mass Drop projectiles, dragging them around to see the fiery trails. Kel your expansion mod's quantum tank should have a weapon trail somewhat like that.



Posted Image

Hee hee, I feel like a little kid with a new toy to play with.

You know there are some objects that crash the editor when I try to place them



Eek

The Editor screws up the minimap:

Posted Image

This is Orloktopia as it currently looks like, the small inserted pic is what the minimap looks like
I'm gonna agree with Mike. Citiscape Control Right click crashes verse control left click places road lol. I'm sure you can break this editor many times over, they sorta built it off EaW's editor but seem to miss throwing exceptions and continuing on with the program.
It depends on what you gonna place though, some are cinematic, some don't "show" the models in the preview, I remember when trying to place some custom models in the map editor that I crashed it because the model I was trying to place wasn't really there and editor couldn't handle the truth.

Did you try generating the map, then saving again? Sometimes on the first try of saving and generating mini-map it uh Fails hard. Resave fixes that for the most part...
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#9 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 09:01 AM

I've closed the map and re-opened it, no luck. When it saves, that ridiculous minimap is still generated.

I'm really panicky now.

Posted Image


#10 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 09:02 AM

mind uploading it to filefront or something and let me taking a look?
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#11 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 09:08 AM

View PostKelathin, on Oct 28 2008, 10:02 PM, said:

mind uploading it to filefront or something and let me taking a look?

Attachment on this post has the map and its minimap targa file


I'm on the verge of tearing my hair out. Less than an hour before I go off back to military duties, and it'll not be till Saturday when I have enough time to take a look at this again. It doesn't help that I'm listening to klepacki's  Hell March 3 right now which is making me even more fired up and aggravated.


btw so is there a leveling brush in the Heights tool or not? My buildings are still on uneven ground and the smooth tool can only do so much

Edited by Valdez, 28 October 2008 - 09:21 AM.

Posted Image


#12 Valdez

Valdez

    (・ ω ・)

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 10,633 posts
  • Gamertag:GFWL Valdez
  • Fav. Game:
  • Gender:Male
  • Location:Singapore

Posted 28 October 2008 - 09:37 AM

View PostValdez, on Oct 28 2008, 10:08 PM, said:

Attachment on this post has the map and its minimap targa file


I'm on the verge of tearing my hair out. Less than an hour before I go off back to military duties, and it'll not be till Saturday when I have enough time to take a look at this again. It doesn't help that I'm listening to klepacki's  Hell March 3 right now which is making me even more fired up and aggravated.

Update: I solved the problem by recomputing height map. After that the minimap generated was fine.


btw so is there a leveling brush in the Heights tool or not? My buildings are still on uneven ground and the smooth tool can only do so much

Posted Image


#13 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 10:01 AM

View PostValdez, on Oct 28 2008, 09:37 AM, said:

Update: I solved the problem by recomputing height map. After that the minimap generated was fine.


btw so is there a leveling brush in the Heights tool or not? My buildings are still on uneven ground and the smooth tool can only do so much
Yes it's in Height View. Addictive brush that you've been using is only one of many brushes.
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#14 bluefur87

bluefur87

    Follower

  • Members
  • PipPip
  • 233 posts

Posted 28 October 2008 - 05:52 PM

View PostValdez, on Oct 28 2008, 08:08 AM, said:

Attachment on this post has the map and its minimap targa file


I'm on the verge of tearing my hair out. Less than an hour before I go off back to military duties, and it'll not be till Saturday when I have enough time to take a look at this again. It doesn't help that I'm listening to klepacki's  Hell March 3 right now which is making me even more fired up and aggravated.


btw so is there a leveling brush in the Heights tool or not? My buildings are still on uneven ground and the smooth tool can only do so much

To level hold down the wheel, if your impatiant increase the rate of leveling (and I know I am).

#15 MightyGOD

MightyGOD

    Follower

  • Members
  • PipPip
  • 104 posts
  • Gamertag:MightyGOD
  • Location:Behind you with a chainsaw...

Posted 28 October 2008 - 08:06 PM

Hey...for some reason, it won't transfer my "Noob" map to other people...and I can't add AI's to it...anyone know the reason?

I followed Kel's instructions on how to get it to work...to the LETTER.

Anyone?

Edited by MightyGOD, 28 October 2008 - 08:47 PM.

Posted Image

"Gods don't die."

Look me up! Just don't annoy me.

Quagmire: "Its not rape, Its surprise sex!"

Im also know as "Funnyhalo" on other websites.

#16 Kelathin

Kelathin

    Petro Leader

  • Community Supporter
  • PipPipPipPipPipPip
  • 7,174 posts
  • Gamertag:Kelathin
  • Fav. Game:
  • Gender:Male

Posted 28 October 2008 - 09:59 PM

View PostKelathin, on Oct 28 2008, 04:18 PM, said:

http://www.petroglyp...e...=11368&st=0

Those community leaders who wanna upload/mirror add news articles on their page, this be a nice thing to add ^_^


View Postbluefur87, on Oct 28 2008, 05:52 PM, said:

To level hold down the wheel, if your impatiant increase the rate of leveling (and I know I am).
Posted Image
Use the Leveling Height brush! It creates a flat surface with the elevation specified.
Posted Image
Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
Posted Image

#17 GamerOpsSteel

GamerOpsSteel

    Ascended Petrotopian

  • Members
  • PipPipPipPipPip
  • 1,066 posts
  • Gender:Male
  • Location:Canada

Posted 28 October 2008 - 11:59 PM

Hey I am making a map for a mod, however everytime i want to save my progress, it wont let me
how can i fix this small issue?

It says invailled or something.


And also my Citiscape isnt working when i click Crtl+shift
It showed an error up Stopped working.

Edited by GamerOpsSteel, 29 October 2008 - 12:04 AM.


#18 Purified

Purified

    Petrotopian

  • Members
  • PipPipPipPip
  • 585 posts
  • Gamertag:Purified100
  • Gender:Male

Posted 29 October 2008 - 12:06 AM

Try to put a "Player_0 start" marker on the map. And avoid pressing ctrl-shift in ciityscape. You only need ctrl and mouse click and drag.

Also, I'm having naming problems in getting my maps to be multiplayer compatible. I'm also clueless as how to go about getting a mini-map. <_<

Currently, I have a fully completed custom map awaiting the world of multiplayer.... :thumbsup:

Edited by Purified, 29 October 2008 - 12:06 AM.

GameFront page with various things I have released, where I have mods and map packs available! Click here!
Current uploads: Hierarchy's New Walkers mod, Hierarchy Mini Walkers mod, Modified Units mod, Map Pack 1 (4x maps), Map Pack 2 (3x maps), Map Pack 3 (5x maps), Bizarrio World, Map Pack 4 (4x maps), Global Territories Mod

#19 GamerOpsSteel

GamerOpsSteel

    Ascended Petrotopian

  • Members
  • PipPipPipPipPip
  • 1,066 posts
  • Gender:Male
  • Location:Canada

Posted 29 October 2008 - 12:10 AM

Btw i am having problems with  crtl+click now :/

event APPCRASH
Application Name: UAWEditor.exe

Edited by GamerOpsSteel, 29 October 2008 - 12:14 AM.


#20 MightyGOD

MightyGOD

    Follower

  • Members
  • PipPip
  • 104 posts
  • Gamertag:MightyGOD
  • Location:Behind you with a chainsaw...

Posted 29 October 2008 - 12:30 AM

Hey, me again...Made my first map, (not the noob one, another noob map, =P) and Im having the same problem. The map refuses to transfer to other people...what am I doing wrong?

I can save, and I get no errors when I use it in skirmish battles. Can someone tell me what I did wrong?

Here is the File linked to filefront if anyone wants to check out...and possibly help solve my problem. >.>

http://files.filefro...erar/;12190882;
Posted Image

"Gods don't die."

Look me up! Just don't annoy me.

Quagmire: "Its not rape, Its surprise sex!"

Im also know as "Funnyhalo" on other websites.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users