ArmA & Arma2
Posted 30 May 2009 - 09:03 PM
Also curious if you could mod in navy stuff, if at all. I could imagine there could be some interested water battles that you could pull off.
---merged own post---
Anywho, I got ArmA 2 now and if anybody else has it lets game . I'll be Xfire broadcasting it for those curious to see how it plays out, "ghostlysubstance" (xfire name). Well, I might be Xfire broadcasting it if it doesn't lag my computer to a crawl.
So whos gonna join me and Bota online?
edit: Seems like Xfire doesn't want to be compatible ingame .
Posted 05 August 2009 - 08:45 AM
Network lobby sign-in. It is now possible for participants to change their nickname at the network lobby screen.
Mounted and dismounted CREW. VBS2 now includes generic CREW (Counter Radio-controlled IED Electronic Warfare) capability, including visual display of CREW performance via a range ring that modifies its shape depending on obstruction from buildings. CREW performance is also replayed in the AAR.
Gunner arcs. It is now possible to specify gunner arcs for vehicles in the Offline Mission Editor (OME), which prevents AI gunners from firing outside their designated area.
Fording. Vehicles can now be configured to ford water of varying depths. Previously all vehicles except amphibious ones would be destroyed when entering deep water.
Shooting from windows. It is now possible for human participants in cargo positions to shoot out of Humvee windows in VBS2.
CASEVAC. CASEVAC simulation is now included, providing the capability to construct a 9-line brief, mark an LZ, place dead bodies in body bags, carry wounded or dead units on a 2-man or 4-man litter and also place wounded or dead into a vehicle or aircraft. Rotorwash from helicopters now also affects smoke in VBS2.
In-Game forms. It is now possible to create new forms (such as a contact report or a casualty report) in VBS2, and participants can complete and send these forms across the network. All submitted forms are viewable in the AAR.
Unmanned vehicle simulation. A lot of work has been completed on unmanned vehicle simulation over the past year, and as a result VBS2 now includes significant capability in this area. UAVs can carry weapons and operate in a realistic fashion, and UGVs can now operate indoors, climb stairs, disarm IEDs or place explosives.
Joint platforms. VBS2 can now support air-to-air refueling, launching and recovering a submersible from a ship, submarine capability including the ability to dive and fire torpedoes and a visualization of firing a harpoon missile. Ship wake has also been improved.
Fast roping from helicopters. VBS2 now supports fast-roping from helicopters which includes rope that is simulated by PhysX.
Improved GUI for enumeration mapping. LVC Game has been improved to include a new Graphical User Interface (GUI) for enumeration mapping.
Extend supported RTIs. LVC Game has been extended to support Raytheon Run-Time Infrastructure (RTI) NG Pro and the Joint Live Virtual Constructive (JLVC) and ERF Federation Object Models (FOMs).
Improvement of LVC Game dead reckoning. LVC Game dead reckoning algorithms have been greatly improved.
Posted 12 May 2012 - 06:55 AM
I recently came across a mod for it and was wondering what the fuzz was all about. Seems really fun but I dunno if the mod is really worth buying the game over.
This is the mod: http://www.dayzmod.com/
You should google the Days of our Lifes. it's an amazing youtube adventure.
So anyone have ArmA II and OA? Anyone wanna play with me if I get it?
And sorry for the necromance.,
Posted 13 May 2012 - 05:59 AM
Posted 13 May 2012 - 06:47 AM
Watching people play stalker SUCKS.
Playing stalker is a whole different game.
Posted 13 May 2012 - 01:13 PM
Love watching it, could never get into playing it because it always feels so damn aimless.
Posted 13 May 2012 - 04:41 PM
Posted 22 May 2012 - 06:55 AM
I'm also quite surprised that it's not cheaper by now for a nearly 3 year old game.
I see there's an ArmA X Anniversary Edition thingy now too. Not sure if I'd be bothered with ArmA 1 if I had ArmA 2 already. I loved Op Flashpoint but it did take a long time to play... not sure if I have the patience now and I have other games to play etc...
(But damn, what ****ing memories of playing Operation Flashpoint. The first thing that sticks out is always firing at moving silhouettes on the horizon... and eventually being good enough to hit them with sniper rifles )
Edited by Sean_Seanston, 22 May 2012 - 09:04 AM.
Posted 22 May 2012 - 12:04 PM
It's really worth it. The mod itself should cost money IMHO.
Posted 23 May 2012 - 04:01 PM
Posted 24 May 2012 - 02:16 AM
I wish I had to do exams
Posted 24 May 2012 - 05:34 AM
Still seems typically buggy like a STALKER game tends to be... missions not ending for no apparent reason etc... (also my pump-action shotgun can't change ammo type unless I manually unload the current type first, but the double-barrel works fine... strange) but having fun so far anyway.
EDIT: Though according to the Wiki, that's normal... still looks like a glitch when I press Y though.
I did like the original STALKER's strange blend of realism and sci-fi fantasy.
Edited by Sean_Seanston, 24 May 2012 - 06:05 AM.
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