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#1 MAJBrown

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Posted 19 October 2009 - 12:05 AM

8/10 by Official XBox Magazine in the December edition.  I don't get the mag but I saw the score on Gamespot.  Promising first score, hopefully it garners some attention!

Check out the videocast by Petroglyph as well!: http://www.petroglyp...ity/petrocasts/

So far we have (add more below!):

Edited by Berek-PG, 14 November 2009 - 11:26 PM.

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#2 MAJBrown

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Posted 19 October 2009 - 01:45 AM

The article's tag line copied from metacritic:

"Wonderfully deep gameplay underneath layers of complexity. [Dec 2009, p.86]"
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#3 HissingNewt

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Posted 19 October 2009 - 04:25 PM

I just got that issue today, and here are the pluses and minuses from the review:

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+ Wonderfully deep gameplay underneath layers of complexity.
+ Huge amount of variety in both cards and maps.
- Steep learning curve.

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#4 MensInvictaManet-PG

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Posted 20 October 2009 - 03:44 PM

Some of my favorite games have steep learning curves. It's worth it for deep gameplay.

Saying this makes me want to go back and play X3 again...
~ Drew Banyai :: Former Programmer at Petroglyph ~

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#5 Kelathin

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Posted 20 October 2009 - 04:12 PM

View PostMensInvictaManet-PG, on Oct 20 2009, 04:44 PM, said:

Some of my favorite games have steep learning curves. It's worth it for deep gameplay.

Saying this makes me want to go back and play X3 again...
Unfortunately, learning curve is something of a bonus and a negative. For some, like you, it is a bonus, for others it is needless frustration. Coupled with everyone learns differently so how can one say it is a deep learning curve when to other people it may not. I hate games that mark that as a negative or a bonus. It just isn't so.
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#6 MAJBrown

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Posted 22 October 2009 - 02:35 AM

IGN gave PG:AA a 7.9/10.  Daemon Hatfield is the guy who did the hands-on preview and posted the gameplay vids and it's obvious he's a big fan of the game.
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#7 Propbuddha

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Posted 22 October 2009 - 10:42 AM

OXM - 8.0

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While the deceptively complex gameplay of Panzer General certainly won’t appeal to everyone, armchair generals will find more than enough to get the full bang out of their buck.

http://www.oxmonline...-allied-assault

Edited by Propbuddha, 26 October 2009 - 10:03 AM.


#8 Berek-PG

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Posted 22 October 2009 - 08:04 PM

View PostMAJBrown, on Oct 18 2009, 10:05 PM, said:

8/10 by Official XBox Magazine in the December edition.  I don't get the mag but I saw the score on Gamespot.  Promising first score, hopefully it garners some attention!

Here is a listing of the other game's from the mag: http://swiftor.com/f...w-scores-10330/
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#9 barrios1992

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Posted 22 October 2009 - 08:28 PM

View PostPropbuddha, on Oct 22 2009, 11:42 AM, said:

Thanks I was looking for this.
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#10 Berek-PG

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Posted 23 October 2009 - 12:54 PM

GDN was eager to do a review of the XBLA game for us and in the end gave an 8.5! They had some all-around comments to say:

http://www.gamersdai...eview-XBLA.html
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#11 freelance

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Posted 25 October 2009 - 02:54 PM

Not an actual review, but a brief mention by Penny-Arcade's Tycho.

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Where in the hell did Panzer General: Allied Assault come from? I mean, I know from a purely technical standpoint - I assume it was made with the use of a Xbox 360 Development Kit, and I know that these men were responsible for its manufacture, but I want to know what nexus of potentialities culminated in the rebirth of a venerable SSI franchise as a digital boardgame. The demo includes a tutorial mission and the first mission of an Allied campaign, which is more than enough time to know if they're doing something you like. I'll leave it for you to determine whether or not World War II recast as a tactical CCG is something my very bones would desire.


#12 Propbuddha

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Posted 26 October 2009 - 09:27 AM

MS Xbox World - 8.0

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The pacing of the game might be too slow for some, but the game does well to create enough variety to keep it feeling fresh. Don't let the fact that it is a card game put you off, this is one addictive arcade title and has more intense moments than plenty of the shooters and action games out there.

http://www.msxbox-wo...ed-Assault.html

Edited by Propbuddha, 26 October 2009 - 10:03 AM.


#13 Berek-PG

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Posted 26 October 2009 - 12:31 PM

Blog from the Xbox LIVE Community Team: http://blogs.msdn.co...-its-cards.aspx
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#14 Berek-PG

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Posted 27 October 2009 - 01:38 PM

Here is another excellent review at Gamers with Jobs: http://www.gamerswit....com/node/47613

They sit down with CEO and lead designer of the game and discuss its history and development.
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#15 MAJBrown

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Posted 28 October 2009 - 03:08 PM

8/10 from Gamespot, a "Great" rating.
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#16 Tartrazine

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Posted 02 November 2009 - 08:55 PM

View PostKelathin, on Oct 20 2009, 04:12 PM, said:

Unfortunately, learning curve is something of a bonus and a negative. For some, like you, it is a bonus, for others it is needless frustration. Coupled with everyone learns differently so how can one say it is a deep learning curve when to other people it may not. I hate games that mark that as a negative or a bonus. It just isn't so.

Needing to reverse engineer the damage formula yourself, cards missing crucial text (the turn 3+ requirement on the 'underdog' cards), unit models that are tough to tell apart at a glance (especially when mostly covered by the health counter) - those are all needless frustration for everyone.  You guys made a really fun game with well thought out mechanics, but there's a lot that just isn't explained well. (Oh, page 4 of the in game help, if only your claim of a full list of ability descriptions in the glossary were true.)  Not that I blame you guys.  My guess is that some marketing type at Ubisoft freaked out at the last minute over the length of the in game help and forced you to cut it down to single digit pages.  It's the only thing that makes sense.

#17 Berek-PG

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Posted 12 November 2009 - 11:48 AM

Another review at eurogamer! - http://www.eurogamer...-assault-review

And one at gameshark.com - http://www.gameshark...ault-Review.htm

Quote

If all of this sounds like turn based wargaming 101, well, it is. The hook in Allied Assault is how card play is woven into the design. The game takes a popular boardgame mechanic and puts it to good use. In this case, you have a hand of cards that represent units (tanks, infantry, small artillery) and also various actions such as double time movement, etc. Air attacks such as strafing runs and saturation bombings are also in the deck but not represented by specific units on the board. The trick, though, is that each card also has a specific combat rating which can be used to turn the tide in battle and it forces you to decide when to use a card to place a unit on the board or its specific action and when to use it as a die roll modifier during a fight.

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