Walker manoeuvre problems (bug?)
Posted 08 March 2010 - 03:25 PM
I love to play with the Hierarchy, love the destruction and the damage you can make with the huge walkers…but sometimes they seem to s(t)uck and that’s very frustrating, don’t have to say why right?
It happens on all of the 3 types, they work like they have to, until suddenly when you ask them to go somewhere they get stuck with the leg at the highest point of the manoeuvre, disabling it completely ignoring any input or attack.
Does someone know how to avoid this or to solve this problem? (Selling it is not a solution U_U)
It will help me a lot cause my favo game is a 3x3 skirmish (only Hierarchy)
Posted 08 March 2010 - 03:34 PM
Posted 08 March 2010 - 03:43 PM
Edited by Walker_officer, 08 March 2010 - 03:44 PM.
Posted 08 March 2010 - 03:46 PM
I used to think this as well, but then I just spam clicked a few times everytime it happened and waited... always works for me. Do you have patch 3?
Posted 08 March 2010 - 03:52 PM
I'll try that what you say next time and I’ll insist even more
Posted 08 March 2010 - 04:03 PM
I'm still open in case there are an other solution that avoid this complitly, so i could concentrate on other points in the battle then whatching if the walker(s) are Obeying or not
Posted 08 March 2010 - 06:01 PM
1. It is "stuck" on an object (such as a command center) and can't figure out how to path around it.
2. It get's stunned by a Novus EMP or Masari Matter Storm while climbing or otherwise navigating unpassible/buildable terrain.
In the case of the first one, either ordering the walker to stop (x) or destroying the offending object should fix it. If it is the latter, I'm afraid the only thing that can be done is to sell the walker and bring down another one.
Posted 08 March 2010 - 06:28 PM
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