Hi,
I love to play with the Hierarchy, love the destruction and the damage you can make with the huge walkers…but sometimes they seem to s(t)uck and that’s very frustrating, don’t have to say why right?
It happens on all of the 3 types, they work like they have to, until suddenly when you ask them to go somewhere they get stuck with the leg at the highest point of the manoeuvre, disabling it completely ignoring any input or attack.
Does someone know how to avoid this or to solve this problem? (Selling it is not a solution U_U)
It will help me a lot cause my favo game is a 3x3 skirmish (only Hierarchy)
Walker manoeuvre problems (bug?)
Started by Walker_officer, Mar 08 2010 03:25 PM
7 replies to this topic
#1
Posted 08 March 2010 - 03:25 PM
#2
Posted 08 March 2010 - 03:34 PM
The only thing I notice when I play H is that sometimes the walkers need time to start executing your orders. When they don't respond to my orders, I just click again and wait. AFter a few seconds they start doing what I tell them to.
#3
Posted 08 March 2010 - 03:43 PM
mmm... don't think this is the case, I’ve waited many times some time after they react like that, but they rarely get back to normal, it's like they can't put the leg back down. They then are even useless as defence turret cause they don't react at all.
Edited by Walker_officer, 08 March 2010 - 03:44 PM.
#4
Posted 08 March 2010 - 03:46 PM
Walker_officer, on 08 March 2010 - 03:43 PM, said:
mmm... don't think this is the case, I’ve waited many times some time after they react like that, but they rarely get back to normal, it's like they can't put the leg back down. They then are even useless as defence turret cause they don't react at all.
I used to think this as well, but then I just spam clicked a few times everytime it happened and waited... always works for me. Do you have patch 3?
#5
Posted 08 March 2010 - 03:52 PM
Yes I have...I thought I downloaded patch2 but zip file says it's patch3
I'll try that what you say next time and I’ll insist even more
I'll try that what you say next time and I’ll insist even more
#6
Posted 08 March 2010 - 04:03 PM
thnx for your fast response btw!
I'm still open in case there are an other solution that avoid this complitly, so i could concentrate on other points in the battle then whatching if the walker(s) are Obeying or not
I'm still open in case there are an other solution that avoid this complitly, so i could concentrate on other points in the battle then whatching if the walker(s) are Obeying or not
#7
Posted 08 March 2010 - 06:01 PM
I know of two things that can cause a walker to suddenly stop walking.
1. It is "stuck" on an object (such as a command center) and can't figure out how to path around it.
2. It get's stunned by a Novus EMP or Masari Matter Storm while climbing or otherwise navigating unpassible/buildable terrain.
In the case of the first one, either ordering the walker to stop (x) or destroying the offending object should fix it. If it is the latter, I'm afraid the only thing that can be done is to sell the walker and bring down another one.
1. It is "stuck" on an object (such as a command center) and can't figure out how to path around it.
2. It get's stunned by a Novus EMP or Masari Matter Storm while climbing or otherwise navigating unpassible/buildable terrain.
In the case of the first one, either ordering the walker to stop (x) or destroying the offending object should fix it. If it is the latter, I'm afraid the only thing that can be done is to sell the walker and bring down another one.
#8
Posted 08 March 2010 - 06:28 PM
That's never happened to me in my 50 or so H games though.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










