PC: Expansion and Patches Discussion
#1
Posted 21 October 2010 - 07:17 AM
I'll start like to see the following:
Customized deck building and PvP
One turn to win puzzles

Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
#2
Posted 21 October 2010 - 07:28 AM
#3
Posted 21 October 2010 - 09:45 AM
#4
Posted 21 October 2010 - 10:08 AM
The ability to custom make skirmish maps and/or a random map generator would also be cool but being a game programmer myself I know that this is easier said then done.
For now I would like to see additions in the form of DLC in the coming weeks/months
#5
Posted 21 October 2010 - 10:12 AM
Major Vern, on 21 October 2010 - 10:08 AM, said:
The ability to custom make skirmish maps and/or a random map generator would also be cool but being a game programmer myself I know that this is easier said then done.
For now I would like to see additions in the form of DLC in the coming weeks/months

Personal opinions are supported by personal beliefs alone. Did you know my duck avatar makes me eviler than you?
#6
Posted 21 October 2010 - 10:31 AM
#7
Posted 21 October 2010 - 11:27 AM
tgb, on 21 October 2010 - 10:31 AM, said:
I agree.. I about fell out of my chair when I saw the price and with a 10% discount to boot. Bring on more content, my Credit Card is more then willing and able.
This is a really good game.
#8
Posted 21 October 2010 - 12:14 PM
I'd want to see a random map generator first and foremost though. Or the ability to lay tiles ourselves and go in order I place one then the AI places one. If there will never be a random map generator then there must be a map editor and creator. I don't want to play on these same maps day in an day out.
Of course I'd like to see new Guardians, cards and new decks to buy later on in the near future.
TCP/IP multiplayer ability next to first and foremost. This game has great potential for multiplayer play that doesn't take a week to play out a game.
Game definitely will need a difficulty feature for those of us who become gods at this game.
#9
Posted 21 October 2010 - 12:23 PM
Bassma, on 21 October 2010 - 12:14 PM, said:
The only skirmish map I've been playing (haven't beaten it yet) is the one where you have to hold the tile in the center for 3 turns, and I agree it's very unbalanced (someone over at Wargamer.com is calling it "cheating", but I don't agree). Are the other maps unbalanced as well?
#10
Posted 21 October 2010 - 12:41 PM
-I would like to see the number of cards of the oponent and the orders left (or orders done) in the enemy creatures
#11
Posted 21 October 2010 - 05:00 PM
Also, multiplayer!
As for DLC... those who know me here know that I'm a complete Luddite when it comes to digital games, and I don't like paid DLC at all. However, I agree with the posters above that the game was shockingly inexpensive. As such I could probably bring myself to squeeze a bit more out of the credit card
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#12
Posted 21 October 2010 - 07:11 PM
Mathew "Berek" Anderson
Petroglyph Community Manager
http://www.petroglyphgames.com
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#13
Posted 24 October 2010 - 11:39 AM
Great game though! I hope extra content comes frequently, I have no problem paying for more since the game was such a bargain out of the gate.
Koz
#14
Posted 24 October 2010 - 02:45 PM
2. Map Editor
3. More Single Campaign
4. more units and Maps
5. Internet and LAN MultiPlay (No GFWL
1-4 DLC or Mini Expansion
5 Full Expansion
BTW I'm a Japanese.
Some Japanese gamers have been interested by this game.
I translated to Japanese just a little and made tutorial gameplay video.
http://ja.justin.tv/...can/b/272474842
Maybe this games's fan is more increased!
WE WANT MULTIPLAY EXPERIENCE ASAP
Sorry my bad English...
#15
Posted 24 October 2010 - 04:19 PM
As for some of the things you're hoping to see in an expansion, we're working on them! I can't guarantee they'll all happen, but we'll at least get an update or two out there and some more maps.
Mathew "Berek" Anderson
Petroglyph Community Manager
http://www.petroglyphgames.com
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#16
Posted 25 October 2010 - 12:49 PM
Of course no placement or takeaway of terrain can ever make the map impassable as at least some restrictions should apply with how many passages a map must have to each side.
I'd even like to see some secret passages tiles that can be summoned other than portal where players can sneak from one side of the map to the other in a turn sort of like vortex tiles in Swords & Sorcery game by SPI and there should be disadvantages for using them with popups (interior monsters or events) to have to deal with in the turn players attempt to use the passages or vortexes.
Of course a random map generator would be nice but player alterations to game maps before and during the game would be a lot of fun also. Ala Magic Realm by Avalon Hill.
Of course relic cards would be a nice addition also like in Magic the Gathering.
#17
Posted 26 October 2010 - 12:41 AM
Add Hotkey : Select the next unit which have been done no actions yet
Add Options : Unit animation Normal/fast/faster
Add some achievements
Flex
Edited by Flexscan, 26 October 2010 - 12:43 AM.
#18
Posted 03 November 2010 - 11:26 AM
#19
Posted 03 November 2010 - 11:37 AM
What cool stuff in the game have you found so far? At the moment no one has apparently finished the campaign.
Mathew "Berek" Anderson
Petroglyph Community Manager
http://www.petroglyphgames.com
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#20
Posted 05 November 2010 - 08:53 PM
As for any possible expansions, a deck editor and map maker would be great & of course multi player would be a key addition.
Also, the tutorial is one small file on the cards in the game & nothing else. A further more in depth tutorial would be welcome too.
Edited by Bog Wraith, 05 November 2010 - 08:56 PM.
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