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#21 Haasth

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Posted 31 May 2011 - 08:02 PM

I had a little look at some of the mutations I could see in the videos.

There are passive upgrades to a unit, Zerglings seems to have three, and once you unlock those - I guess - you can mutate them into either of two permanent choices. Much like the Tech tree in Wings of Liberty was a permanent choice.

Kerrigan:
- Corruption:
Corrosive Spores: Units in the target area take +3 damage pet hit. Cooldown 10 seconds. Duration 15 seconds. Requires 50 energy.

- Spec Ops:
Psionic Shadow: Kerrigan creates a shadow of herself that does half damage. Duration 60 seconds. Cooldown 30 seconds. Requires 50 energy.

-----------

Zergling:
- Posthumous Mitosis:
Places two dormant Broodling in the chest cavity of each Zergling. These dormant seeds are occasionally triggered to life by the large amounts of nerve activity sparked in the Zergling's death throes.

(So in essence I assume the Zergling will spawn Broodlings on attack occasionally which is preeeeeetty good I would assume)

- Rapid Genesis:
Zerglings spawn instantly.

"This modification enables cells of gestating Zerglings to reproduce at unprecedented speeds. This allows for a full set of Zerglings to be birthed in the space of less than 1 second."  

- Metabolic Boost:
I am assuming this is identical to the current Metabolic Boost which is pretty much a need in every game nowadays. Basically it increases the Zergling movementspeed by 60%.

- Swarmling or Raptor:
Visually quite a bit different for as far as it goes with Zerglings, Swarmlings seem to have wings of some sort on it's back or at least spikes, mostly green coloured and some green mutation on it's head whereas Raptor-lings have a rather large 'sail' on their back.

"Swarmlings preform an additional embryo split while gestating in the egg sack. This mutation provides three Swarmlings for the same Mineral cost as two Zerglings."

I believe Raptors will 'jump' on enemies. Much like the Zealot Charge ability. At least, I would assume.

---------

Baneling:
- Splitterling or Gorgeling:
Visual difference is, as Valdez noted, mostly that one is shiny green and the other is shiny purple. They do however seem to have added a lot of tiny spikes to the Gorgeling.

Splitterlings apparently split into two smaller Banelings on death. Which would be amazing to have in multiplayer... The times you have to run your army of Zerglings and Banelings into a line of siege tanks only to have half of it explode before you get there... Now think of all those exploding splitting into two additional banelings... *drools*

"Splitterlings are like flatworms in that their nervous systems are completely decentralized. Cutting one in half results in each half creating an entirely new (albeit smaller) unit."

-Centrifugal Hooks:
Movementspeed increased by 25%.

"This modification allows the Baneling to roll into a ball, and adds a row of flexing hooks to the Baneling's Carapace. This allows the Baneling to roll effortlessly across the terrain, increasing speed."

-Rupture:

- Viscous Discharge:

-----------

Roach:
-Chitinous Plating:
Assuming it does the same thing as the current one does for Ultralisks, would be logical with it having that name and all, it's more than likely to be an armor upgrade.

-Bile Ducts:

-Organic Carapace:

-----

One thing is for certain, I am loving the theme of this already. With that I don't mean the Zerg, but the fact that it's all aimed at mutating and evolving creatures which I absolutely love. Ahh, such a little thing but it makes me happy.

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#22 Gazdakka Gizbang

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Posted 31 May 2011 - 11:05 PM

Not hyped for this game. Wings of Liberty, whilst having a decent singe-player experience, was very forgettable. I gave up on the multiplayer rather quickly, as I'm not very interested in defeating the enemy 10,000 times under multiple variants just to get a little achievement, and it was too quick of an e-sport to really have any protracted battles going.

Things campaign-wise might improve over Wings of Liberty, but these campaign mechanics aren't very unique or impressive to me. In retrospect, Warcraft 3 probably wouldn't have seemed very impressive either if it pawned off a campaign every subsequent year, though even in that the starting Human campaign took radical steps to start. I personally think that waiting a year for each section of the campaign isn't really worth waiting for, and that they should have released the whole thing as a large pack on Day One. But Blizzard knows how to make money, and how to squeeze every dollar out of its target audience, and nothing's going to change that.

Edited by Gazdakka Gizbang, 31 May 2011 - 11:06 PM.

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#23 Valdez

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Posted 01 June 2011 - 06:49 AM

View PostHaasth, on 31 May 2011 - 01:41 PM, said:

The story however in Wings of Liberty was largely unimportant. There was some interesting and important bits flying around but all of that was really just foreshadowing. We didn't defeat Mengsk, we didn't warn everyone of the Hybrid threat, we didn't even solve the solution with Kerrigan.

But we DID harvest purple space crack and took 99999 days to laser-drill an artefact vault and mine golden minerals and robbed a train and also killed zerg mutants that were scared of sunlight (I wonder why Raynor didnt just use a goddam UV flashlight on that mission huh) and we like totally had Zeratul-Inception missions in his dreams or some ^@!$.. U MEANZ ALL DAT NO IMPORTANT?

Still it kinda shows something about blizzard's approach to SCII: Practically every other mission has one gimmick to another, from the xel naga artifact on Char that is pretty much an "I Win" button, to the rising and falling lava levels on Redstone.

Somewhere along the way I think they forgot the campaign is supposed to develop a STORY. I mean yeaaah there definitely was a story, unlike say, Generals where the missions are so disjoint you could play them in reverse order and not get any plotholes... but in SCII the story was peppered with too many side-missions. In this regard I'm actually happy that Heart of Swarm has less missions, hopefully that means less purple-space-crack-mining.

...or not. We're already gonna be hunting for Zergy easter eggs in one mission aren't we? *sob*

Edited by Valdez, 01 June 2011 - 06:53 AM.

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#24 VonVentrue

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Posted 01 June 2011 - 06:59 AM

Abandon all hope, ye who expected HotS to improve upon Wings of Liberty. Skip to 1:35.


"You were mighty. You made us strong and smart".

To make matters worse, this line:
"I remember doing terrible things... I remember blood and darkness."
...ends up being followed by:
"I'll kill all of you before I let that happen."

It's unbelievable. Blizzard's writing department must have been taken over by monkeys.
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#25 Haasth

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Posted 01 June 2011 - 07:46 AM

Hmm... Well, she sounds conflicted that's for sure. On one end she seems to regret everything and on the other she wants her position as queen of the zerg back at all costs. 'tis a little conflicting, to say the least. Feels like we need to see a little more context though, like why she suddenly realized she so desperately needs to lead the Swarm.

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#26 Gazdakka Gizbang

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Posted 01 June 2011 - 09:58 AM

View PostVonVentrue, on 01 June 2011 - 06:59 AM, said:

Abandon all hope, ye who expected HotS to improve upon Wings of Liberty. Skip to 1:35.

"You were mighty. You made us strong and smart".

To make matters worse, this line:
"I remember doing terrible things... I remember blood and darkness."
...ends up being followed by:
"I'll kill all of you before I let that happen."

It's unbelievable. Blizzard's writing department must have been taken over by monkeys.

Few thoughts emerge from seeing that video:

- I'm not feeling the whatever-that-computer-assistant-was-in-the-first-episode Zerg equivalent that's guiding you around. It's drastically overshadowed by how well the Overmind voice worked for the original Starcraft's Zerg. What is with RTS games having to guide you around with female voices anyway?

- Someone remind me when Kerrigan became a darker-skinned Jamaican with appropriately matted hair? I could have sworn she was whiter than that. Also noticed she never blinks, though I suppose that one was an intentional effect.

- The cinematic was looking a little lousy in that cutscene. It might be just by how much Kerrigan cycled through her repetitive movements, but it felt pretty glaring to me.

Finally:

[rant]
Not sure if you were directing your distaste to the first line for this reason, but "You made us strong and smart"? That's a terribly primitive line. They could have used a dozen other more descriptive words that would have been more appropriate to the Zerg than something which is akin to ogres. "You granted us strength and intelligence"? "You gifted us with power and knowledge"? "Sentience"? What were they thinking?
[/rant]

Quote

Somewhere along the way I think they forgot the campaign is supposed to develop a STORY. I mean yeaaah there definitely was a story, unlike say, Generals where the missions are so disjoint you could play them in reverse order and not get any plotholes... but in SCII the story was peppered with too many side-missions.

That's true. Letting the Apocalypse take a back seat while you kill zombies and fight a few religious zealots and corrupt governors isn't compelling story. They should have done A LOT more on the Xel'Naga, but in the end devoted only a few missions to it. They should just trim the bloody fat and let us not waste time on too many unimportant extras.

Edited by Gazdakka Gizbang, 01 June 2011 - 10:09 AM.

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#27 Haasth

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Posted 01 June 2011 - 10:22 AM

View PostGazdakka Gizbang, on 01 June 2011 - 09:58 AM, said:

Few thoughts emerge from seeing that video:

- I'm not feeling the whatever-that-computer-assistant-was-in-the-first-episode Zerg equivalent that's guiding you around. It's drastically overshadowed by how well the Overmind voice worked for the original Starcraft's Zerg. What is with RTS games having to guide you around with female voices anyway?

Adjutant.
And yes, I agree, the Overmind and the Cerebrates seemed more suitable to guide you around in Starcraft (1) than we have here. However, the Overmind and his former Cerebrates are dead. Those that merged to create the New Overmind are dead. The Dark Templar killed a significant margin of them and I believe it has been stated even Kerrigan had no more use for them and hunted them down, including the few Cerebrates working for her.

Thus that would be impossible. So what do we have left? I suppose we could have Queens guiding her around, and I would not be surprised if a few Queens (Or Broodmothers) indeed do appear but she seems to have some squabbles with some of them (E.g the Zerg egg hunt mission). There is the other fellow they mentioned, which I am assuming is some sort of further evolved Infestor, Abathur which we haven't heard speaking yet. So who knows, he may have a pretty big role.

What I am finding a little odd is that they seem to mention Iszha is nothing but simply Kerrigan's memories as Queen of Blades manifest. So what does that make her, an actual advisor? A queen perhaps? Or just some odd creation that formed after Kerrigan's Back-To-Humanity accident?

Quote

- Someone remind me when Kerrigan became a darker-skinned Jamaican with appropriately matted hair? I could have sworn she was whiter than that. Also noticed she never blinks, though I suppose that one was an intentional effect.

Yeah... The zerg hair style isn't really making things look better. She indeed does look like a Jamaican, I'm assuming it's mostly the lighting that makes her have such a darker skin than usual. She doesn't look quite like she used to at any rate:



Quote

They should have done A LOT more on the Xel'Naga, but in the end devoted only a few missions to it. They should just trim the bloody fat and let us not waste time on too many unimportant extras.

That's the problem though, with them splitting the campaign into three clear segments like this. Like I said, it's practically like we just watched the intro of a movie and had to pay full price for that. I don't expect the Xel'Naga deal to reappear all that much except for more of a Mass Effect 2-style of 'There's this threat' until at least Legacy of the Void which will likely be all about that. But in Wings of Liberty they could have at least had us solve something... like finally defeat Mengsk. How small that may be, that would have been at least something somewhat significant.

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#28 VonVentrue

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Posted 01 June 2011 - 10:33 AM

View PostGazdakka Gizbang, on 01 June 2011 - 09:58 AM, said:

Not sure if you were directing your distaste to the first line for this reason, but "You made us strong and smart"? That's a terribly primitive line.

Absolutely.
I simply cannot imagine any self-respective writer coming up with such an embarassingly pathetic line of dialogue. The tragedy is, this is no exception by any means - what we've been shown in that video is "Wings of Libery" bad.
Either Chris Metzen is convinced of his/his team's infallibility or he simply couldn't care less about his job anymore.
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#29 Gazdakka Gizbang

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Posted 01 June 2011 - 10:41 AM

View PostHaasth, on 01 June 2011 - 10:22 AM, said:

Adjutant.
And yes, I agree, the Overmind and the Cerebrates seemed more suitable to guide you around in Starcraft (1) than we have here. However, the Overmind and his former Cerebrates are dead. Those that merged to create the New Overmind are dead. The Dark Templar killed a significant margin of them and I believe it has been stated even Kerrigan had no more use for them and hunted them down, including the few Cerebrates working for her.

Thus that would be impossible. So what do we have left? I suppose we could have Queens guiding her around, and I would not be surprised if a few Queens (Or Broodmothers) indeed do appear but she seems to have some squabbles with some of them (E.g the Zerg egg hunt mission). There is the other fellow they mentioned, which I am assuming is some sort of further evolved Infestor, Abathur which we haven't heard speaking yet. So who knows, he may have a pretty big role.

What I am finding a little odd is that they seem to mention Iszha is nothing but simply Kerrigan's memories as Queen of Blades manifest. So what does that make her, an actual advisor? A queen perhaps? Or just some odd creation that formed after Kerrigan's Back-To-Humanity accident?

I'm sorry, but the real answer is, "Who Gives a Sheet?" :P [/Triumph]

I did play the original so I knew most of that, but thanks for the briefing anyhow. My issue is that it feels more of a cheap knockoff of Adjutant than feeling unique by any stretch. Surely they could have done a lot more than just shove scales and mucus on a humanoid and call it Iszha? The Overmind was different - it looked alien, it sounded alien, it was alien. They could have easily gone with something else that doesn't resemble human form to represent the Zerg and pulled it off to greater effect. Just feels like wasted opportunity.

Quote

Yeah... The zerg hair style isn't really making things look better. She indeed does look like a Jamaican, I'm assuming it's mostly the lighting that makes her have such a darker skin than usual. She doesn't look quite like she used to at any rate:

Notice that not only did her skin change, but so did her facial structure >.> In the first Starcraft the only difference was that she was having a bad hair day and some makeup issues. Kinda wish they had done something closer to that. Now she looks like Tosh's girlfriend.

Quote

That's the problem though, with them splitting the campaign into three clear segments like this. Like I said, it's practically like we just watched the intro of a movie and had to pay full price for that. I don't expect the Xel'Naga deal to reappear all that much except for more of a Mass Effect 2-style of 'There's this threat' until at least Legacy of the Void which will likely be all about that. But in Wings of Liberty they could have at least had us solve something... like finally defeat Mengsk. How small that may be, that would have been at least something somewhat significant.

Well I never considered buying each part of Starcraft II at full price to be worth the money personally - I just bought it because I spent a brief amount of time playing it with my girlfriend. Though the story was forgettable as said earlier, at least it was leaps and bounds better than Warcraft's...though that's not saying much anymore.

And I wasn't suggesting that we had to just totally overhaul the Xel'Naga in Wings of Liberty. But we could have been chasing evidence of their existence a lot more closely than we did. And yes, the lack of death to Mengsk made the ending feel pretty hollow. They could have skipped the whole Kerrigan conversion part and given us Mengsk's defeat instead and that would have felt like a better conclusion.

Quote

Absolutely.
I simply cannot imagine any self-respective writer coming up with such an embarassingly pathetic line of dialogue. The tragedy is, this is no exception by any means - what we've been shown in that video is "Wings of Libery" bad.
Either Chris Metzen is convinced of his/his team's infallibility or he simply couldn't care less about his job anymore.

I fully agree with this.

Edited by Gazdakka Gizbang, 01 June 2011 - 10:48 AM.

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#30 Haasth

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Posted 01 June 2011 - 10:54 AM

View PostGazdakka Gizbang, on 01 June 2011 - 10:41 AM, said:

I'm sorry, but the real answer is, "Who Gives a Sheet?" :P [/Triumph]

I did play the original so I knew most of that, but thanks for the briefing anyhow. My issue is that it feels more of a cheap knockoff of Adjutant than feeling unique by any stretch. Surely they could have done a lot more than just shove scales and mucus on a humanoid and call it Iszha? The Overmind was different - it looked alien, it sounded alien, it was alien. They could have easily gone with something else that doesn't resemble human form to represent the Zerg and pulled it off to greater effect. Just feels like wasted opportunity.

True enough, though like I said... There's Abathur and he doesn't look very Human to me. I hope they kind of take turns instead of Iszha being the main guide of the story. I'm kind of hoping for an Infested Terran to take the spotlight a little as well.

But they said in an interview I just watched that there will be apparently a lot more characters that will go deeply into Kerrigan's thoughts and how it feels to be part of the Zerg. So who knows. At least it's better than having some really talkative Hydralisk.

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#31 Gazdakka Gizbang

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Posted 01 June 2011 - 10:59 AM

View PostHaasth, on 01 June 2011 - 10:54 AM, said:

True enough, though like I said... There's Abathur and he doesn't look very Human to me. I hope they kind of take turns instead of Iszha being the main guide of the story. I'm kind of hoping for an Infested Terran to take the spotlight a little as well.

They could have just used an Infested Terran like the one in the original Starcraft and it would have looked better than Iszha. At least that thing looked like it was covered in chitin and considerably warped from its original form.

Quote

But they said in an interview I just watched that there will be apparently a lot more characters that will go deeply into Kerrigan's thoughts and how it feels to be part of the Zerg. So who knows. At least it's better than having some really talkative Hydralisk.

God, sounds like some kind of Intervention...

Edited by Gazdakka Gizbang, 01 June 2011 - 10:59 AM.

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#32 Sean_Seanston

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Posted 01 June 2011 - 11:00 AM

View PostGazdakka Gizbang, on 01 June 2011 - 09:58 AM, said:

What is with RTS games having to guide you around with female voices anyway?

Well... the Warcraft games tend to have male voices... except Night Elves I think but I never played them much.

Maybe they're all too afraid since 1999 that if they try a male voice it'll only be compared unfavourably to the majesty that was CABAL and so they don't even bother? :P

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#33 Valdez

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Posted 01 June 2011 - 11:26 AM

View PostGazdakka Gizbang, on 01 June 2011 - 09:58 AM, said:

- I'm not feeling the whatever-that-computer-assistant-was-in-the-first-episode Zerg equivalent that's guiding you around. It's drastically overshadowed by how well the Overmind voice worked for the original Starcraft's Zerg. What is with RTS games having to guide you around with female voices anyway?

I hate the zerg advisor's voice already, it sounds too young and girly and not zerg-like enough. Gimme the tyranid overmind-ey voiceover from Retribution anyday.


View PostGazdakka Gizbang, on 01 June 2011 - 09:58 AM, said:

Someone remind me when Kerrigan became a darker-skinned Jamaican with appropriately matted hair? I could have sworn she was whiter than that. Also noticed she never blinks, though I suppose that one was an intentional effect.

Maybe the xel naga artifact gave her a tan.


View PostSean_Seanston, on 01 June 2011 - 11:00 AM, said:

Well... the Warcraft games tend to have male voices... except Night Elves I think but I never played them much.

Maybe they're all too afraid since 1999 that if they try a male voice it'll only be compared unfavourably to the majesty that was CABAL and so they don't even bother? :P

I dont think male voices are that rare... In C&C alone we had 'em in RA1, TS, YR, Generals and C&C 3/4 maybe people just notice the female voices more. I mean the RA1 intel comms voice was super forgettable.


Im not even gonna bother remembering the weird pseudo-arabic-sounding advisor names. Imma just call them mr Squishy and miss Squiggly.

"You made us smart and strong. Because of you we learned to play on the safe side so we didn't get hurt"

Edited by Valdez, 01 June 2011 - 11:36 AM.

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#34 Haasth

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Posted 01 June 2011 - 12:22 PM

View PostValdez, on 01 June 2011 - 11:26 AM, said:

I hate the zerg advisor's voice already, it sounds too young and girly and not zerg-like enough. Gimme the tyranid overmind-ey voiceover from Retribution anyday.

The Overmind and Cerebrates from SC1 sounded far better than the Hive Mind in Retribution.

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#35 Sean_Seanston

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Posted 01 June 2011 - 12:40 PM

View PostValdez, on 01 June 2011 - 11:26 AM, said:

I dont think male voices are that rare... In C&C alone we had 'em in RA1, TS, YR, Generals and C&C 3/4 maybe people just notice the female voices more. I mean the RA1 intel comms voice was super forgettable.

Oh ya, I did forget RA1 somehow.

"Time-ah, stah-ted."

As I seem to recall.

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#36 Haasth

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Posted 01 June 2011 - 03:31 PM

Official Heart of the Swarm update:
http://us.battle.net...-swarm-preview/

The Queen of Blades is gone. On the hellish planet Char, Jim Raynor harnessed the power of an ancient Xel’Naga artifact in a desperate bid to stop the zerg Swarm from overrunning the Koprulu sector, and the artifact restored Sarah Kerrigan to her human form. Without their queen to guide and unify them, the Swarm has fractured into several broods scattered throughout the Koprulu sector. One of the greatest threats to the galaxy has been neutralized... or so it seems.

Sarah Kerrigan is on the loose. Even without the terrible powers of the Queen of Blades or the might of the Swarm at her command, the former Ghost remains a foe not to be taken lightly. But if the artifact really did set her free, then why is Kerrigan seeking out zerg broods scattered throughout the Koprulu sector? What happened to Jim Raynor? Is she still pursuing her quest for vengeance, or has her transformation given Kerrigan a new purpose?

Who is Sarah Kerrigan?


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KERRIGAN

The former Queen of Blades has lost her powers, and without her guidance, the zerg Swarm is in disarray. Kerrigan must find a way to restore her strength and regain control of the Swarm.

JIM RAYNOR
He risked everything to bring back the woman he loved, and against all odds, Raynor succeeded. However, Jim Raynor’s trials and tribulations are far from over.

ARCTURUS MENGSK
The emperor of the Terran Dominion almost succeeded in eliminating his greatest enemy. Now that Kerrigan has been weakened, Mengsk is sure to try to tie up this loose end once and for all.

IZSHA
In earlier times, the Queen of Blades stored her thoughts and plans in the zerg creature called Izsha. Now the creature serves as an advisor and a source of information to Sarah Kerrigan.

ABATHUR
A one-of-a-kind zerg creature, cobbled together from different genetics, Abathur is a genius at manipulating DNA and mutagen to modify the Swarm.

ZA’GARA
A very intelligent type of queen known as a Brood Mother, Za'gara seeks to take over the Swarm in the absence of the Queen of Blades.

-----

CHAR

Even though Raynor’s Raiders and prince Valerian’s forces were able to neutralize the Queen of Blades and cripple the Swarm, a vast number of zerg hives still remain on Char. Without the Queen of Blades' unifying presence, some zerg queens have begun to take control of individual zerg broods.

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Kerrigan returns to Char determined to reunite the Swarm under her control. Before her defeat, the Queen of Blades hid caches of eggs on the planet; gathering these eggs and returning them to the spawning pools to hatch will allow Kerrigan to quickly grow her numbers. There is, of course, a catch: one of the rogue queens is collecting Kerrigan’s unhatched eggs as well and spawning them as her own. The only way to ensure Kerrigan’s victory is to hatch as many eggs as possible and to use superior numbers to subdue the rogue queen.

KALDIR

The zerg are able to infest almost any world they encounter, a testament to their amazing ability to adapt to the universe's most extreme environments. The planet Kaldir is one such environment. Its extreme cold and frequent flash freezes make this one of the most inhospitable worlds in the Koprulu sector... which is exactly what sparked the Queen of Blades’ interest in Kaldir. Hoping to make the Swarm stronger by evolving a way to deal with extreme cold, she sent a brood to infest Kaldir. However, the brood never reunited with the Swarm.

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On Kaldir, Kerrigan’s objective is twofold: learn to adapt to the withering cold, and discover what happened to the lost brood. Before long, you will learn the brood's fate... and when you do, the cold of Kaldir will be the least of your worries.

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Will there be any technical upgrades to the graphics engine?

We’ll be making some improvements to the graphics, including upgrades to the look and behavior of zerg creep, as well as some changes that allow our artists to better showcase the new types of planets that Kerrigan will explore in Heart of the Swarm. We still plan to keep the minimum hardware requirements the same for this expansion set as they were in Wings of Liberty.

What are some of the changes made to multiplayer Heart of the Swarm?

While we’re not quite ready to go into detail about the new multiplayer content in Heart of the Swarm, we can say that this expansion set will include new units and new maps. We’ll have more details about multiplayer Heart of the Swarm content at BlizzCon.

How much will Heart of the Swarm cost?

We typically don’t provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.

Will Heart of the Swarm require ownership of Wings of Liberty?

For the regions that have a standard box business model such as North America and Europe, yes, Wings of Liberty will be required in order to play Heart of the Swarm. For other regions that have alternative access models, we’ll provide details at a later date.

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I wonder if with new units they're going to delve more into old units. Like say.. Lurkers, Scourge or Vultures. Or if they're going to add new units which would make sense if you did the campaign; like adding Spectres to the Terran arsenal. Although I liked/loved some of the old ones, I kind of hope the latter.

Edited by Haasth, 01 June 2011 - 03:46 PM.

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#37 Erix

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Posted 01 June 2011 - 03:52 PM

A mix of both perhaps? :P There is a fair amount of old Zerg units they haven't used yet.

Edited by Erix, 01 June 2011 - 03:53 PM.

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#38 Haasth

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Posted 02 June 2011 - 11:38 AM

This isn't about Heart of the Swarm, but for anyone playing Starcraft 2 here. There's a tournament (Both amateur and pro) coming up that you can sign up for.



I would, but... I can't:
The Tournament is open all individuals in the following countries that are 16 years of age or older as of June 2, 2011, and who properly register for the Tournament (each a "Player"): Canada (excluding residents residing in the Province of Quebec), China (excluding Hong Kong), Denmark, Finland, France, Germany, India, Netherlands, Norway, South Korea, Sweden, Taiwan, United Kingdom, and the United States. Each Player may be required to show proof of age and residence.  ALL PLAYERS MUST OWN A BLIZZARD NORTH AMERICAN ACCOUNT.  


Not quite sure why they even bother limiting the list of countries, because it's practically only for Americans.

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#39 Erix

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Posted 02 June 2011 - 12:18 PM

In case someone over here has a US account. That's the one thing I don't like about Bnet 2.0. It's more or less just based on the WoW version of it. Being able to only play in your own region sucks.
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#40 Haasth

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Posted 02 June 2011 - 01:47 PM

View PostErix, on 02 June 2011 - 12:18 PM, said:

In case someone over here has a US account. That's the one thing I don't like about Bnet 2.0. It's more or less just based on the WoW version of it. Being able to only play in your own region sucks.

It indeed is kind of stupid. I never quite got it. Why wouldn't you be allowed to queue up specifically for American servers if you so desire? You know you may lag if you're not from America, so what? Why take away the possibility?

At any rate, I thought "BioWare Bazaar" when I first saw this announcement and realized it's just for Americans. Bummer though :(

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