Edited by t0tal modor, 17 July 2011 - 08:57 PM.
how to make a new galactic conquest
Posted 17 July 2011 - 08:56 PM
Posted 18 July 2011 - 09:58 AM
I would recommend creating your GC in a new xml file (either from scratch of by copy/paste/edit of an existing one) and then adding that file to the list in CampaignFiles.xml, that way you're less likely to mess anything up. Even so, remember to back up the original xmls or work on copies.
As the tutorial notes, you will need a copy of your GC for each playable faction (see the existing GCs for how this works). Also change the <Sort_Order> property of your GC so that it doesn't clash with the existing ones (there are six in Vanilla FoC).
To play your GC you can either:
- Put your edited files into ../SWFoC/Data/Xml and launch FoC. This method will conflict with any third party mods you have installed.
- Create a new mod folder in ../SWFoC/Mods and place your edited files into /Data/Xml within your "mod". To play either create a .bat file in /SWFoC (as done by the PlayStevesEwokMod installed with the Map Editor) or copy your FoC shortcut and add MODPATH=Mods\[whatever your mod folder is called] on the end of the "Target" property. This method works differently for the Steam version.
Note: By no means am i an expert at modding EAW/FoC, but i hope this gives you somewhere to start. You may find people with more modding experience on Filefront or EverythingEAW.
Edited by slornie, 18 July 2011 - 12:54 PM.
RonMaverick291 (Gametrailers) said:
Posted 18 July 2011 - 12:23 PM
Posted 10 March 2012 - 07:28 PM
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