Is there a possibility, to make corpse and wrecks staying for ever - or at least for a very, very long time ?
And by the way: Is with patch#2 modding at least possible ?
Patch#3 seems to had made modding just impossible!
Possible to make corpse and wrecks stay for ever ?
Started by moviemaker100, Dec 01 2011 10:17 PM
2 replies to this topic
#1
Posted 01 December 2011 - 10:17 PM
#2
Posted 02 December 2011 - 01:19 AM
You might wanna put all your questions in one thread, not make a new one every time a new question comes up.
The corpse thing you have to look at Death Clones. When a unit dies, its in-game object is turned into another object called a Death Clone, whose XML code is in the unit's XML file itself, under <BehaviorType Name="DeathFXBehaviorType">
In that tag you should see a child tag called <Death_Persistence_Duration> which should hold the duration for a unit's death clone, however I dont know what value to use for infinite duration, maybe -1 since that is the value used for infinite durations for certain effect generators.
No you can't mod the whole game with the latest patch. The LUAs don't work which prevents you from modding stuff like Research. I'd say only about half the game is moddable, maybe less. The game just had half-assed mod support. Even one of its most cool mod tools, the particle editor, was so prone to crashing.
The corpse thing you have to look at Death Clones. When a unit dies, its in-game object is turned into another object called a Death Clone, whose XML code is in the unit's XML file itself, under <BehaviorType Name="DeathFXBehaviorType">
In that tag you should see a child tag called <Death_Persistence_Duration> which should hold the duration for a unit's death clone, however I dont know what value to use for infinite duration, maybe -1 since that is the value used for infinite durations for certain effect generators.
No you can't mod the whole game with the latest patch. The LUAs don't work which prevents you from modding stuff like Research. I'd say only about half the game is moddable, maybe less. The game just had half-assed mod support. Even one of its most cool mod tools, the particle editor, was so prone to crashing.
Edited by Valdez, 02 December 2011 - 01:21 AM.

#3
Posted 02 December 2011 - 10:55 AM
Thank you very much!
You are soooo great help!
I will try all your ideas!
That with the third and least patch the only (!) mod doesen´t work, I know.
But has it worked with the second patch..?
I think of reinstall and patch just until the second patch, to have more modding possibilities...
Thanx again!
Greetings
Moviemaker100
EDIT:
F***, nothing works!
Patch#2 again on and mod works - but no -1 and no 0.0 works to let bodies stay.
*GRRRR*
EDIT2:
F***, yeeeaarrrr! it works!
I fooled around with the xmls in the working mod and with -1 at the right code-lines, IT WORKS!!!! Yeeaappeeeee!!!
You are soooo great help!
I will try all your ideas!
That with the third and least patch the only (!) mod doesen´t work, I know.
But has it worked with the second patch..?
I think of reinstall and patch just until the second patch, to have more modding possibilities...
Thanx again!
Greetings
Moviemaker100
EDIT:
F***, nothing works!
Patch#2 again on and mod works - but no -1 and no 0.0 works to let bodies stay.
*GRRRR*
EDIT2:
F***, yeeeaarrrr! it works!
I fooled around with the xmls in the working mod and with -1 at the right code-lines, IT WORKS!!!! Yeeaappeeeee!!!
Edited by moviemaker100, 03 December 2011 - 12:51 AM.
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