Company Of Heroes 2 confirme
#61
Posted 06 October 2012 - 09:12 PM
#62
Posted 12 October 2012 - 01:04 AM
#63
Posted 13 October 2012 - 12:57 AM
#65
Posted 13 October 2012 - 09:29 PM
Quote
Deep Snow – Deep snow will be a terrain condition on the map, indicated by a small icon when one scrolls the cursor over it, in which units will travel at a much reduced speed. Deep snow can be cleared by any kind of flame or explosive weapon and once cleared will not be replaced on the map until a Blizzard strikes.
Ice - The nature of the ice as breakable will work in the sense that each section of ice has health and any heavy vehicles crossing it will reduce this health, as will any explosions on the ice itself e.g. artillery, tank shots. If the ice breaks under a unit then it will act in a similar way to having a bridge destroyed under you in CoH 1 and the unit will be instantly destroyed. It is important to note that vehicles moving over the ice are unable to completely destroy it, they will merely reduce the health of the ice to a minimal amount. In order for the ice to be destroyed some form of explosive must hit the weakened section of the ice and reduce its health to zero.
Freezing- Certain units are immune to the effects of freezing from low temp; all vehicles and AT guns are immune to these effects, as well as Sniper Squads. There is also an alert to warn players when their units are freezing so that one can quickly respond to the problem.
Edited by Gorays, 13 October 2012 - 09:30 PM.
#66
Posted 13 October 2012 - 09:47 PM
#67
Posted 13 October 2012 - 10:59 PM
Cheeseinator, on 13 October 2012 - 09:47 PM, said:
Engineers can build campfires to keep your infantry warm, or you could just burn a building for fire. So ya, just staying near fire helps keep your infantry warm.
#68
Posted 16 October 2012 - 12:28 PM
Commander Loony, on 06 October 2012 - 09:12 PM, said:
In this day and age, anticipating a game without learning about it right up to its release can lead to much disappointment. Nowadays you have to do a little research to make sure you're not being handed a turd-in-a-box.
#69
Posted 17 October 2012 - 12:56 AM
Gazdakka Gizbang, on 16 October 2012 - 12:28 PM, said:
On the other hand, knowing too much can be equivalent to reading spoilers for a book or movie. Occasionally if you hear about some cool feature, it might also seem less cool once you get the game cos you don't get the impact at the point of playing-- you might even raise your own expectations of said thing and possibly be disappointed too. Somewhere there has to be a balance between knowing stuff and waiting to find out stuff.

#70
Posted 18 October 2012 - 06:25 PM
Valdez, on 17 October 2012 - 12:56 AM, said:
The easiest way to balance it out is to wait for the game to actually come out before buying it. Lump up the non-spoiler opinions of review sites and the general public and decide from there. I try to avoid the latter though: Forums are the worst place to try and avoid story exposure.
#71
Posted 22 October 2012 - 11:08 PM
#72
Posted 05 November 2012 - 05:05 PM



#74
Posted 10 December 2012 - 10:04 AM
- Pre game options:
* Commanders
* Intelligence Doctrines
* Unit skins
Commanders - Specialised commanders make a return in Company of Heroes 2, but unlike the original where each army had just three ability trees to choose from with two branches, the Commander system in the new title takes this formula and tweaks it somewhat.
As a player you have a pool of commanders to choose from, three of which you can take with you into a given match. Each Commander comes with 5 abilities at their disposal which can vary from passive always-on upgrades for your troops to artillery strikes to access to special units such as halftrack-mounted mortars. The intention with the Commander pool seems to be to furnish yourself with a wide variety of options that compliment your play-style and also protect you against certain powerful enemy tactics.
When you enter the game proper your three chosen Commanders are listed on the right-hand side of the screen with a circular indicator below. At any point you can choose the one you want for the remainder of the match, though you might delay until you know what the enemy is planning. As you fight during the match and gain in-game XP you’ll see the indicator fill up whether you’ve chosen a particular Commander or not. Once your choice of Commander is selection their five abilities become visible, though access is restricted to them until you’ve gathered the requisite in-game XP by destroying enemy units, with each progressive ability requiring a larger amount to unlock. Unlike in the first game you don’t actively choose and spend XP to gain abilities, the abilities just become available as you accumulate the required XP which doesn’t reset during the match.
The main out-of-game choice here is choosing your selection of 3 Commanders from the up to 7 available. You can expand your options to the full seven by unlocking them as your user profile gains XP through the game’s single and multiplayer modes.
Intelligence Doctrines - These served two purposes, firstly to allow troops to effectively engage a given vehicle but also to encourage them that the enemy was not invincible and could be beaten.
How this is being implemented as a gameplay feature is in the form of various individual power-ups that a player can unlock by various gameplay actions. The example we were given (which I wouldn’t necessarily take as a true example) would be that when a player had successfully destroyed twenty Tiger tanks with anti-tank guns they would unlock a powerup that gave their anti-tank guns a bonus against heavy armour.
Other (possibly theoretical) examples I was given were giving your troops more resistance to artillery or various other damage reductions or bonuses for some or all of your army.
#75
Posted 10 June 2013 - 09:39 AM
And has been so for a few days... but I only realized this yesterday when I noticed COH2 had appeared in my Steam library.
Downloaded it last night (<3 fast cable interwebs at 3MB/s...), gonna play it soon
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