I missed this. I probably would have participated if I had known about it.
In my opinion, the only balance problems with UaW are the following:
1: The maps. Many of the maps are extremely imbalanced. But there are some that aren't, so it's not really a problem. You can just play on the good ones. The solution would be to remove the imbalanced maps, and let the community (me included) make better maps, then release a patch with the new maps. There are a bunch of custom maps already made. I've only played on a few of them, but I remember one in particular was very good and balanced. I don't remember who made it.
There are some maps on which games between two equally skilled players will be won by Hierarchy EVERY SINGLE GAME. HvM is a 10 / 0 match up on those maps. HvN is probably 10 / 0 as well, it's 9 / 1 at best.
2: An error in the game which lets buildings be placed in such a way that they remove resources. This makes Masari extremely imbalanced, because they can just remove resources. You could ban the use of this error in tournaments, but it's still annoying. The solution would be to alter the code of the game, and release a patch with the new code.
3: The light superweapon in Masari vs Hierarchy killing heroes, the light superweapon vs heroes in general, and Masari killing Hierarchy heroes in general.
HIerarchy needs their heroes in HvM to open up Masari in the mid / lategame and create offensive momentum. However, the light superweapon just comes down and kills them, and there is nothing the Hierarchy player can do about it. Also, Zessus can run up to a hero and teleport it back to the Masari base. This isn't as big of a problem because the Hierarchy player can actually prevent it, but Zessus is quite beefy in dark mode, and faster than Hierarchy heroes.
Also, in Masari vs Novus, if the Masari player is sitting on the super weapon, Mirabel can never use her abilities, because they require her to stand still. It's not imbalanced in this match up, it just makes Mirabel useless, and is in my opinion bad design.
The game is probably more balanced if you can rebuild heroes, because of the light superweapon owning Hierarchy heroes. I never played in that mode, though, so I don't know how the balance is.
Another solution, which is not mutually exclusive to allowing hero reconstruction, is to make the light superweapon ineffective vs heroes. You could also give it a delay, and make the area of its start visible. That way players could move their heroes out of harms way and survive.
Other than those problems, the game is very balanced. If I played vs myself as any race, I would win about 5 out of 10 games, no matter the match up (assuming it's on a balanced map, and assuming Masari doesn't use the error). Except in Masari vs Hierarchy. There the Masari version of me would win about 6 or 7 out of 10. Maybe even 8.
I think I have a good understanding of the game. I played all the races, and won all the tournaments that I hosted during my attempt to create a scene for UaW. The only people who could beat me, like Saphri, agree with my opinion of the balance of the game (they helped me come to the conclusions I came to using mutual discussion and research, so we discovered it together).
There are some other minor problems that annoy me, too. I don't like that Masari always wins by default if enough time passes. I think Hierarchy and Novus should be able to build structures that either give them money over time, or create resources over time. But that doesn't necessarily make the races imbalanced, it's just something I dislike.
Edited by vOdToasT, 18 March 2013 - 10:10 PM.