Posted 24 May 2012 - 06:29 PM
Anyway i thought about it and heres my proposal, for these next 4 days starting now i say that everyone should get on Universe at war and simply play Ranked matches and player matches again like the old days, like i said before this is very unlikely but its worth a try and it would be very nice to see good players on UAW again, so be sure to play the hell out of UAW these next 4 days. (I will be trying to get matches in myself as MaSter GuNs 22)
And if things can go well and enough people start to play again then maybe... just maybe... with an almost impossible chance but just maybe... People will play alot again and maybe the Military could even be finished and put into the game (skirmish, scinario mode, and multiplayer) and that would make UAW players want to play the game again also maybe.
But anyways I will see you guys in UAW multiplayer
Posted 26 May 2012 - 05:57 PM
Posted 01 June 2012 - 02:46 AM
Posted 13 October 2012 - 09:43 AM
Posted 13 December 2012 - 05:38 AM
I probably won't check these forums again for a long time if ever, but if you are serious about this and wish to take the proper steps I know I for one would be interested in giving it another shot (and i think pming me on these forums still notifies me somewhere..), but you will have a seriously hard time attracting more people to the game, few people see these forums, fewer still have the game or would be willing to try it again. So in short, this is a monumental, if not impossible task; you will need to mod the game to fix balance issues (There are both slight imbalances (infantry being relatively worthless due to ability to run them over) and fundamental imbalances here (masari has infinite resources, in a theoretically equal game they should always win in the end)), you will need to find a good way of advertising to draw in new players or grab old ones (most of whom likely do not check these forums anymore, but some of us do keep in contact with friends we made through this game), and you would have to give us a reason to stay, probably by organizing events around the game since you are unlikely to get enough people to have constant games up.
I truly wish you the best of luck and if anything comes of this I would like to know (I might even help you mod the thing if you get a decent group playing regularly (30+ people) and if mods work properly online now), but you have a tough road ahead of you.
Posted 01 January 2013 - 10:49 AM
I was a player of Earth 2160, which had about a thousand players when a community rebalancing started.
This extended its lifetime for a few more years. The balancing team had huge issues with really weird aspects of the engine (like things being hardcoded that really shouldn't be), but also some support on the side of developers (To the extent that one of the members of the rebalancing team actually took part in creating a new official version of Earthnet, including an updated netcode. Though at the end there was an official statement by the publisher that blamed the lack of Earthnet 2 on the community... After the publisher changed hands, the franchise's support was dropped) and really talented workers. The rebalancing team did TONS of work, including rethinking the entire ressource distribution and entire classes of units. And then there was always one of them lurking on Earthnet and having a set of instructions saved to ctr+v, ready to be posted whenever a user with the wrong version of the game (You could see that by their name being a different color) tuned in.
This really helped keep the game alive.
The issue with UaW:
- There's no online lobby, so no spreading the word easily
- We aren't even sure if modding works (Wasn't it such that different versions weren't detected and instead simply caused desynchs?)
- The community is already very small
- Some of the wonkyness can't be fixed by any mod (Like the pathfinding in certain instances)
So, basically, we'd need to somehow hack the game to get a custom client running. That client could be used to check for versions of the mod and also have a lobby and a news feature.
The advantage UaW has over Earth 2160 in terms of balance is that there's only three factions and these are actually less diverse (Yes, that game had in many ways more diverse factions than UaW, including one that is entirely unlike anything you've ever seen in any RTS). And I guess the parameters for the units are a lot less retarded, especially as there's no complicated research tree (e2160 had issues like some researches being hardcoded to double the amount of barrels a gun has, which would fire in alternating burst, effectively doubling rate of fire... Or the same thing could cause the weapon to just shoot off both shots at once, giving it double firepower. Or the actual damage value would be distributed across both barrels.
There was no rhyme or reason to these things and yet the balancing team had to work with them. A whole damage type was broken.), so the actual difficulty would only lie in creating a client (which may or may not be possible... Would probably need to remove GFWL, which would destroy the DRM and thus be an illegal action. Not that Sega would care, though, as the game is basically Abandonware by this point) and then getting a community of a few dozen people together.
Afterwards, we'd have to get a consensus in terms of balance, at least for the balance team, which is hard to do without competitive players and with a broken replay system.
So unless we get a bunch of talented hackers, you can kiss this idea goodbye. It would be easier to just start a new RTS with similar features to UaW.
Edited by vb4, 01 January 2013 - 10:55 AM.
Posted 17 March 2013 - 01:49 PM
In my opinion, the only balance problems with UaW are the following:
1: The maps. Many of the maps are extremely imbalanced. But there are some that aren't, so it's not really a problem. You can just play on the good ones. The solution would be to remove the imbalanced maps, and let the community (me included) make better maps, then release a patch with the new maps. There are a bunch of custom maps already made. I've only played on a few of them, but I remember one in particular was very good and balanced. I don't remember who made it.
There are some maps on which games between two equally skilled players will be won by Hierarchy EVERY SINGLE GAME. HvM is a 10 / 0 match up on those maps. HvN is probably 10 / 0 as well, it's 9 / 1 at best.
2: An error in the game which lets buildings be placed in such a way that they remove resources. This makes Masari extremely imbalanced, because they can just remove resources. You could ban the use of this error in tournaments, but it's still annoying. The solution would be to alter the code of the game, and release a patch with the new code.
3: The light superweapon in Masari vs Hierarchy killing heroes, the light superweapon vs heroes in general, and Masari killing Hierarchy heroes in general.
HIerarchy needs their heroes in HvM to open up Masari in the mid / lategame and create offensive momentum. However, the light superweapon just comes down and kills them, and there is nothing the Hierarchy player can do about it. Also, Zessus can run up to a hero and teleport it back to the Masari base. This isn't as big of a problem because the Hierarchy player can actually prevent it, but Zessus is quite beefy in dark mode, and faster than Hierarchy heroes.
Also, in Masari vs Novus, if the Masari player is sitting on the super weapon, Mirabel can never use her abilities, because they require her to stand still. It's not imbalanced in this match up, it just makes Mirabel useless, and is in my opinion bad design.
The game is probably more balanced if you can rebuild heroes, because of the light superweapon owning Hierarchy heroes. I never played in that mode, though, so I don't know how the balance is.
Another solution, which is not mutually exclusive to allowing hero reconstruction, is to make the light superweapon ineffective vs heroes. You could also give it a delay, and make the area of its start visible. That way players could move their heroes out of harms way and survive.
Other than those problems, the game is very balanced. If I played vs myself as any race, I would win about 5 out of 10 games, no matter the match up (assuming it's on a balanced map, and assuming Masari doesn't use the error). Except in Masari vs Hierarchy. There the Masari version of me would win about 6 or 7 out of 10. Maybe even 8.
I think I have a good understanding of the game. I played all the races, and won all the tournaments that I hosted during my attempt to create a scene for UaW. The only people who could beat me, like Saphri, agree with my opinion of the balance of the game (they helped me come to the conclusions I came to using mutual discussion and research, so we discovered it together).
There are some other minor problems that annoy me, too. I don't like that Masari always wins by default if enough time passes. I think Hierarchy and Novus should be able to build structures that either give them money over time, or create resources over time. But that doesn't necessarily make the races imbalanced, it's just something I dislike.
Edited by vOdToasT, 18 March 2013 - 10:10 PM.
Posted 10 April 2013 - 06:53 PM
Posted 17 April 2013 - 10:08 AM
Yeah, I guess at the time i did not have a whole lot of motivation or I just got bored and went to other games, but i do tend to jump around games a bit, I will try again in the summer with this which means you guys will have to last 2(til mid june) months and I'll try to get this rolling again.
but in the meanwhile that does not mean you guys can't try to get matches in UaW for the next 2 months yourselves
Edited by BeastmodeGuNs, 17 April 2013 - 10:10 AM.
Posted 20 April 2013 - 04:44 PM
When it comes, no one survives
Posted 11 May 2013 - 01:18 AM
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