What do you guys think?
Planetary Annihilation
#1
Posted 22 August 2012 - 06:29 AM
RonMaverick291 (Gametrailers) said:
#2
Posted 22 August 2012 - 07:53 AM
More good RTS is always something we need in recent years...
Would have liked a billion times more to have Metal Fatigue II though
Oh, one can dream...
#4
Posted 23 August 2012 - 06:14 AM
Ever since i saw this posted in the generals 2 thread, i've been really interested in it.
Petroglyph Shirt owner

#6
Posted 23 August 2012 - 10:48 AM
Quote
Our stretch goals are there so that the entire community can benefit from bringing in more pledges. By bringing in your friends, participating in an add-on, or simply upping your pledge together, we can make a better game for everyone. These first set of goals are based on the questions and comments we have received from the community.
$1,100,000 - Naval units and Water Planets
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
$1,300,000 - Gas Giants and Enhanced Orbital units
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
See our goal visualization below. Let's destroy those planets.

#8
Posted 29 August 2012 - 01:40 PM
RonMaverick291 (Gametrailers) said:
#9
Posted 29 August 2012 - 10:41 PM
#10
Posted 30 August 2012 - 03:19 AM
Don't think that the animation is everything that's going to be in the game, because then all you can do is just smash planets up. I bet you can aquire resources, build units, have a campaign, be able to inhabit those smashed up planets again with some spesjul tekno.
#11
Posted 31 August 2012 - 04:20 PM
Piglet, on 30 August 2012 - 03:19 AM, said:
Don't think that the animation is everything that's going to be in the game, because then all you can do is just smash planets up. I bet you can aquire resources, build units, have a campaign, be able to inhabit those smashed up planets again with some spesjul tekno.
Uh-huh. Let's just leave it at, "I'll believe it when I see it". I did say I like the presentation and concept of the game, so let's see some actual gameplay footage when they make it and I'll reassess my observation from there.
#12
Posted 06 September 2012 - 08:02 PM
Mathew "Berek" Anderson
Petroglyph Community Manager
http://www.petroglyphgames.com
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#17
Posted 13 September 2012 - 11:04 AM
Petroglyph Shirt owner

#19
Posted 18 September 2012 - 09:50 PM
Just one question; where is Chris Taylor? It has big mechs, epic scale and commanders. Why did these guys have to leave GPG and Kickstart their own project? Just curious.
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