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Hierarchy Saucer

#1 User is offline   SAGEKING Icon

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Posted 05 March 2007 - 07:32 PM

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Name: Saucer
Faction: Hierarchy


Purpose: Anti-Air and Repair
Speed: Medium
Armor: Medium
Unit Class: Inorganic
Vision: Medium
Targeting: Direct

Concept Art
Reconnaissance Photo
Saucer Render

Word from the front lines:
"We spray them with machine gun rounds and then fix every hole in their armor. We launch a rocket into them and then those blue orbs appear to fix everything again! Then those orbs attach to our jets and helicopters and melt them slowly...It's hopeless..." - Helicopter Pilot

Weapons/Abilities:
Repair/Attack Mode Toggle (Active Toggle): Sets the Plasma Orbs to repair friendly air and ground units near the core, rather than attacking. This will immediately recall any attacking Plasma Orbs and then set them to repairing. Attacking Plasma Orbs are Red. Repairing Plasma Orbs are Blue.

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Upgrades
Plasma Orb Longevity (Battlefield Upgrade): Plasma Orbs last longer away from the core unit.

Plasma Orb Independence (Researched Passive): Plasma Orbs will go after the nearest target once dispersed- they no longer have to return to the saucer before going after another target in-range.
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#2 User is offline   Raziel Kanos Icon

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Posted 05 March 2007 - 08:42 PM

pretty sweet unit :)

bit i prefer the defiler more ^_^
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#3 User is offline   Foshjedi2004 Icon

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Posted 05 March 2007 - 09:01 PM

Very Impressive, however I like the Habitat Walker More, Perhaps because it has 4 legs, I dunno... Databanks need more information....
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#4 User is offline   Droid Icon

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Posted 05 March 2007 - 11:03 PM

Nice... I want to ride one of those.

Hope they don't start the random arguments about realism again.
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#5 User is offline   Klarin Icon

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Posted 06 March 2007 - 12:28 AM

As long as the plasma orb is actually a small hovering object which generates a plasma field (full of repair nanomachines in repair mode, and just plain hot in attack mode), I'm fine.

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#6 User is offline   Cheeseinator Icon

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Posted 06 March 2007 - 12:39 AM

what?! an alien machine that's not a walker!? I'll think I'll just keel over and die from the sheer suprise

#7 User is offline   Moonray Icon

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Posted 06 March 2007 - 04:50 AM

Cool unit, wish it existed in real life :D That would teach those birds that keep waking me up in a morning!

This post has been edited by Moonray: 06 March 2007 - 04:51 AM

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#8 User is offline   slornie Icon

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Posted 06 March 2007 - 05:07 AM

oooooh... i like this one the best so far :D

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#9 User is offline   Farfalo Icon

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Posted 06 March 2007 - 07:53 AM

View PostMoonray, on Mar 6 2007, 09:50 AM, said:

Cool unit, wish it existed in real life :D That would teach those birds that keep waking me up in a morning!



Would also teach you not to wake up in the morning :p
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#10 User is offline   Loth Don Icon

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Posted 06 March 2007 - 08:06 AM

Quote

Repair/Attack Mode Toggle (Active Toggle): Sets the Plasma Orbs to repair friendly air and ground units near the core, rather than attacking. This will immediately recall any attacking Plasma Orbs and then set them to repairing. Attacking Plasma Orbs are Red. Repairing Plasma Orbs are Blue.


Hmmm, I wonder if you can destroy the orbs, or if you have to destroy the saucer. Also, it says "repair friendly air and ground units", I assume this means we have more air units, but I think this is the only one we have caught glimpses of.
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#11 User is offline   Luga Icon

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Posted 06 March 2007 - 10:13 AM

Sounds cooool
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#12 User is offline   Zap Icon

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Posted 06 March 2007 - 11:04 AM

"Purpose: Anti-Air and Repair"

how interesting, favourite unit so far

/checks if there is a Saucer vs... thread

View PostMalid, on Aug 7 2007, 03:39 AM, said:

Argh! I demand a recount, but this time we use the haxxors!



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#13 User is offline   BaLLisTiC Icon

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Posted 06 March 2007 - 12:55 PM

Wow imo this one is the best so far.

#14 User is offline   CowGoMoo Icon

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Posted 06 March 2007 - 02:52 PM

View PostLoth Don, on Mar 6 2007, 08:06 AM, said:

I assume this means we have more air units, but I think this is the only one we have caught glimpses of.

a "Foo fighter" has been mentioned once or twice before, and I am sure there are others.
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#15 User is offline   DuRiN Icon

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Posted 06 March 2007 - 03:54 PM

Looks like a good addition to the Hierarchy :). I like the design.
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#16 User is offline   Ishmael Icon

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Posted 06 March 2007 - 04:01 PM

View PostCowGoMoo, on Mar 6 2007, 11:52 AM, said:

a "Foo fighter" has been mentioned once or twice before, and I am sure there are others.

If you do some reading on early UFO reports from the 40s you'll find that the pilots nicknamed these strange balls of light they saw chasing and darting around their aircraft "foo fighters"...

Hmm... wonder if there's some kind of connection here... ^_^

#17 User is offline   Foshjedi2004 Icon

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Posted 06 March 2007 - 04:04 PM

LOL.. How come my theories are coming to pass to be similar to the overall story?
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#18 User is offline   SlurpeeBoy Icon

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Posted 06 March 2007 - 09:37 PM

View PostLoth Don, on Mar 6 2007, 07:06 AM, said:

Hmmm, I wonder if you can destroy the orbs, or if you have to destroy the saucer. Also, it says "repair friendly air and ground units", I assume this means we have more air units, but I think this is the only one we have caught glimpses of.

It might work like the Protoss Carrier.

I like the design, it's modernized 50's-ish. The plasma orbs are pretty unique, but are these the same saucers that witnessed WWII and crashed in New Mexico shortly afterwards? ;)
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#19 User is offline   Loth Don Icon

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Posted 14 March 2007 - 07:55 AM

Thinking about the thrall units again- will the orbs also heal organic units/infantry? I assumed the orbs would only repair vehicles, but that was because we had only seen walkers until recently.
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#20 User is offline   OpDDay2001 Icon

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Posted 07 April 2007 - 12:11 PM

It has a very 50's Retro vibe, but is also uniquely modernized. I have some questions however.

When idle is the craft static, or does it rotate? If it rotates how quickly does it rotate?

When in motion does the craft rotate (a la Yuri's UFO in Red Alert 2: Yuri's Revenge)?

Is this craft capable of quick movements, often associated with UFO Sightings? I.E. pin-point turning, quick acceleration, zig-zag movement patterns, and ect.

This post has been edited by OpDDay2001: 07 April 2007 - 12:11 PM

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