Original intentions with Tiberian Sun
Posted 08 March 2007 - 12:02 PM
For as far as I know Westwood was actually pushed to release Tiberian Sun when it was really only half-way finished (though I really never would have guessed, because Tiberian Sun is really already an amazing game the way it is now).
So could any EX-Westwood staff member shine some light on the features, buildings, units and possibly even some parts of the story that were scrapped from TS because there wasn't enough time to implement it?
Some things that were intended to be included with Tiberian Sun (for as far as I know) that I can think of right now is everything from Firestorm (except from probably CABAL going berserk and everything that came along with it), the Fiestorm Defense was supposed to work just like the shield generator thingy does in Supreme Commander, GDI was supposed to be able to call in mutant reinforcements, GDI was supposed to either call in reinforcements with the Dropship Bay (so it'd sorta act like a cheap war factory) or use the Dropship loadout to select units that are delivered at the Dropship bay with a Dropship at the beginning of certain missions and that lighting was supposed to affect the performance of units and base defenses (they'd aim better when there'd be enough light or something).
So... Is there any EX-Westwood staff member that would like to share?
Posted 08 March 2007 - 01:35 PM
Posted 08 March 2007 - 03:04 PM
Posted 09 March 2007 - 05:44 PM
There where many things planned for TS (from conceptual to even partially making it on the release CD of TS) but never for some reason found there way in game
Like the Threat Evaluation Node (aka Threat Rating Node)... which was tied in with the 'Tactical Nuke' (i remember reading the threat rating node could predict super weapon targetting locations... but the tactical nuke would generate multiple targets)
Airstrike superweapon ? (there is unused GDI EVA voice in the .mix files which says "Airstrike Ready", or the meteor and ion storm superweapons ?
GDI Mutant Commandos or the crate goody which gave infinite power for x amount of time for the Brotherhood (who where much more power reliant if am not mistaken)
The scavenger unit (my god this unit would have been so great) that could piece together leftover vehicle parts to create super units (stealth tank debris + titan debris = Stealth Titan)
Dynamic lighting (tied in to light posts and light towers) which would render units 50% less accurate and/or less firepower in night time/dark areas.
However it played no real part in the game, infact the TS maps hardly even made significant use of lighting even as eye candy!
The Zoom feature which allowed you to zoom in but not zoom out beyond the regular view distance ?
Or even the simple exclusions..... like why did you guys change all the cool looking high res sidebar icons into the much less impressive icons that are seen in the release version of TS
Im sorry for the mass of questions but im having to stop myself here (I could go on). Dont get the wrong impression, TS is one of my favourite games of all time and the last true C&C game IMO... but if many of these features (alot of which seemed to be already partially complete) it could have been even better
Edited by SMIFFGIG, 09 March 2007 - 06:46 PM.
Admin of www.tiberiumweb.com
Posted 11 March 2007 - 02:00 PM
i would love to see the game with the fake screens they have released.
Posted 19 March 2007 - 03:12 PM
Yes, there was a loadout screen where you could choose units to take into battle. This was also planned for C&C3, which we had working in the WW prototype, but that wasn't the direction taken by EA. The drop pods, added in Firestorm, were supposed to be in TS (and customizable before a match) for GDI.
Lighting was supposed to make a huge difference for day/night play, and units in the light were susceptible to turrets at further range than normal, plus the spotted unit(s) were going to get shot range reductions for being in the light.
Hunter / Seeker was originally supposed to show you a small menu of types of things to hunt down rather than being "random" as it turned out.
Terrain differences were there, but we didn't have time to get them all balanced, so we opted not to make them all different and risk messing up the balance, since designers didn't build maps with terrain modifying unit speeds in mind.
Airstrike line sounds like one left over from C&C that was still in the files.
Icons -- no idea why they were changed.
There's a few answers for you.
Posted 19 March 2007 - 06:48 PM
Edit: Predator made a post about the modablility of C&C3 and it appears it was a false alarm (according to Predator it'll be at least as modable as C&C Generals).
Edited by Bittah Commander, 20 March 2007 - 10:31 AM.
Posted 19 March 2007 - 07:55 PM
Posted 19 March 2007 - 08:34 PM
If you can rack up some other ideas there's no reason you shaln't try to put it in UaW *nudge, nudge* or at least tell us here
I disapprove of what you say, but I will defend to the death your right to say it.~Voltaire 1694-1778
Free inquiry requires that we tolerate diversity of opinion and that we respect the right of individuals to express their beliefs, however unpopular they may be, without social or legal prohibition or fear of success." -- Paul Kurtz
Posted 20 March 2007 - 07:26 AM
Posted 20 March 2007 - 07:42 AM
Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Posted 22 March 2007 - 05:10 AM
Posted 02 April 2007 - 07:40 AM
Posted 08 April 2007 - 05:11 PM
Posted 11 April 2007 - 07:35 AM
Icons -- no idea why they were changed.
I believe the reason why the icons changed is because of clarity. I think they were changed during the process where also infantry were scaled bigger and given higher contrast and black outlines to make them stand out more.
Posted 06 May 2007 - 08:59 AM
Posted 14 May 2007 - 12:44 PM
A few questions to an ex Westwood staff member:
- What did you plan to happen with the forgotten ?
- What did you plan to happen with tiberium and tiberium life forms?
- What were you planning on with the technologies ?
Really hope for an answer, Thanks in advance.
Edited by Crash-King, 14 May 2007 - 02:19 PM.
Posted 14 May 2007 - 03:49 PM
Also, these responses are more in-line for what C&C3 would have contained originally, not TS.
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