A huge necro, but this thread
is pinned, after all. I'm working on CanadaMan's human mod right now, and preferably, if anyone could make/hardpoint/animate/texture the models (you'll read why), I would have it be set a couple decades after the game ends so mankind can use some alien technology. I'm not talking about direct copies of Hierachy and Novus units, however. I've got a basic tech tree and some units planned in my mind.
Independent Research (tentative). This would essentially be techs that are neither exclusively Novus or Hierarchy. No Masari tech because that stuff is just way too over our heads.
- 1st Level: Power Armor Deployment. Increases infantry HP. Power armor is something we could do today, if we could get enough energy density, hence it being a level 1 tech.
- 2nd Level: Basic Robotics. Allows unit designs based on Blade Trooper and Defiler robotic systems. This would include a battlesuit with a big gun for use as heavy infantry (not Tau Crisis suit, more like Appleseed landmate with a Gatling gun) and small mech units for scouting/infantry support. Think BattleTech Flea with a light autocannon.
- 3rd Level: Hover Technologies. Equips heavy vehicles with hover engines instead of tracks, so tanks, APC's and the like hover, move faster, and become amphibious. Considering the mobility boost, this needs to be high-up.
- 4th Level: Advanced Robotics. Allows the building of full-scale assault mechs (think GDI Titan with an added missile launcher), and a smaller, Hierarchy-inspired assault walker (much smaller, and less "Oh f**k it's huge." and more "Oh f**k look at all those guns!").
Novus Technologies
- 1st Level: Pulse weaponry. Replaces rapid-fire kinetic weapons with Novus pulse weaponry for higher damage. This applies to well, anything with a rapid-fire weapon, really. Marines, battlesuits, Humvee, APC, Moore, Apache, light mech.
- 2nd Level: Vectored Thrust Jets. Grants battlesuits higher speed and hover capability and increases the speed and maneuverability of the Maverick jet.
- 3rd Level: Railguns. Replaces all slow-firing kinetic weapons (tank guns, heavy mech guns) with Novus-based railguns for increased damage and multiple unit penetration capabilities.
- 4th Level: Medical Nanites. Allows all infantry units to slowly self-heal.
Hierarchy Technologies
- 1st Level: Hierarchy Plating. Replaces the basic armor of vehicles with alloys similar to Hierarchy ones, increasing health.
- 2nd Level: Plasma Warheads. Replaces the conventional chemical warheads in missiles with Hierarchy-based plasma charges for increased damage.
- 3rd Level: Small-Scale Reactors. Upgrades all vehicles with small-scale fusion reactors, greatly increasing speed, however when they are destroyed a small radiation field is left behind.
- 4th Level: Radiation Shielding. All vehicles are rendered immune to radiation fields.
For units, the starting list would be similar, with Marines, Rocket Squads, Dragonfly, Apache, Maverick, Dragoon, Defender APC, Humvee, and Abrams, with most of the research being upgrades to existing units to make them not suck, plus the units the Independent Research tree unlocks.