Edited by SpardaSon21, 18 September 2010 - 02:15 AM.
Public Brainstorming.
Started by Malid, Aug 10 2007 01:10 AM
44 replies to this topic
#41
Posted 18 September 2010 - 02:15 AM
CanadaMan7 has actually gotten the humans working as a unique faction, but I don't know how, so you'll have to ask him. As to the rest, that was what I wish I could do with the humans, rather than something I could actually do with the humans. The topic starter did say this was supposed to be a brainstorming and random idea thread after all.
#42
Posted 18 September 2010 - 02:41 AM
His mod doesnt use the latest patched version of UAW.
It's with the latest patch that LUAs arent decrypted. However it's also what enables custom maps if Im not wrong so I stuck with the latest patch.
It's with the latest patch that LUAs arent decrypted. However it's also what enables custom maps if Im not wrong so I stuck with the latest patch.

#43
Posted 18 September 2010 - 11:13 AM
Valdez, yes, I'm well aware this mod uses Patch 2, and since I will not be playing multiplayer, or custom maps for that matter, updating to Patch 3 is low priority. Also, didn't Mike.NL post something about the .LUA files in the new mod tools being exact matches or something?
#44
Posted 18 September 2010 - 12:03 PM
SpardaSon21, on 18 September 2010 - 11:13 AM, said:
Also, didn't Mike.NL post something about the .LUA files in the new mod tools being exact matches or something?
Thats what I asked Mike when I couldn't find the working LUAs. The patch 3 LUAs all have their names in upper case, while the ones from the mod tools have lowercase names like the older ones. I the tried overridding the patch 3 LUAs with those and it didn't work.

#45
Posted 18 September 2010 - 02:45 PM
*Insert obscene profanity-filled rant here*
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