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Community Petrocast Roundtable #01 A community focused Q&A with Petroglyph!

#1 User is offline   Berek-PG Icon

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Posted 10 September 2009 - 08:39 PM

Here is your chance to ask questions that may be included in any one of our Petrocasts. For example, if you ask a question about Mytheon, you have a chance in seeing it answered in our upcoming Mytheon podcast!

Simply ask questions related to Petroglyph or any of our games, existing or upcoming. We can't guarantee an answer to all of them of course, but we will try! We are currently planning each Petrocast to include at least a couple of community questions.

Please keep your questions consolidated, in one post, and limited to three. We will refresh this thread as it becomes out of date. If a question you asked in a previous thread was not answered, feel free to ask it again in succeeding ones as they are introduced.

Consistent and focused participation may be rewarded by you joining us on the show as a guest speaker. Future rounds will often contain a theme or focus, so be ready!

Upcoming Petrocast: Mytheon podcast with Randy King (Producer) and Chris Rubyor (Lead Designer)
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#2 User is offline   Valdez Icon

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Posted 10 September 2009 - 09:11 PM

Mike quick! Fire off all those programming topics at the devs! Let 'em have it!

As a question I wanna know what happened with graybush. I want details, statistics and in-depth data!

This post has been edited by Valdez: 10 September 2009 - 09:53 PM

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#3 User is offline   Strategist Icon

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Posted 10 September 2009 - 09:30 PM

*drags out laundry list of questions* (1-5 UaW, 6-8 Mytheon)

#1 Was Orlok the Eternal originally intended to be a more sinister character
and was softened into the likable gargantuan machine of death he is in the retail version? I found some rather evil sounding soundclips that suggest he could consume allies as well.

#2 Was Kamal's abduction ability originally intended to function similarly to Orlok's siege cannon in the sence that it would require energy? There are a few unused sound clips where the character mentions "Yeilding your mind to [him]" amoung other things.

#3 Was Kamal originally intended to be female? A few areas of older coding refers to him as a she and that one robed concept could be used for either gender.

#4 In the XML files there is a surface effect called "Alien_Cocoon_Opening", any idea what it was for?

#5 Where did the idea of "aliens versus robots" come from?

#6 In one of the interviews for Mytheon it is mentioned that the Warcaster's minions can "conspire together" to boost their combat capabilities. Does this mean that certain minions grant new abilities/attacks to nearby allies or does this simply mean that the warcaster provides a leadership bonus while the other two classes do not?

#7 Is there any intention of perhaps having "god stones" where one can summon defeated "god" bosses? (maybe Dev only?)

#8 Is the outer band on a stone pictures representative of an associated element or is it for decoration?

#9 Have you fellows ever found a Scorpion in the office before? (couldn't resist :p)

This post has been edited by Stratigest: 10 September 2009 - 09:56 PM

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Have nothing to do? Helping with the Universe at War wiki would be most appreciated.

#4 User is offline   TheDude Icon

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Posted 10 September 2009 - 11:02 PM

I have one question.

Where did Julie go?
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Posted 10 September 2009 - 11:17 PM

Edit: See Phoenix Rising's question next page, that's something i'm very interested in hearing.

This post has been edited by Stargazer: 01 October 2009 - 02:06 PM

GL
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Mike.nl: HEY STAR-CHAN, HOW-CHAN IS-CHAN UNI-CHAN-KITTY-CHAN?

#6 User is offline   Berek-PG Icon

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Posted 10 September 2009 - 11:19 PM

Thanks guys for the questions so far! Exciting to see a few new ones come around so quickly. Please limit to 2 per session in the same post. Those questions that we are most likely are able to answer in a podcast would be best of course. Ask away!
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#7 User is offline   Valdez Icon

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Posted 11 September 2009 - 12:34 AM

View PostStargazer, on Sep 11 2009, 12:17 PM, said:

Where did Solus go?

Where did Julie go?


Solus and Evania were temps. They'd have left eventually. IIRC Evania went off to be a CM elsewhere, and Solus's existence is still disputed due to his sheer lack of presence.
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#8 User is offline   Strategist Icon

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Posted 11 September 2009 - 01:42 AM

View PostBerek-PG, on Sep 11 2009, 12:19 AM, said:

Please limit to 2 per session in the same post.



Oops...

Well in that case I'll submit #6 and #9. (though I'd still love the answers to the others :petroicon:)
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#9 User is offline   Foshjedi2004 Icon

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Posted 11 September 2009 - 01:52 AM

View PostValdez, on Sep 11 2009, 06:34 AM, said:

Solus and Evania were temps. They'd have left eventually. IIRC Evania went off to be a CM elsewhere, and Solus's existence is still disputed due to his sheer lack of presence.


Evania was a PA as well as Acting CM - She "left" PG earlier in the year. Around the same time Solus joined.
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#10 User is offline   Piglet Icon

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Posted 11 September 2009 - 04:46 AM

yeah, Julie 'left'...

And Solus 'filled' her position after she 'left'.
It's illogical to say that a Mac is better than a PC, because a Mac itself is a PC.

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Posted 11 September 2009 - 06:04 AM

The only question I can think of at the moment:

Is Petroglyph ever going to attend the GamesCom in Cologne and if yes, is Klepacki going to come with them? :D
"Die Waffen legt an!"
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#12 User is offline   slornie Icon

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Posted 11 September 2009 - 06:35 AM

#1. The thing with mentioning community members in the credits of UAW. Was that a one-off or will it continue in Petroglyph's newer games?

#2. Do Petroglyph employees agree about which of your games is *best* ?

:p

Assassins Apprentice (Robin Hobb) said:

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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

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#13 User is offline   Khelben Icon

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Posted 11 September 2009 - 10:35 AM

#1 - Does Petro have any plans in place for a non online CRPG and/or Adventure game ? I always loved character and story driven games :)

#2 - What is Petro's take on Key Design elements of an RTS or MMORTS game ? Basically, what are they and what are their relative importance ?

This post has been edited by Khelben: 11 September 2009 - 10:39 AM

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#14 User is offline   Gorays Icon

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Posted 11 September 2009 - 11:46 AM

1) What's Petroglyph thoughts on the current RTS genre?

This post has been edited by Gorays: 11 September 2009 - 11:55 AM


#15 User is offline   clue Icon

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Posted 11 September 2009 - 02:41 PM

1. When can we expect the beta for Mytheon to begin, or at least the sign up? Will it use a Petroglyph server or a different one?

2. What are the staff's favorite donuts?
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#16 User is offline   Kelathin Icon

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Posted 11 September 2009 - 05:36 PM

Question 1.) Directed at Torpid, Delphi for Mytheon
Mytheon has been in development for quite some time now. If possible, could you, both, describe some of the more difficult challenges that each of you faced during development. What type of challenges do you expect to arise because Beta-Testing? Did you learn something from prior game beta-testing stages which you plan to prevent in Mytheon's Beta Testing?

Question 2.) Directed at Chuck K for PG:AA
Hey Chuck what are your feelings toward PG:AA? Being strongly tied to the origins of the series, do you feel PG:AA will greatly appeal towards the still ongoing Panzer General communities? Or is PG:AA a reboot of sorts, appealing to a new generation of gamers? Do you prefer the console or board version of PG:AA more?
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#17 User is offline   clue Icon

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Posted 16 September 2009 - 04:08 PM

How 'bout that podcast?
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#18 User is offline   Piglet Icon

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Posted 16 September 2009 - 05:52 PM

Berek is working very hard on that from what I have heard. He will have it done soon enough though! We will get it faaaar before the release of mytheon ;)
It's illogical to say that a Mac is better than a PC, because a Mac itself is a PC.

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#19 User is offline   clue Icon

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Posted 16 September 2009 - 07:44 PM

Hopefully.
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#20 User is offline   The Archon Icon

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Posted 16 September 2009 - 07:47 PM

View PostPiglet, on Sep 17 2009, 08:52 AM, said:

We will get it faaaar before the release of mytheon ;)


View Postclue, on Sep 17 2009, 10:44 AM, said:

Hopefully.

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