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Universe at War Officially Announces! SEGA Press Release!

#1 User is offline   SAGEKING Icon

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  Posted 02 February 2007 - 01:19 PM

WORLD DOMINATION AT STAKE AS SEGA ANNOUNCES UNIVERSE AT WAR: EARTH ASSAULT FOR THE PC

The Future of Earth Hangs in the Balance in the Next Epic Real-Time Strategy Game from Petroglyph, Makers of Star Wars: Empire at War

SAN FRANCISCO & LONDON
(February 2, 2007) - SEGA® of America Inc. and SEGA® Europe Ltd. today announced the development of Universe at War: Earth Assault for the PC. Developed by Petroglyph, this combat-intensive real-time strategy (RTS) game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is scheduled to ship to retailers in North America and Europe in the Fall of 2007.

Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault will create an exceptional strategy experience for single-player and especially multiplayer battles.

"Universe at War: Earth Assault will surpass the limits of what gamers expect to see in an RTS game," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Petroglyph has a proven pedigree of critically acclaimed RTS title creation under its belt with team members that have worked on the original Command and Conquer and Command and Conquer: Red Alert. Universe at War: Earth Assault will be the culmination of years of development expertise in creating exciting and innovative RTS titles."

Universe at War: Earth Assault will employ a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees will allow players to control the development of technologies that they deem key to victory.

Battles in Universe at War: Earth Assault will be large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players will be able to revisit previous battlegrounds to find them still smoldering in ruins.

Featuring innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online playable titles, Universe at War: Earth Assault will give players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world will battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth.

For more information on the game, please visit www.sega.com/universeatwar. Screenshots and artwork can be found on the SEGA FTP site at http://segapr.segaamerica.com.




About SEGA® of America, Inc.
SEGA® of America, Inc. is the American Publishing arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes, and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Computer Entertainment Inc.


About SEGA® Europe Ltd.
SEGA® Europe, Ltd. is the European Publishing arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes, and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Computer Entertainment Europe. The SEGA® Europe, Ltd. Web Site is located at www.sega-europe.com.
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#2 User is offline   slornie Icon

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Posted 02 February 2007 - 01:33 PM

how come the screenshots are in the ftp bit but not on the official site ? or has the site not been fully updated yet...

Assassins Apprentice (Robin Hobb) said:

Don't do what you can't undo, until you've considered what you can't do once you've done it.

RonMaverick291 (Gametrailers) said:

why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

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#3 User is offline   lalapin Icon

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Posted 02 February 2007 - 01:34 PM

amazing screenshots

yeahhhhhhhhhhhhhhhhhhhh ^^
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#4 User is offline   DuRiN Icon

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Posted 02 February 2007 - 01:44 PM

Amazing screenshots.

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Because the world of Universe at War: Earth Assault is persistent, players will be able to revisit previous battlegrounds to find them still smoldering in ruins.


Thanks Petro! :petroicon: :p
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#5 User is offline   Luga Icon

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Posted 02 February 2007 - 01:45 PM

Kewl
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#6 User is offline   sharky Icon

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Posted 02 February 2007 - 01:57 PM

Official Site

Edit: couldn't have butched the word 'official' more.

This post has been edited by sharky: 02 February 2007 - 02:04 PM

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#7 User is offline   (DoV) Tokakeke Icon

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Posted 02 February 2007 - 02:24 PM

it's got real time weapon-change!

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Posted 02 February 2007 - 02:26 PM

Quote

Battles in Universe at War: Earth Assault will be large in scope and take place in malleable and deforming environments.


Wait a second. Is this means that Alamo finaly got decent physics ? DO you guys use Havok or did you developpe your own engine ?
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#9 User is offline   Mr. Scetch Icon

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Posted 02 February 2007 - 03:19 PM

So here the release date is Fall 07 :huh:

IGN said Q4 07 :)

Well, I can't wait *drools*
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#10 User is offline   Luga Icon

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Posted 02 February 2007 - 03:21 PM

Well my bet is Q1 2008 :p
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#11 User is offline   DuRiN Icon

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Posted 02 February 2007 - 05:15 PM

View PostLuga, on Feb 2 2007, 09:21 PM, said:

Well my bet is Q1 2008 :p


Ya mostprobably it'll get pushed back in the end. Better have an awesome game than something rushed out.
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#12 User is offline   Saracen Icon

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Posted 02 February 2007 - 06:15 PM

This game's a lot further developed than you think guys. Unless there's any major headaches, it will be out by the end of the year.

#13 User is offline   Luga Icon

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Posted 02 February 2007 - 06:34 PM

Then I want a trailer/Teaser dammit ^_^
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#14 User is offline   Duke Icon

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Posted 02 February 2007 - 06:45 PM

Shhh they're not gonna play all their cards at once :p

The idea is to keep us on the edge, only reveal little pieces and keep us wanting more ;)
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#15 User is offline   Luga Icon

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Posted 02 February 2007 - 06:52 PM

View PostHybrid, on Feb 3 2007, 12:45 AM, said:

Shhh they're not gonna play all their cards at once :p

The idea is to keep us on the edge, only reveal little pieces and keep us wanting more ;)


And for us, that might be enough :p But some ADD people out there cant get focused on a game unless they see things moving and purdy images -.-
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#16 User is offline   DuRiN Icon

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Posted 03 February 2007 - 04:10 AM

View PostC&C King, on Feb 3 2007, 12:15 AM, said:

This game's a lot further developed than you think guys. Unless there's any major headaches, it will be out by the end of the year.


Yeah it is already in development for quite long. We still don't know what Petro is planning, there might be features they want to add in late-development which are possible to get into the game at that stage.
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#17 User is offline   Orao Icon

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Posted 03 February 2007 - 08:32 AM

As long as they dont rush it for christmas release it will be ok. Don't forget about EAW. That game too had to beat all devlopping delays but tat the end it had some very annoying flaws.

This time I hope for reall strategy game not being simplified to its maximum but so far so good judging by dev interviews.
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#18 User is offline   Confederacy Icon

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Posted 03 February 2007 - 05:43 PM

Please don't port this to any console. And Fall of 2007? Awesome!
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#19 User is offline   Luga Icon

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Posted 03 February 2007 - 06:16 PM

View PostConfederacy, on Feb 3 2007, 11:43 PM, said:

Please don't port this to any console.


Oh god yes, QFT. Focus it on one platform for pwnage
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#20 User is offline   HissingNewt Icon

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Posted 03 February 2007 - 06:19 PM

I support a console port only once this game has been finished for PC and they can't screw it up.
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