Universe at War Officially Announces! SEGA Press Release!
#1
Posted 02 February 2007 - 01:19 PM
The Future of Earth Hangs in the Balance in the Next Epic Real-Time Strategy Game from Petroglyph, Makers of Star Wars: Empire at War
SAN FRANCISCO & LONDON (February 2, 2007) - SEGA® of America Inc. and SEGA® Europe Ltd. today announced the development of Universe at War: Earth Assault for the PC. Developed by Petroglyph, this combat-intensive real-time strategy (RTS) game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is scheduled to ship to retailers in North America and Europe in the Fall of 2007.
Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault will create an exceptional strategy experience for single-player and especially multiplayer battles.
"Universe at War: Earth Assault will surpass the limits of what gamers expect to see in an RTS game," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Petroglyph has a proven pedigree of critically acclaimed RTS title creation under its belt with team members that have worked on the original Command and Conquer and Command and Conquer: Red Alert. Universe at War: Earth Assault will be the culmination of years of development expertise in creating exciting and innovative RTS titles."
Universe at War: Earth Assault will employ a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees will allow players to control the development of technologies that they deem key to victory.
Battles in Universe at War: Earth Assault will be large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players will be able to revisit previous battlegrounds to find them still smoldering in ruins.
Featuring innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online playable titles, Universe at War: Earth Assault will give players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world will battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth.
For more information on the game, please visit www.sega.com/universeatwar. Screenshots and artwork can be found on the SEGA FTP site at http://segapr.segaamerica.com.
About SEGA® of America, Inc.
SEGA® of America, Inc. is the American Publishing arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes, and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Computer Entertainment Inc.
About SEGA® Europe Ltd.
SEGA® Europe, Ltd. is the European Publishing arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes, and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Computer Entertainment Europe. The SEGA® Europe, Ltd. Web Site is located at www.sega-europe.com.
#2
Posted 02 February 2007 - 01:33 PM
Assassins Apprentice (Robin Hobb) said:
RonMaverick291 (Gametrailers) said:
Follow me on Twitter: @slornie
#4
Posted 02 February 2007 - 01:44 PM
Quote
Thanks Petro!
#5
Posted 02 February 2007 - 01:45 PM

Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Delphi-PG, on May 13 2007, 11:39 PM, said:
#6
Posted 02 February 2007 - 01:57 PM
Edit: couldn't have butched the word 'official' more.
This post has been edited by sharky: 02 February 2007 - 02:04 PM

Panzer Dragoon Fan <3
#8
Posted 02 February 2007 - 02:26 PM
Quote
Wait a second. Is this means that Alamo finaly got decent physics ? DO you guys use Havok or did you developpe your own engine ?

Amat victoria curam. (Catulle)
#9
Posted 02 February 2007 - 03:19 PM
IGN said Q4 07
Well, I can't wait *drools*
#10
Posted 02 February 2007 - 03:21 PM

Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Delphi-PG, on May 13 2007, 11:39 PM, said:
#11
Posted 02 February 2007 - 05:15 PM
#12
Posted 02 February 2007 - 06:15 PM
#13
Posted 02 February 2007 - 06:34 PM

Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Delphi-PG, on May 13 2007, 11:39 PM, said:
#14
Posted 02 February 2007 - 06:45 PM
The idea is to keep us on the edge, only reveal little pieces and keep us wanting more
#15
Posted 02 February 2007 - 06:52 PM
Hybrid, on Feb 3 2007, 12:45 AM, said:
The idea is to keep us on the edge, only reveal little pieces and keep us wanting more
And for us, that might be enough

Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Delphi-PG, on May 13 2007, 11:39 PM, said:
#16
Posted 03 February 2007 - 04:10 AM
C&C King, on Feb 3 2007, 12:15 AM, said:
Yeah it is already in development for quite long. We still don't know what Petro is planning, there might be features they want to add in late-development which are possible to get into the game at that stage.
#17
Posted 03 February 2007 - 08:32 AM
This time I hope for reall strategy game not being simplified to its maximum but so far so good judging by dev interviews.

Amat victoria curam. (Catulle)
#18
Posted 03 February 2007 - 05:43 PM
#19
Posted 03 February 2007 - 06:16 PM
Confederacy, on Feb 3 2007, 11:43 PM, said:
Oh god yes, QFT. Focus it on one platform for pwnage

Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!
Delphi-PG, on May 13 2007, 11:39 PM, said:
#20
Posted 03 February 2007 - 06:19 PM
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