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Hierarchy Defiler

#1 User is offline   SAGEKING Icon

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Posted 06 February 2007 - 09:12 PM

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Name: Defiler
Faction: Hierarchy


Purpose: Area-Denial Unit and Meta-Artillery
Speed: Medium
Armor: Medium
Unit Class: Inorganic
Vision: Medium
Targeting: Direct

Concept Art
Reconnaissance Photo
Defiler Render

Word from the front lines:
"A slathering, gooey form encased in a bath of radiation, the Defiler has something living in it, but as to just what that is, it's not entirely clear. The defiler speaks in gurgles and barely audible words as it goes about its task of corrupting and mutating."

Weapons:
Radiation Bleeder (Passive): The defiler bleeds radiation as it moves. The longer it stays still, the larger the radiation area becomes around it, up to a moderate size. Radiation bleeding only works while the unit is in bleed mode (default).

Radiation beam (Default, vs. ground): The default weapon does different things to different unit types.

Vs. Infantry: Infantry hit by radiation charge take heavy damage over time. If the targets are killed by the beam, they become mutant slaves, controlled by the Hierarchy player.

Vs. Vehicles: Sprays vehicles with high-intensity toxins. Vehicles get a light DoT effect applied for a long duration that makes them reveal for the Hierarchy player.

Vs. Structures
: All structures get a light DoT effect and function at half efficiency for the duration. Production and turret fire rate is slowed. This effect stacks with the Cylinder's effect, completely shutting down the structure if both effects are on it.
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#2 User is offline   popcorn2008 Icon

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Posted 06 February 2007 - 09:15 PM

Concept art already? Sweet!!! :)

I love that recon photo also, the detail looks pretty good!
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#3 User is offline   Elegy Icon

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Posted 06 February 2007 - 09:59 PM

Sweeet Kevin

Go go go post more :D
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#4 User is offline   Luga Icon

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Posted 06 February 2007 - 09:59 PM

Sweet!

I hope the radiation "bleed" effect will look better in game after polish though :p Now it kinda look more like a beam that radiation "fog" that it is in the concept art

This post has been edited by Luga: 06 February 2007 - 10:02 PM

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View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#5 User is offline   Cobra848 Icon

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Posted 06 February 2007 - 10:03 PM

Can't wait to use it on some helpful humans, ehh mutants. :D
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#6 User is offline   Klarin Icon

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Posted 06 February 2007 - 10:03 PM

A few questions. First, is that green stuff supposed to be radiation? If so, why would we see it? Second, how exactly does radiation do those things mentioned in the radiation beam description?

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#7 User is offline   Elegy Icon

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Posted 06 February 2007 - 10:39 PM

View PostKlarin, on Feb 7 2007, 03:03 AM, said:

A few questions. First, is that green stuff supposed to be radiation? If so, why would we see it? Second, how exactly does radiation do those things mentioned in the radiation beam description?

Klarin


I imagine the green sludge is radioactive, not that the green stuff itself is actually the radioactivity.
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#8 User is offline   Elegy Icon

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Posted 06 February 2007 - 10:54 PM

posted on GR btw.

Is the "Cylinder" the next unit up? Or is it another ability name?

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This effect stacks with the Cylinder's effect, completely shutting down the structure if both effects are on it.


:o
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#9 User is offline   DuRiN Icon

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Posted 07 February 2007 - 03:50 AM

Very nice unit, seems like a late-game unit to me. I like how radiation is "marked" tbh.
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#10 User is offline   Cobra848 Icon

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Posted 07 February 2007 - 04:02 AM

The Defiler seems to be the new Desolator from RA2. But instead of killing infantry, it mutates them to being friendly. Also how they deploy their area of effect, and the Defiler can do damage to buildings.

I know I underused it in multiplayer, but sure was fun in single player. But I know it will be like a new unit, since how UaW is set up.
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#11 User is offline   Klarin Icon

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Posted 07 February 2007 - 04:06 AM

View PostMrSpontaneous, on Feb 7 2007, 03:38 AM, said:

The idea would be that the information is being wired into the software which then interprets and displays it so that the commander can make quicker, more informed decisions that lower their casualties and improve the war effort. It would not make sense, to display a hazard as dangerous as radiation on the mini map were it could be easily missed, rather than directly draw it on the main display screen.


Good idea: with one qualification. That kind of "data" should only be visible as an additional layer. That is, it should be able to be turned on and off in the in-game GUI, just like you would expect a real version of that kind of interface to be.

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#12 User is offline   lord hobo Icon

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Posted 07 February 2007 - 10:52 AM

looks nice, i swear that recon pic is in the pc zone mag
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#13 User is offline   Foshjedi2004 Icon

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Posted 07 February 2007 - 11:13 AM

Yes it was.
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#14 User is offline   SAGEKING Icon

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Posted 07 February 2007 - 12:08 PM

View Postsigsiggerson, on Feb 7 2007, 03:54 AM, said:

posted on GR btw.

Is the "Cylinder" the next unit up? Or is it another ability name?
:o


The Cylinder is another Hierarchy unit that you'll see in the future :)

*disclaimer* Our green radiation is not representative of what radiation would look like in real life.
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#15 User is offline   DuRiN Icon

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Posted 07 February 2007 - 12:18 PM

Thanks SAGEKING :). I first thought it was some kind of weapon heh.
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#16 User is offline   Mr. Scetch Icon

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Posted 07 February 2007 - 01:23 PM

View PostSAGEKING-PG, on Feb 7 2007, 03:12 AM, said:

Weapons:
Radiation Bleeder (Passive): The defiler bleeds radiation as it moves. The longer it stays still, the larger the radiation area becomes around it, up to a moderate size. Radiation bleeding only works while the unit is in bleed mode (default).

Radiation beam (Default, vs. ground): The default weapon does different things to different unit types.

Vs. Infantry: Infantry hit by radiation charge take heavy damage over time. If the targets are killed by the beam, they become mutant slaves, controlled by the Hierarchy player.

Vs. Vehicles: Sprays vehicles with high-intensity toxins. Vehicles get a light DoT effect applied for a long duration that makes them reveal for the Hierarchy player.

Vs. Structures
: All structures get a light DoT effect and function at half efficiency for the duration. Production and turret fire rate is slowed. This effect stacks with the Cylinder's effect, completely shutting down the structure if both effects are on it.


Now that's what I call a unique unit with unique abilites :Thumb: :D

If all units are this awesome, then :omg: :petroicon: :petroicon: :petroicon: :petroicon: :petroicon:

This is a unit I really wanted to see :) A unit that has different effects vs different units :bow:


View Postsigsiggerson, on Feb 7 2007, 05:46 AM, said:

OK, in all honesty, care factor about green sludge = none :)


Agreed.



View PostJeffPalmer-PG, on Feb 7 2007, 06:17 PM, said:

Sorry but to be blunt, tell George Lucas that there would be no explosions in space apart from the small amount of oxygen in the craft. You MUST throw science out the window.... its a game and the game needs to be fun and look good.


Totally agreed. It's a GAME dude, not RL science stuff!

I like the radiation of the unit :D

Btw, do those mutants have a timer, or are they forever ingame till they are killed?

This post has been edited by Mr. Scetch: 07 February 2007 - 01:24 PM

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#17 User is offline   Luga Icon

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Posted 07 February 2007 - 01:28 PM

You should add the sound effect of radiation though, you know that wierd "Sparkling" ish sound you hear when people search after radiation? That would be cool, and if would be more radiation like instead of thinking "Poison gas"
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#18 User is offline   JeffPalmer-PG Icon

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Posted 07 February 2007 - 01:47 PM

View PostLuga, on Feb 7 2007, 06:28 PM, said:

You should add the sound effect of radiation though, you know that wierd "Sparkling" ish sound you hear when people search after radiation? That would be cool, and if would be more radiation like instead of thinking "Poison gas"


A giger counter, yeah that will be cool... Frank!
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#19 User is offline   Luga Icon

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Posted 07 February 2007 - 02:00 PM

View PostJeffPalmer-PG, on Feb 7 2007, 07:47 PM, said:

A giger counter, yeah that will be cool... Frank!


Yeah giger counter.

Though you guys could have said that instead of radiation, it leaks out some sort of alien gas that takes over humans mind or something, which just happend to be in a greenish hue color ^_^
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Thank you Petroglyph for being here in the dark ages of RTS gaming! May your bright torch lead the way for other developers led astray. You make me happy as long as you stay alive, and I will dedicate my life to thee to make this dream come true!

View PostDelphi-PG, on May 13 2007, 11:39 PM, said:

Luga, your passion is unmatched. ;)

#20 User is offline   CowGoMoo Icon

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Posted 07 February 2007 - 04:05 PM

*skimmed 90% of posts in this topic related to realism*

cool unit :)
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