Supreme Commander shipped today in North America
#2
Posted 20 February 2007 - 03:57 PM


Empire At War Files - The Home of mods for Empire at War
Mytheonsector.net - The Original Fansite for Mytheon
Gamesector.net - By Fans, For Fans
#4
Posted 20 February 2007 - 06:16 PM
2. Storyline makes up for the faults with Pathfinding however it steals so... many ideas from other Sci Fi Games/Films/Shows - *Hyper Gates=Stargate*, *The Way- A mix of the Force and the Way of the Necromongers from Chronicles of Riddick*
3. My Game starts to lag when getting up to the 2nd Tech Tier. Usually due to the number of units on the field.
Don't get me wrong. I don't feel bad for spending the cash to get it but I think that I'd rather have kept it for CNC3.
I've not really played it that much but I may do a more detailed analysis If I can be bothered.


Empire At War Files - The Home of mods for Empire at War
Mytheonsector.net - The Original Fansite for Mytheon
Gamesector.net - By Fans, For Fans
#5
Posted 20 February 2007 - 07:39 PM
Foshjedi2004, on Feb 20 2007, 05:16 PM, said:
2. Storyline makes up for the faults with Pathfinding however it steals so... many ideas from other Sci Fi Games/Films/Shows - *Hyper Gates=Stargate*, *The Way- A mix of the Force and the Way of the Necromongers from Chronicles of Riddick*
3. My Game starts to lag when getting up to the 2nd Tech Tier. Usually due to the number of units on the field.
Don't get me wrong. I don't feel bad for spending the cash to get it but I think that I'd rather have kept it for CNC3.
I've not really played it that much but I may do a more detailed analysis If I can be bothered.
Fair enough.
#9
Posted 21 February 2007 - 11:53 AM
Hybrid, on Feb 21 2007, 12:04 AM, said:
The funny thing is you'll probably still get it sooner than some people in the US.
#11
Posted 22 February 2007 - 04:11 AM
BOTA:99, on Feb 21 2007, 03:00 PM, said:
Played it quite a bit tonight and I must say that so far I am pretty happy with it!!
Oh, I saw ppl over at GPGNet saying it definitely will be out tomorrow in Oz so good news for some of you guys on that. Someone said EB already has copies over there but were not allowed for some reason to start selling them until the 23rd? Anyways, looks like pretty much everone now has the game, so good times!
#14
Posted 22 February 2007 - 04:23 PM
Stargazer, on Feb 22 2007, 03:15 AM, said:
stupid school >_<
if I could skip, I would so go to the shops and buy it.
IMO, picking up Supcom is a legitimate reason to skip school. I took this week off of work for it
#16
Posted 22 February 2007 - 10:55 PM
#18
Posted 22 February 2007 - 11:23 PM
Loth Don, on Feb 22 2007, 01:09 PM, said:
While the game has its issues and problems (my number one beef being the complete lack of diversity between the three sides other than artistic differences, a few units, and the experimentals) I would definitely put Supreme Commander in the Top Ten strategy games. In fact, I'd put it in the Top Three strategy games simply because its about time someone put some actual strategy back into the genre. The gigantic maps, the theatre of war zoom, the ability to completely coordinate just about everything...it all works together very nicely to make a great strategy experience.
Now to just go about modding it and shifting up all the sides...they are WAY too similar for my tastes.
#19
Posted 23 February 2007 - 01:21 AM
BOTA:99, on Feb 22 2007, 09:23 PM, said:
I should've skipped and went to buy it.
As per usual, school was pointless.
I should've tried on the exams last year so I wouldn't be in these average classes.
#20
Posted 23 February 2007 - 02:11 AM
I receaved my SupCom last Saturday *FG*
Well itīs really Interessting but i must Agree that most of the Units are not very diffrend.
It comes to a changing Point when you go for some Tech4 Secial Units and there comes (from my point) a huge Imba Potential.
Not to Mention that a Single Nuke Missile could takedown your Commander with full Upgrades and Personal Shield.

Sign In
Register
Help




MultiQuote





