I would certainly be interested to hear some feedback too
There where many things planned for TS (from conceptual to even partially making it on the release CD of TS) but never for some reason found there way in game
Like the Threat Evaluation Node (aka Threat Rating Node)... which was tied in with the 'Tactical Nuke' (i remember reading the threat rating node could predict super weapon targetting locations... but the tactical nuke would generate multiple targets)
Airstrike superweapon ? (there is unused GDI EVA voice in the .mix files which says "Airstrike Ready", or the meteor and ion storm superweapons ?
GDI Mutant Commandos or the crate goody which gave infinite power for x amount of time for the Brotherhood (who where much more power reliant if am not mistaken)
The scavenger unit (my god this unit would have been so great) that could piece together leftover vehicle parts to create super units (stealth tank debris + titan debris = Stealth Titan)
Dynamic lighting (tied in to light posts and light towers) which would render units 50% less accurate and/or less firepower in night time/dark areas.
Dynamic Lighting
Quote
One of the biggest technical innovations involves the use of dynamic lighting, but it is being used as less of an ornamental element and more as a strategic element. "We are really playing up nighttime and light as important elements," says Yeo. "At night, everyone’s sight range is half, and there are spotlights that can track units near your base." In all honesty, the screenshots released thus far do not even begin to illustrate the true richness of the real-time dynamic lighting. GDI watch towers have spotlights that constantly circle the base and light up the deep blue terrain, sometimes picking up a Nod tank and starting to fire at it. Additionally, when the squeal of an air-raid siren is heard and red sirens roar, the entire base actually basks in a pulsating deep-red light. Especially in the arctic missions at night, lighting will be one of the most innovative strategic elements.
Source =
http://www.gameslice...l/ts/sun6.shtml
However it played no real part in the game, infact the TS maps hardly even made significant use of lighting even as eye candy!
The Zoom feature which allowed you to zoom in but not zoom out beyond the regular view distance ?
Or even the simple exclusions..... like why did you guys change all the cool looking high res sidebar icons into the much less impressive icons that are seen in the release version of TS
Im sorry for the mass of questions but im having to stop myself here (I could go on). Dont get the wrong impression, TS is one of my favourite games of all time and the last true C&C game IMO... but if many of these features (alot of which seemed to be already partially complete) it could have been even better
Edited by SMIFFGIG, 09 March 2007 - 06:46 PM.