Gray__Fox, on Oct 16 2006, 09:08 PM, said:
ooh that must have been fun, Firestorm story was pretty great.
I hate to say it I had huge expectations for C+C3 (what is up with that!) but when EA started doing things and ignoring some set things in the Tiberium universe (blossom trees

) I have become
highly disappointed in a lot of things they are doing... and
personally hope it bombs.
(but it won't it says "Tiberium"... and that brings hope that will soon be crushed after getting into it...)
I don't like a lot they do due to "things" I'm still waiting to play my The First Decade pack without crashes but that's looking grim... ah i remember when the old Westwood found out C&C wouldn't work on XP and they slapped a patch up on their site as soon as they had it fixed... support is the biggest plus and is what makes a good company great.
I remember hearing from Westwood that C&C (Tiberian universe) was supposed to be a 6 part game series can you at least say if that was true?

I agree, even though I did't have the highest expectations for C&C3. When C&C3 was first announced, quite alot of people already said it was going to suck (because of their experience with C&C Generals and for some also their experience with RA2), but I thought I'd give it a chanse... I registered at EA's forums so I'd hear every bit of news as soon as possible. Almost every bit of news until now has been disappointing however; even the name of the game sounds disappointing.
"Tiberium Wars"... Most inovative name I've ever heard

The name is nothing like the names of the previous C&C's (which it should've been, seeming it's supposed to be a sequal to them) and it also sounds more like a collection of than a game on its own. "Tiberium Wars" doesn't say anything about C&C specificly, every other C&C could've been called that, while it's supposed to describe the game itself. So how does "Tiberium Wars" describe the third tiberium war? It doesn't.
Because of the great creativity that was behind this name, I got very high expectations about EA's creativity with the rest of the game... Not
The second and biggest disappointment was the tiberium... The game was now called "Tiberium Wars" and there actually isn't even real tiberium in the game. All there was now some cheesy green crystal, of which the only simmilarities to the tiberium was that it's green, part of it is a crystal (actually it's entirily a crystal instead of only a part of it, like the case is withthe tiberium), it spreads and players can harvest it for money. Yeah, that does sounds like alot, but that's nothing compaired what actually tiberium is;
it (the pod) grows like a plant (via roots),
it absorbs minerals from the soil (simmillar to how a plant absorbs water to grow) and stores thease in a crystal (from which the minerals can be extracted when it's harvested and used to produce weaponary and warmachines; it isn't used to buy anything, but everything is build
with it)
and it releaseses gasses (I've never heard of it being readioactive anywhere in any of the C&C's) which can mutate infantry into a visceroid (the "blossom" from the blossom tree is what mutates humans into "shiners"), mutates certain trees into blossom trees and mutates other plants into another kind of mutated plantlife.
The whole C&C story has evolved around it and now EA just changes the tiberium into something completely different. The Tiberium never needed to be changed, so I really don't understand why EA changed it in the first place; if they wouldn't have changed it, none would've complained about it
at all. If it ain't broke, don't fix it.
The third disappointment is that all technology in the game is going backwards... which is only because the people at EA prefer tanks over... prettymuch anything. Prettymuch everything from TS is replaced by something less advanced;
the Titan (replaced by the Predator),
the Wolverine (Replaced by the Pitbull and the Zone trooper; the Pitbull doesn't even belong in GDI's army and the zone trooper might be a multipurpose unit, but it isn't more powerful as it has only 1 (and smaller) weapon, where the Wolverine has 2 (and bigger) weapons)),
the Tick Tank (replaced by the Scorpion tank, which has less functionality than the Tick Tank),
The Attack Cycle (replaced by another version without a closed roof)...
Judging from what EA wrote ("We're making a game we want to play") this is what appears to be their state of mind: "(...) continuity, we want tanks, period." It was written literally they prefered tank battles and because of this they're scrapping most mech units (only left one for GDI and even gave one to Nod), they're scapping hover units and they're scrapping subteranean units - all with very poor excuses.
Also when it was announced APOC was kidnapped, I started to doubt weather they even take the community serious. Do they even care about the community?
Verdu wrote what they liked and preferred and as it appears that's the only thing that matters; instead of comprimising their preferences, they're comprimising continuity.
Verdu wrote they prefer tanks... -Most non-tank units where scrapped
Verdu wrote they prefered TD over TS... C&C3 was based alot more on TD while it's supposed to be a sequal to TS.
When I think about it, they really don't seem to care about anyone or anything that already been established. Why'd they even base their RTS on C&C? I think the only reason was to increase the ammounth of sales... Actually, I know so; just look at "C&C" Generals. They could've made their own RTS, but no, they just had to call it a C&C (while it obviously is even less a C&C than RA2 is); if it doesn't fit in the C&C story, it isn't a C&C.
EA (Westwood Pacific) started tearing the C&C story appeart when they made RA2. It was the first "C&C" Westwood Pacific made and I what was going on around it, I don't know... They might've simply not known (even though it's obvious enough if you've played RA and TD) that RA is TD's prequal, so I'm not sure if I can blame them about that. However, because of this I highly doubt weather EA 'll leave the story the way it's "supposed" to be. By the way it's supposed to be I mean that if the story was already written down and EA owns it, they should follow it and if not, the story they make up should make perfect sence if you compair it with RA's, TD's and TS's story (which like I just said wasn't the case with RA2, which was made by most of the staff that's now also working on C&C3).
The first thing I heard about the C&C3 story was that the Philidelphia was shot down with a nuklear missile. This is seems very unlikely to me. Nod had to go through alot of trouble to be able to take out the Philidelphia in the Nod mission in TS and in the GDI campaign you prevent Nod from launching the ICBM missiles which where supposed to take out the Philidelphia.
After this event GDI would've certainly learned from it and make sure the philidelphia is defended against missiles. GDI has highly advanced sensors, so saying GDI didn't detect the nuklear missile doesn't make sence (the moment Nod launches a cluster missile you're already notified for instance).
There are countless ways to stop a missile; especially a huge and easy to detect nuklear missile. GDI could just fly a dropship into it, GDI could fire droppods at it, GDI could simply take it out with their Ion Cannon and the Philidelphia would most likely have defences attached to it to take it out. I really don't think GDI is ignorant to just ignore the attempt of Nod to take out the Philidelphia and wouldn't make sure the chanse of anyone ever succeeding to do this is as small as possible.
So once again, it's very unlikely Nod took out the philidelphia with a nuklear missile.
A possibility on how Kane would be able to take out the Philidelphia is with another scrinship. He build one at the end of the first tiberian war (though Vega crashed it in TS), so he should be able to build another one and use it to take out the philidelphia (which is what the first scrinship might've been intended for in the first place).
Anyway, the story is already flawed and alot of things make me doubt this story is going to be as good as what the original story was intended to be (or is, if it's already written down).
There are alot of mysteries in RA, TD and TS of about which we might never get the true answer (the answer that applied in RA, TD and TS that is)... The truth about Kane for instance (how he hadn't agaed from RA to TD and from TD to TS and how he really survived the Ion Cannon blast), what the Scrin really is, their intentions, their connections to tiberium and alot of other things.
I sure hope we'll get to know the answers to the mysteries of the original story and the original conclusion to it one day...