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Public Brainstorming. Looking for ideas? Other modders with similar interest? Start Here

#21 User is offline   TheDude Icon

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Posted 03 November 2007 - 10:43 AM

View PostLightstorm, on Nov 3 2007, 11:01 AM, said:

that sounds rather OP

OP? What does that stand for?

Overpowered?
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#22 User is offline   Lightstorm Icon

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Posted 03 November 2007 - 11:19 AM

yes.
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#23 User is offline   TheDude Icon

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Posted 03 November 2007 - 01:27 PM

View PostLightstorm, on Nov 3 2007, 12:19 PM, said:

yes.

Let's just say that the Gene-Titan is "fluff"; basically demonstrating the Shel-Kauron Combine's knowledge of genetic modification.
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#24 User is offline   Alex06 Icon

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Posted 09 December 2007 - 02:18 PM

For a Zerg-like alien faction, I was thinking, how about something unique, different?
Okay, it's already been done once in Earth 2160, but since that game didn't really do well and the concept was kinda ruined, why not do it well this time around?

The zerg-like alien faction would not use any buildings (you heard me!). They can build different defenses. All their units and defense structures use organic weapons, no pew-pew lasers, cooling weapons or overheating plasma.
Defense building types (nests)
Main Defense nest (light anti-ground and light anti-air), can be upgraded to:
- Anti-air (medium) -> Anti-air (heavy)
- Anti-ground (medium) -> Anti-grond (Heavy)
- Artillery nest (medium)

Their units would mix & morph into other units. They can absorb or eat materials and then they can mutate into other, stronger units. You start with 3 main ground morphing units, which are weak at start and cannot attack. They can morph into a zergling-like critter, which can morph into something that works like a Hydralisk. Then you can merge two of those and get a larger critter, or mutate a single one into an air unit.

When morphing, the units will turn into cocoons. When two or more are merging, the cocoons will link themselves together and turn slowly into one large cocoon, which hatches the new unit.

#25 User is offline   FOX45 Icon

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Posted 02 January 2008 - 08:43 PM

god, so many great mods...
i think the aliens mod would work a great ton of fans
, i'd love to zoom out far on my cam and see aliens running top speed with
their deadly tails whiping from left to right

thatd be so awsome
i also like the idea of
the The Andromida
lizards roc!
and the Grey will also be a great faction, that is added with "The Stratigest"'s idea of the 2 modes
for the greys flying ships
so yeah, it'd be great if someone made these

#26 User is offline   HissingNewt Icon

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Posted 09 February 2008 - 08:03 PM

Not sure if Valve would allow it, but maybe a Half-Life 2 mod? I think it'd be pretty cool to see RPG squads taking on Hunters and it would definitely have the factions be different from each other.

Any of you approximately 25 viewers like the idea?

This post has been edited by HissingNewt: 12 February 2008 - 12:59 AM

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#27 User is offline   fenthwick Icon

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Posted 05 March 2008 - 07:46 AM

I think the game lacks aerial units so...made something for novus. I'm a newb at 3d modeling so be nice ;D

Now if i just get the UV Mapping right in Maya >_>

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#28 User is offline   Kelathin Icon

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Posted 05 March 2008 - 08:58 AM

Not bad, just a small note, you'll need 3d max to rig it for UaW.
Sometimes simple is good
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#29 User is offline   Valdez Icon

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Posted 05 March 2008 - 09:03 AM

View Postfenthwick, on Mar 5 2008, 08:46 PM, said:

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If it were a large aircraft,, each of those 4 discs could easily house a Dervish jet or something, making at a flying aircraft carrier :p
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#30 User is offline   Raptor 4000 Icon

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Posted 15 May 2008 - 10:27 AM

Having trouble coming up with a faction in my head.
Raptor 4000,ready to wage war!

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#31 User is offline   Redtech Icon

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Posted 15 May 2008 - 01:32 PM

*Says something random about Black people mod*

It all depends on the setting. I've always thought a UAW mod for Subcom would be pretty neat!
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AGM The King of Games said:

So basically, people like Redtech are barking at snowflakes. There's nothing there worth barking at. They're just making noise because <insert psychological reason here>

#32 User is offline   Raptor 4000 Icon

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Posted 16 May 2008 - 01:00 PM

View PostRedtech, on May 15 2008, 07:32 PM, said:

*Says something random about Black people mod*

It all depends on the setting. I've always thought a UAW mod for Subcom would be pretty neat!


Strategist and i discussed this last night.its now in my sig,but its pretty info blank right now.
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#33 User is offline   humans_are_the_best Icon

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Posted 21 May 2008 - 03:35 AM

something cool would be like having 6 of those heirachy walkers (weakened for balenceing perpises) stomping through a base why'll the humans with some modified technologies have their marines running around in dumbed down mini Victor's and a walker thats like a dumbed down heirachy ones but you euip them with those novis sound amplifiers and tanks turrets. out of nowhere some messari have created a mini race whichhas anti-heirachy and novis technolagies (messari units of corse) run across to meat them why'll the novis have some new units with the help of human scientists have started recreating their founder race but have only mannadged to make simple infantry and viechals so far.... probly not the best idea's but damnit humans are addaptive and easily meld technolodies toegther... also helping novis would be good as an allie. and the messari afraid of another heirachy would definatly have some anti-novis troops

#34 User is offline   Mandalorian_Jedi1 Icon

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Posted 06 June 2008 - 02:38 AM

Star wars add-ons, not faction replacement.

Kotor era:
Sith
Jedi
Republic
Old Mandalorians

GCW:
Empire
Rebellion

Clone wars (isn't one of these already in the works):
Republic
Jedi
CIS

Mandalorians (They are super elite troops):
Mandalorians
Deathwatch

I would love to show the hierachry how it's done with the empire or the mandalorians. If you want a storyline for a specific faction let me know and I can write one up for you.

This post has been edited by Mandalorian_Jedi1: 06 June 2008 - 02:40 AM

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#35 User is offline   Raptor 4000 Icon

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Posted 10 June 2008 - 01:19 PM

View PostMandalorian_Jedi1, on Jun 6 2008, 08:38 AM, said:

Star wars add-ons, not faction replacement.

Kotor era:
Sith
Jedi
Republic
Old Mandalorians

GCW:
Empire
Rebellion

Clone wars (isn't one of these already in the works):
Republic
Jedi
CIS

Mandalorians (They are super elite troops):
Mandalorians
Deathwatch

I would love to show the hierachry how it's done with the empire or the mandalorians. If you want a storyline for a specific faction let me know and I can write one up for you.


Jedi Vs Heirarchy is something to be seen... :drool:
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#36 User is offline   Mizu Icon

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Posted 26 June 2008 - 01:17 AM

Well if anybody is going to add anymore factions maybe you can use the following idea?
i.e:
Humans

Train networks that would give vehicles added defense/offensive bonuses and the ability to fire from it. The tracks could be a thick laser guided network for any vehicle to ride on for the bonus.

#37 User is offline   Raptor 4000 Icon

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Posted 26 June 2008 - 06:33 AM

View PostGhostly_Substance, on Jun 26 2008, 07:17 AM, said:

Well if anybody is going to add anymore factions maybe you can use the following idea?
i.e:
Humans

Train networks that would give vehicles added defense/offensive bonuses and the ability to fire from it. The tracks could be a thick laser guided network for any vehicle to ride on for the bonus.


I've seen the XML code for the game, that would be very hard to pull off.

On top of that, Human mods are done to death.
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#38 User is offline   Mizu Icon

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Posted 26 June 2008 - 01:38 PM

View PostRaptor 4000, on Jun 26 2008, 07:33 AM, said:

I've seen the XML code for the game, that would be very hard to pull off.

On top of that, Human mods are done to death.


Well its only an idea after all, its why I didn't give it a thread of its own :p.

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