the_hunger, on Dec 17 2007, 04:41 PM, said:
Looks great. How did you mod this? Is it a simple tweak in the .ini. file?
No, but it's not that hard at all. Lord Alderaan gives an excellent how-to here:
http://www.petroglyp...e...st&p=115047
I actually did it a different way from him however. I had trouble with FinalBIG and so I just hex edited the file config.meg found in the game's data directory. I also changed the file in a different way, I modified:
<Distance_Default>550.0</Distance_Default> to <Distance_Default>870.0</Distance_Default>
<Distance_Max>550.0</Distance_Max> to <Distance_Max>870.0</Distance_Max>
<Distance_Spline> 0.0, 300.0, 0.5, 425.0, 1.0, 550.0 </Distance_Spline> to <Distance_Spline> 0.0, 300.0, 0.5, 425.0, 1.0, 870.0 </Distance_Spline>
So basically I just made all the 550's to 870's. Don't ask why I picked 870, It was completely random, but I love the results so it must have been for a reason
The downsides to doing this are:
1. It causes live initialisation to fail because the game thinks it has been tampered with (which it has.) This has the effect of disabling multiplayer.
2. There is a performance hit, since you are asking your PC to render considerably more objects. That is why I chose a more sensible value than Lord Alderaan (870 vs. 3000)
When the patch comes that enables us to properly make mods and to extract parts of the .meg files and have them be recognised by the game, this will become much easier.