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Download Universe at War: The Manual

#1 User is offline   driph Icon

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Posted 03 January 2008 - 05:02 PM

It is 2012 and the Earth stands on the brink of destruction. The alien forces of the Hierarchy have descended upon the planet with ravenous hunger, casting aside all human resistance as they consume and destroy everything in their path. As humanity prepares to make its final stand in Washington D.C., a mysterious new force arrives and the true war for Earth begins.


Thus begins The Manual, the fifty-two page explicit and revealing epic of the Angriffsziel Erde, known to some as Universe at War: Earth Assault. Previously available to a select few identified only as The Consumers, I have wrested this tome from their exclusive vaults and brought it forth; your erudition is paramount.

Go on, read it. For if tomorrow I no longer exist, you now understand why.
Chris Ainsworth | www.driph.com/words
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#2 User is offline   Strategist Icon

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Posted 03 January 2008 - 05:04 PM

View Postdriph-PG, on Jan 3 2008, 05:02 PM, said:

Go on, read it. For if tomorrow I no longer exist, you now understand why.


You will still exist, the manual does not contain everything. :)

(I have my manual, but thanks anyway!)

This post has been edited by The Stratigest: 03 January 2008 - 05:05 PM

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Have nothing to do? Helping with the Universe at War wiki would be most appreciated.

#3 User is offline   renester21 Icon

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Posted 03 January 2008 - 05:40 PM

Hehe so do I ;), but still kinda confused about why the novus constructor is a brute :D :p

Looks like you guys fixed the brute constructor ;) in this manuel

This post has been edited by renester21: 03 January 2008 - 05:43 PM

"War isn't about who's right, its about who's left"

#4 User is offline   Mr. Pokey Icon

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Posted 03 January 2008 - 06:21 PM

Awesome ^_^
Something else to keep my appetite sated until I get the game :D
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#5 User is offline   Bird of Prey Icon

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Posted 03 January 2008 - 07:41 PM

Has any new info been added and the mistakes removed?

Seriously next game you make you should submit the draft version of the manual to the community so we can point out the mistakes BEFORE you sell it. You could have the manual draft as part of the beta; then people will fix the manual for you and their need for information will be satiated. Its the perfect plan

This post has been edited by Bird of Prey: 03 January 2008 - 07:41 PM

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#6 User is offline   iMess Icon

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Posted 03 January 2008 - 07:49 PM

Let US write the manual :D
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#7 User is offline   Bird of Prey Icon

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Posted 03 January 2008 - 08:02 PM

Ya know what I miss? When manuals had more than just instructions on playing the game. I miss the old mid 90's and before manuals that gave back story .Remember the SC manual? It had several pages for each race's story AND each unit and building and upgrade had its own story as well. I miss that kind of manual.

We can split the work 50/50. You guys write all the backstory stuff and then send it to the community and we'll write about the combat use of the units and proofread the rest of it. After the manual gets sent back and forth a few times it should be Pulitzer Prize material
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#8 User is offline   Commander Loony Icon

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Posted 03 January 2008 - 09:39 PM

View PostBird of Prey, on Jan 4 2008, 10:32 AM, said:

Ya know what I miss? When manuals had more than just instructions on playing the game. I miss the old mid 90's and before manuals that gave back story .Remember the SC manual? It had several pages for each race's story AND each unit and building and upgrade had its own story as well. I miss that kind of manual.

We can split the work 50/50. You guys write all the backstory stuff and then send it to the community and we'll write about the combat use of the units and proofread the rest of it. After the manual gets sent back and forth a few times it should be Pulitzer Prize material


Hey that's actually a pretty cool idea.
Whoever Appeals to the Law Against his Fellow Man is Either a Fool or a Coward.
Whoever Cannot Take Care of Himself Without that Law is Both.
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If I Die, You are Forgiven.
Such is the Rule of Honour.
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#9 User is offline   driph Icon

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Posted 03 January 2008 - 10:00 PM

View PostBird of Prey, on Jan 3 2008, 04:41 PM, said:

Has any new info been added and the mistakes removed?


Yes, this is the updated version. Pretend it's like one of those "can you tell the difference" picture games and see how many changes you can spot! :]
Chris Ainsworth | www.driph.com/words
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#10 User is offline   Aphil Icon

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Posted 03 January 2008 - 10:24 PM

W00t! I love reading manuals before I get the game.... it gets me accustomed to it ^_^

#11 User is offline   SCC-PG Icon

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Posted 04 January 2008 - 01:14 AM

Sorry guys, we corrected this but somehow it didn't stick.

"Double left clicking will order the units to the target
without attacking along the way."

should be

"Double left clicking on a unit will select all units of that type on screen."
Steve Copeland
Lead Designer, End of Nations

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Posted 04 January 2008 - 04:54 AM

Ok, now I have something to read while I'm waiting for the release in Europe!
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#13 User is online   Valdez Icon

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Posted 04 January 2008 - 06:35 AM

View PostiMess, on Jan 4 2008, 08:49 AM, said:

Let US write the manual :D


Let Deltasniper write the manual.

We could all use a laugh.
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#14 User is offline   Sean_Seanston Icon

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Posted 04 January 2008 - 07:18 AM

Free manual? Sweet.

This is the kind of thing that other companies wouldn't do because of "piracy" or whatever :rolleyes:

View PostValdez, on Jan 4 2008, 11:35 AM, said:

Let Deltasniper write the manual.

We could all use a laugh.


Agreed. Definitely ^_^
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Posted 04 January 2008 - 07:29 AM

View PostBird of Prey, on Jan 4 2008, 02:02 AM, said:

Ya know what I miss? When manuals had more than just instructions on playing the game. I miss the old mid 90's and before manuals that gave back story .Remember the SC manual? It had several pages for each race's story AND each unit and building and upgrade had its own story as well. I miss that kind of manual.

We can split the work 50/50. You guys write all the backstory stuff and then send it to the community and we'll write about the combat use of the units and proofread the rest of it. After the manual gets sent back and forth a few times it should be Pulitzer Prize material

/agreed

I'd really like that. It was so cool to read the manuals of SC and earth 2150 before playing the game... With these long stories and emails in the manual that seemed so real.
To sad this isn't done in today's industry. :/
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#16 User is offline   Redtech Icon

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Posted 04 January 2008 - 10:33 AM

Well most gamers are so ADD-centric that reading is not a prequisite. I remember reading the Rome Total War manulals forwards and almost literally backwards and gained so much from being able to micro everything to the exact level I wanted.
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AGM The King of Games said:

So basically, people like Redtech are barking at snowflakes. There's nothing there worth barking at. They're just making noise because <insert psychological reason here>

#17 User is offline   Sean_Seanston Icon

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Posted 04 January 2008 - 11:46 AM

Though in fairness... let's not go back to the days of 1cm-thick manuals and giant cardboard boxes for PC games :unsure:
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Posted 04 January 2008 - 11:50 AM

View PostSean_Seanston, on Jan 5 2008, 12:46 AM, said:

Though in fairness... let's not go back to the days of 1cm-thick manuals and giant cardboard boxes for PC games :unsure:


The last game I had which came in a giant cardboard box was C&C Generals. After that everything for came in the form of medium-sized plastic boxes except for WiC which came in a medium-sized cardboard box and C&C 3 which never physically came at all.
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#19 User is offline   slornie Icon

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Posted 04 January 2008 - 12:09 PM

View PostSean_Seanston, on Jan 4 2008, 04:46 PM, said:

Though in fairness... let's not go back to the days of 1cm-thick manuals and giant cardboard boxes for PC games :unsure:

Aww, but i liked that!

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Posted 04 January 2008 - 12:33 PM

View PostSean_Seanston, on Jan 4 2008, 05:46 PM, said:

Though in fairness... let's not go back to the days of 1cm-thick manuals and giant cardboard boxes for PC games :unsure:

I've just reinstalled earth 2160.
I LOVE this box. It got a big wallpaper with the techtrees (even though it's a bit... flawed), a big manual (stories contradict themselves >.>), a case with a DVD and a soundtrack CD (DVD isn't needed to play the game after being installed) and a thing that blinks with a blue LED every time it recognizes movements.
Everything fits perfectly into a really beatiful box and the movement sensor makes it really cool.
(No, it's not a collector's edition)

I'd really like to see something like this in a new game...

This post has been edited by vb4: 04 January 2008 - 12:35 PM

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