Petroglyph News http://www.petroglyphgames.com/news/ The latest news regarding Petroglyph Games en-us http://cyber.law.harvard.edu/rss/rss.html http://www.petroglyphgames.com/newsarticle/new-guardians-of-graxia-pc-screenshotNew Guardians of Graxia PC Screenshot<p> Are these two warriors out to slay some wolves, or are the wolves out to take down the warriors? A tense moment as maces meet swords... will a flaming sword be enough?</p> <p> &nbsp;</p> <p> <a href="http://www.petroglyphgames.com/forums/index.php?/topic/14378-new-guardians-of-graxia-pc-screenshot/" target="_blank"><img alt="" height="405" src="/i/news/screenshots/graxia_pc_11_thumb.jpg" width="650" /></a></p> Sun, 01 Aug 2010 13:23:26 -0700Guardians of Graxiahttp://www.petroglyphgames.com/newsarticle/eurogamer-end-of-nations-hands-on-previewEurogamer End of Nations Hands-On Preview<p> <a href="http://www.eurogamer.net/articles/end-of-nations-hands-on?page=1" onclick="window.open(this.href, '', 'resizable=no,status=no,location=no,toolbar=no,menubar=no,fullscreen=no,scrollbars=no,dependent=no'); return false;">Eurogamer</a> got their hands on End of Nations at E3 last month and have a lot to say about it!<br /> &nbsp;</p> <p> &quot;Private instances are akin to a classical raid or dungeon. This is where you group with three or four others to run a more scripted, sculpted and challenging mission, and where the commander classes come into play. Any commander will have access to a wide range of other vehicle units and tactical options; it&#39;s more a specialisation than a strait-jacketing restriction.&quot;</p> <p> &nbsp;</p> <p> <a href="http://www.eurogamer.net/articles/end-of-nations-hands-on?page=1" target="_blank"><img alt="" height="400" src="/i/news/sites/screenshots/ss_preview.jpg" width="640" /></a></p> <p> &nbsp;</p> <p> &ldquo;But in the grand scale of the World Map and the free-form, large-scale multiplayer of its social instances, it&#39;s possible to catch a glimpse of something very rare indeed: a completely new way to play RTS games.&rdquo;</p> <p> &nbsp;</p> <p> They talk more about their impressions of map sizes, the variety of combat theatres, graphics and overall feel, and more. Read the rest of the article over at <a href="http://www.eurogamer.net/articles/end-of-nations-hands-on?page=1" target="_blank">Eurogamer</a>!</p> Wed, 28 Jul 2010 10:10:04 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/frank-klepacki-debuts-the-end-of-nations-theme-Frank Klepacki Debuts the End of Nations Theme!<p> <object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/I5_1X1jNqmg&amp;hl=en_US&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /></object>Frank Klepacki, Audio Director at Petroglyph and designer of much of the music and audio in our upcoming game, End of Nations, debuts the theme to the game at this year&#39;s Video Games Live concert!</p> <p> &nbsp;</p> <p> <object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/I5_1X1jNqmg&amp;hl=en_US&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="385" src="http://www.youtube.com/v/I5_1X1jNqmg&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" width="640"></embed></object></p> Mon, 26 Jul 2010 10:05:13 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/grimbark-thornbreed-from-guardians-of-graxiaGrimbark Thornbreed from Guardians of Graxia<p> What&#39;s nastier to go up against, a skeleton knight, or Grimbark Thornbreed? You decide...</p> <p> &nbsp;</p> <p> <a href="http://www.petroglyphgames.com/forums/index.php?/topic/14364-new-guardians-of-graxia-screenshot/"><img alt="" height="375" src="http://www.petroglyphgames.com/i/games/screenshots/graxia_grimbark_thornbreed.jpg" width="600" /></a></p> <p> &nbsp;</p> <p> Grimbark Thornbreed is a Timberling Elder whose strength and energies nurture the woodlands that he calls home. Fearsome in battle, he can crush infantry and cavalry alike with little effort. Known for steadfast loyalty and unfailing honesty, Grimbark&#39;s aid is much sought after.<br /> <br /> Also featured at <a href="http://news.bigdownload.com/2010/07/08/feature-exclusive-unit-descriptions-for-guardians-of-graxia/" target="_blank">Big Download</a>.</p> Thu, 22 Jul 2010 16:58:17 -0700Guardians of Graxiahttp://www.petroglyphgames.com/newsarticle/mmorpg-com-mmorts-101-dev-diary-1Mmorpg.com MMORTS 101 Dev Diary #1<p> The first in a series of developer diary straight from the End of Nations development team here at Petroglyph, &quot;MMORTS 101&quot; starts with an overview of the game by Joe Bostic, Creative Director:</p> <p> &nbsp;</p> <p> &quot;What&rsquo;s a massive world if it can&rsquo;t hold a huge number of players? In EoN, we&rsquo;re creating a world where thousands of players can play concurrently, something that has yet to be done successfully in previous MMORTS games. We haven&rsquo;t reached a technical limit on the number of players on one map, but from a design standpoint, 50 players or so feels about right for the big test map we used. The game creates multiple copies of these public instances when some arbitrary playability threshold is met, much like the way Everquest II works. Private battlefields also create multiple instances, one for each group that enters, so the upper limit is more of a technical issue than a design issue.&quot;</p> <p> &nbsp;</p> <p> <a href="http://www.mmorpg.com/gamelist.cfm/game/545/feature/4402/page/1" target="_blank"><img alt="" height="313" src="http://images.mmorpg.com/features/4402/images/magadon_tanks_t.jpg" width="500" /></a></p> <p> &nbsp;</p> <p> Head over to <a href="http://www.mmorpg.com/gamelist.cfm/game/545/feature/4402/page/1" target="_blank">Mmorpg.com</a> to read the rest of the dev diary by Joe!</p> Wed, 21 Jul 2010 15:26:06 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/trion-worlds-and-petroglyph-premiere-the-music-of-end-of-nations-during-video-games-live-at-comic-con-sdTrion Worlds and Petroglyph Premiere the Music of End of Nations During Video Games Live at Comic-Con: SD<p> <link href="file:///C:%5CUsers%5CMATHEW%7E2%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List" /><o:smarttagtype name="State" namespaceuri="urn:schemas-microsoft-com:office:smarttags"></o:smarttagtype><o:smarttagtype downloadurl="http://www.5iamas-microsoft-com:office:smarttags" name="City" namespaceuri="urn:schemas-microsoft-com:office:smarttags"></o:smarttagtype><o:smarttagtype downloadurl="http://www.5iantlavalamp.com/" name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"></o:smarttagtype><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if !mso]><object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--><style> <!--{cke_protected}%3C!%2D%2D%0A%20%2F*%20Style%20Definitions%20*%2F%0A%20p.MsoNormal%2C%20li.MsoNormal%2C%20div.MsoNormal%0A%09%7Bmso-style-parent%3A%22%22%3B%0A%09margin%3A0in%3B%0A%09margin-bottom%3A.0001pt%3B%0A%09mso-pagination%3Awidow-orphan%3B%0A%09font-size%3A12.0pt%3B%0A%09font-family%3A%22Times%20New%20Roman%22%3B%0A%09mso-fareast-font-family%3A%22Times%20New%20Roman%22%3B%7D%0Aa%3Alink%2C%20span.MsoHyperlink%0A%09%7Bcolor%3Ablue%3B%0A%09text-decoration%3Aunderline%3B%0A%09text-underline%3Asingle%3B%7D%0Aa%3Avisited%2C%20span.MsoHyperlinkFollowed%0A%09%7Bcolor%3Apurple%3B%0A%09text-decoration%3Aunderline%3B%0A%09text-underline%3Asingle%3B%7D%0A%40page%20Section1%0A%09%7Bsize%3A8.5in%2011.0in%3B%0A%09margin%3A1.0in%201.25in%201.0in%201.25in%3B%0A%09mso-header-margin%3A.5in%3B%0A%09mso-footer-margin%3A.5in%3B%0A%09mso-paper-source%3A0%3B%7D%0Adiv.Section1%0A%09%7Bpage%3ASection1%3B%7D%0A%2D%2D%3E--> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--></p> <p class="MsoNormal"> <b>Acclaimed game composer Frank Klepacki to perform during Video Games Live at Comic Con </b><o:p></o:p></p> <p class="MsoNormal"> <strong>Redwood <st1:city w:st="on">Shores</st1:city> <st1:state w:st="on">&amp;</st1:state> <st1:state w:st="on">Los Angeles</st1:state>, <st1:state w:st="on">Calif.</st1:state> &ndash; July 21, 2010 &ndash;</strong> Trion Worlds and Petroglyph Games are bringing the epic soundtrack of the highly-anticipated MMORTS, End of Nations<sup><span style="font-size: 6pt;">TM</span></sup>, to Comic-Con International: <st1:city w:st="on"><st1:place w:st="on">San Diego</st1:place></st1:city> during a special performance of Video Games Live. On Saturday, July 24th legendary game composer, and End of Nations Audio Director, Frank Klepacki will take the stage at the San Diego Civic Theater for the world premiere of the End of Nations soundtrack during Video Games Live: Bonus Round.<br /> <br /> &ldquo;Video Games Live is the event that brings game music to the forefront of our industry, and it&rsquo;s an honor to participate,&rdquo; said Klepacki. &ldquo;With End of Nations, I&rsquo;m aspiring to create a soundtrack that is as epic as the game is massive, and I can&rsquo;t wait to share it.&rdquo;<br /> <br /> Klepacki will join other renowned game composers for a special installment of the popular concert series, which celebrates the music of video games with live performances along with exclusive video footage and music arrangements, synchronized lighting, special fx, solo performers, live action and unique interactive segments to create a one-of-a-kind entertainment experience. The show begins at 8pm at the San Diego Civic Theatre, and tickets can be purchased on the Video Games Live website at <a href="http://www.videogameslive.com" target="_new">http://www.videogameslive.com</a>.<br /> <br /> With more than 15 years of experience, Klepacki has worked with notable developers and publishers including SEGA, LucasArts, Electronic Arts and Disney producing some of the most well known soundtracks in gaming. His work can be heard in some of the best real-time strategy games of the past decade, such as Command &amp; Conquer (C&amp;C), Star Wars: Empire at War, and C&amp;C: Red Alert, which won an award for best soundtrack from PC Gamer magazine.<br /> <br /> &quot;I&#39;ve known Frank for over 16 years and his work as a video game composer is always amazing,&quot; said Video Games Live creator and executive producer Tommy Tallarico. &quot;His music for End of Nations is incredible as well, and we&#39;re looking forward to performing it all over the world.&quot;<br /> <br /> In addition to the concert, ticketholders will receive a free copy of the official End of Nations &ldquo;Issue Zero&rdquo; comic. The prequel to a four part miniseries is set to debut this fall, Issue Zero tells the story of a group of resistance fighters attempting to free themselves from the vice grip of the Order of Nations, the main villain of the game. Complimentary copies of the comics will also be available at the DC Comics booth, with the writer and artists on hand throughout the show for signings.<br /> <br /> Video Games Live is launching a 90-minute PBS special as part of special programming airing in July-August 2010 on PBS stations nationwide, consisting of never before televised live musical performances from the Mario, Zelda, Sonic, Halo, Warcraft, Final Fantasy, Castlevania, God of War, Civilization, Chrono Cross, StarCraft and Guitar Hero franchises, including a musical journey through classic gaming.<br /> <br /> For more information about Trion Worlds, please visit <a href="http://www.trionworlds.com" target="_new">www.trionworlds.com</a>.<br /> <br /> For more information about End of Nations, please visit <a href="http://www.endofnations.com" target="_new">www.endofnations.com</a>.<br /> <br /> For more information about Video Games Live, please visit <a href="http://www.videogameslive.com" target="_new">www.videogameslive.com</a>.<o:p></o:p></p> Wed, 21 Jul 2010 14:50:38 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/graxia-developer-diary-podcastGraxia Developer Diary Podcast<p> We&#39;re debuting the first YouTube podcast with a brand-new dev diary about our upcoming Graxia games! Guardians of Graxia PC, Guardians of Graxia Board Game, and Heroes of Graxia Deck-building Card Game are all discussed.</p> <p> &nbsp;</p> <p> Listen in on this two-part series as YouTube displays the latest screenshots from the games, as well as the teaser trailer for Guardians of Graxia PC!:</p> <p> &nbsp;</p> <p> <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/IEZGbWHr5bo&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IEZGbWHr5bo&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p> Tue, 20 Jul 2010 12:59:23 -0700Guardians of Graxiahttp://www.petroglyphgames.com/newsarticle/gamescom-and-trion-worlds-to-show-end-of-nationsGamesCom and Trion Worlds to show End of Nations<p> <strong>Consumers to experience first playable versions of Rift: Planes of Telara<sup><span style="font-size: 6pt;">TM</span></sup> and End of Nations<sup><span style="font-size: 6pt;">TM</span></sup></strong></p> <p> <br /> <strong>REDWOOD SHORES, CA, July 16, 2010</strong> &ndash; The Gamescom convention in Cologne, Germany, will host the European debut of Trion Worlds, Inc., the premier publisher and developer of connected video games, as well as set the stage for two of this year&#39;s most eagerly anticipated MMOs: For the first time ever, gamers will have hands on time with Rift: Planes of Telara<sup><span style="font-size: 6pt;">TM</span></sup> and End of Nations<sup><span style="font-size: 6pt;">TM</span></sup>.</p> <p> <br /> &ldquo;Gamescom offers the ideal opportunity for Trion to present its upcoming premium titles to the media, the industry and, last but not least, the consumer audience in an appropriate environment,&rdquo; says Lars Buttler, CEO of Trion Worlds. &ldquo;With Rift: Planes of Telara and End of Nations, we are perfectly prepared and ready to set new standards in online gaming.&rdquo;</p> <p> <br /> Trion Worlds not only has a successfully raised funds of around 100 million dollars for its appearance in the competitive online gaming market, but also enjoys the support of big names in the industry, both among its development team and on the management level: David Reid, former President of Publishing of NCsoft West, will launch Trion Worlds&#39; games onto the market as Senior Vice President of Publishing, contributing to their success with his excellent expertise, while CCO and General Manager Scott Hartsman relies on the game development experience he acquired with big companies such as Sony Online Entertainment, where he held the position of Senior Producer.</p> <p> <br /> Uniting developers who previously set milestones with Westwood Studios, Electronic Arts, bitmap Brothers, Virgin Interactive or Firaxis, Trion Worlds has amassed sufficient manpower to realize its ambitious goals.</p> <p> <strong><br /> Rift: Planes of Telara<br /> </strong>The dynamic fantasy MMORPG Rift: Planes of Telara is set in a world being torn apart by dimensional &ldquo;rifts&rdquo; that tear into the land of Telara, releasing powerful forces that threaten the very existence of the entire universe. Rifts and other dynamic events can be triggered by players, scheduled by the development team, or even occur spontaneously.</p> <p> <br /> Dynamic events within the game can lead to a range of changes across the world, including everything from minor events to dramatic shifts in the game&rsquo;s landscape and the opening of new areas. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other. Rift: Planes of Telara is scheduled to launch on the PC in 2011.</p> <p> <br /> <strong>End of Nations<br /> </strong>World&rsquo;s first premium massively multiplayer real-time strategy (MMORTS) game, End of Nations, combines two of the most popular gaming genres in a groundbreaking way. The game is being developed by Petroglyph Games, the creative minds behind the original Command and Conquer. End of Nations takes warfare to an unprecedented scale, bringing the real-time strategy genre into the online world of connected gaming.</p> <p> <br /> In End of Nations, players can choose to engage in solo combat or battle with &mdash; and against &mdash; thousands of other gamers across the gigantic battlefields that make up its persistent world. Gamers develop their own Commanders, build up their headquarters, and deploy a vast array of vehicles, weapons and technologies acquired through combat experience, crafting, and research. End of Nations will be bringing a new class of strategic warfare to PC gamers next year.</p> <p> <br /> Trion Worlds will exhibit in hall 9.1, booths B011 and C010, at the gamescom convention from August 18 through August 22. Further details regarding Rift: Planes of Telara and End of Nations, as well as supporting events, will follow shortly.</p> <p> <br /> <strong>About Trion Worlds</strong><br /> Welcome to Trion Worlds, a premier publisher and developer of connected video games. Our creative and executive teams, comprising of some of the most respected names in the industry, have worked on blockbuster games and franchises from Aion and World of Warcraft, to EverQuest and Pogo, and are redefining what a Massively Multiplayer Online game can be.</p> <p> <br /> Rift: Planes of Telara opens new vistas in the realm of fantasy MMO Role Playing Games with a dynamic world that never plays the same way twice. Our groundbreaking MMO Real-Time Strategy title, End of Nations, puts the massive in RTS, allowing an unrivaled number of players to battle head to head or in co-operative play. And, in a first-of-its-kind partnership, Syfy and Trion are collaborating to develop a new science-fiction franchise to be simultaneously launched as a global television program on Syfy and the Syfy Action MMO game.</p> <p> <br /> Our innovative technology and gameplay&mdash;backed by the world&#39;s biggest media companies and top venture capitalists&mdash;combines the best of online, gaming and traditional media to revolutionize the way connected games are designed, developed and delivered.</p> <p> <br /> Trion is headquartered in Redwood City, Calif., with development and technology studios in San Diego, Calif., and Austin, Texas.</p> <p> <br /> To learn more about Trion, please visit <a class="releaselink" href="http://www.trionworlds.com" target="_new">http://www.trionworlds.com</a>.<br /> For assets including art and screens, please visit <a class="releaselink" href="http://www.trionpress.com" target="_new">http://www.trionpress.com</a>.</p> Mon, 19 Jul 2010 09:48:13 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/the-little-metal-dog-show-interviews-petroglyphThe Little Metal Dog Show Interviews Petroglyph<p> Mathew &quot;Berek&quot; Anderson, Community Manager at Petroglyph, sat down with <a href="http://littlemetaldog.wordpress.com/category/podcast/" target="_blank">The Little Metal Dog Show</a> to have a chat with them about Petroglyph&#39;s upcoming board games and news of our impeding PC title, Guardians of Graxia (which is also being released as a board game).</p> <p> &nbsp;</p> <p> <a href="http://littlemetaldog.podbean.com/mf/web/nfncf7/Episode6.mp3" target="_blank">Listen in</a> on The Little Metal Dog Show&#39;s Episode #6 with us, then head on over to <a href="http://www.boardgamegeek.com/thread/544929/the-little-metal-dog-show-episode-6-with-dice-ma" target="_blank">Geekdo</a> for follow-up chat with the community!</p> Sat, 17 Jul 2010 12:37:33 -0700Board Gameshttp://www.petroglyphgames.com/newsarticle/gamesradar-checks-out-end-of-nationsGamesRadar Checks Out End of Nations<h3> &quot;End of Nations is a massively multiplayer RTS with 50-player maps. Seriously&quot;</h3> <p> <a href="http://www.gamesradar.com/pc/end-of-nations/preview/end-of-nations-is-a-massively-multiplayer-rts-with-50-player-maps-seriously/a-20100715155451746084/g-20100506121228443069" target="_blank">GamesRadar</a> gave their first impressions of End of Nations and are awed at the massive scale the game employs. 50 players on one map, and it works? Oh yeah.</p> <p> &nbsp;</p> <p> <em>&quot;In relatively common RTS style, the battles are fought over huge bases which give control of the region to one side or the other. But the really awesome part comes when the raid bosses come into play. Yes, you read that correctly - there are raid bosses in this RTS. They aren&#39;t giant monsters; they&rsquo;re massive, fortress-like walls (the one we saw was called The Acropolis) which players need to team up to take down. But they don&#39;t go out without a fight. They&#39;re equipped with huge weaponry, and to make matters worse, they also set off an alarm which alerts surrounding bases to start pumping out units to defend.&quot;</em></p> <p> &nbsp;</p> <p> <a href="http://www.gamesradar.com/pc/end-of-nations/preview/end-of-nations-is-a-massively-multiplayer-rts-with-50-player-maps-seriously/a-20100715155451746084/g-20100506121228443069" target="_blank"><img alt="" height="388" src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/E/End of Nations/Bulk Viewers/PC/2010-07-13/rtsclientr_2010-06-01_16-32-17-85_bmp_jpgcopy--article_image.jpg" width="620" /></a></p> <p> &nbsp;</p> <p> Click the image above <a href="http://www.gamesradar.com/pc/end-of-nations/preview/end-of-nations-is-a-massively-multiplayer-rts-with-50-player-maps-seriously/a-20100715155451746084/g-20100506121228443069" target="_blank">or here</a> to read the rest of GameRadar&#39;s feedback about End of Nations.</p> Fri, 16 Jul 2010 16:36:06 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/ogrecave-interviews-chuck-kroegel-about-graxiaOgreCave Interviews Chuck Kroegel About Graxia<p> Want all the juicy details on our Graxia games in one complete package, straight from the developer?</p> <p> &nbsp;</p> <p> <a href="http://ogrecave.com/newsupdate/?p=137" target="_blank">OgreCave interviews Chuck Kroegel</a>, General Manager at Petroglyph and lead of our Graxia games; Guardians of Graxia PC, Guardians of Graxia Board Game, and Heroes of Graxia a Deck-building Card Game.<br /> &nbsp;</p> <p> Head over to <a href="http://ogrecave.com/newsupdate/?p=137" target="_blank">OgreCave.com</a> to listen-in on the podcast!</p> Thu, 15 Jul 2010 10:51:42 -0700Guardians of Graxiahttp://www.petroglyphgames.com/newsarticle/end-of-nations-dev-diary-cooperate-conquerEnd of Nations Dev Diary - Cooperate & Conquer<p> In this latest End of Nations developer diary exclusive straight from GameSpot, Gary Wagner (Senior Producer - Trion Worlds), Mike Legg (President - Petroglyph), Steve Copeland (Leader Designer - Petroglyph), Aaron Casillas (Content Designer - Petroglyph), show you how you&#39;ll&nbsp; have a chance to defeat the Order of Nations with other players from around the globe. Check it out!:</p> <p> &nbsp;</p> <p> <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=640 HEIGHT=391 id="videoPlayer"><PARAM NAME=movie VALUE="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf"><PARAM NAME=scale VALUE="noScale"><PARAM NAME=salign VALUE="lt"><PARAM NAME=quality VALUE=high><PARAM NAME=allowscriptaccess VALUE="always"><PARAM NAME=allowFullScreen VALUE="true"><PARAM NAME=flashvars VALUE="bwr=0&playerMode=embedded&movieAspect=16.9&mapp=embedded_640&gen=1&viewMode=sd&autoPlay=false&paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6268989%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml"><embed id="mymovie" width="640" height="391" flashvars="bwr=0&playerMode=embedded&movieAspect=16.9&mapp=embedded_640&gen=1&viewMode=sd&autoPlay=false&paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6268989%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml" wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowFullScreen="true" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash"/></embed></OBJECT></p>Wed, 14 Jul 2010 11:13:15 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/end-of-nations-wildstorm-game-comics-interviewEnd of Nations WildStorm Game Comics Interview<p> End of Nations is featured in Trion Worlds&#39; <a href="http://www.newsarama.com/comics/trion-worlds-wildstorm-exclusive-interview-100714.html" target="_blank">new game comics</a> with WildStorm! Check out this exclusive Trion Worlds&#39; interview with Newsarama about the upcoming series:</p> <p> &nbsp;</p> <p> <strong>Sanchez:</strong> <em>&quot;The game does have one hell of an awesome villain, the Order of Nations. Adapting End of Nations became more about finding a way to humanize the conflict between the oppressors and the oppressed, and Petroglyph and Trion Worlds gave me the freedom to create, from scratch, characters and situations that fit within the milieu of the world of End of Nations.&quot;</em></p> <p> &nbsp;</p> <p> <a href="http://www.newsarama.com/comics/trion-worlds-wildstorm-exclusive-interview-100714.html" target="_blank"><img alt="" height="471" src="http://i.newsarama.com/images/EON-Issue-0-cover.jpg" width="600" /></a></p> Wed, 14 Jul 2010 10:57:39 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/end-of-nations-e3-preview-at-gamervisionEnd of Nations E3 Preview at Gamervision<p> Gary Wagner from Trion Worlds talks with <a href="http://gamervision.com/users/jonathan_h_cooper/articles/e3_10_preview_end_of_nations" target="_blank">Gamervision</a> about End of Nations in another fantastic preview from our showing of the game at E3.</p> <p> &nbsp;</p> <p> &quot;While seeing the game at the show, the developer displayed a few different areas, all of which looked fantastic. The game isn&#39;t attempting to push out the best graphics ever seen, but they&#39;re definitely keeping up with the current generation. When it comes to gameplay, it seems to play like a fairly traditional RTS with the sensibilities of an MMORPG. The instanced missions, for example, can easily be equated to dungeons from MMO games, something that makes sense in practice. In that sense, the massive battles are essentially raid missions, something that, while not shown off at E3, is certainly alluring.&quot;</p> <p> &nbsp;</p> <p> <a href="http://gamervision.com/users/jonathan_h_cooper/articles/e3_10_preview_end_of_nations" target="_blank"><img alt="" height="338" src="http://s3.amazonaws.com/gamervision_production/end-of-nations-for-pc-original_1274719705_8se.jpg" width="600" /></a></p> <p> &nbsp;</p> <p> To read the rest of the preview, head over to <a href="http://gamervision.com/users/jonathan_h_cooper/articles/e3_10_preview_end_of_nations" target="_blank">Gamervision</a>!</p> Tue, 13 Jul 2010 08:32:49 -0700End of Nationshttp://www.petroglyphgames.com/newsarticle/-sommer-community-aktion- Sommer Community Aktion!<p> Die SMG feiert ihr 3000 Community Mitglied, und jeder von euch kann mitmachen! Wir haben uns beim Start unserer eigenen Community einen Leitsatz gemacht, das wir alle Informationen und Daten ohne Einschr&auml;nkungen zur Verf&uuml;gung stellen wollen. So kann jeder von Unserer Seite die Mod Dateien laden, oder aktuelle News im Forum oder im Blog lesen, ohne das er sich dazu registrieren muss. Aktionen dieser Art dienen nur dazu k&uuml;nstlich die Userzahlen in die H&ouml;he zu treiben, und da drauf hatten wir keine Lust.</p> <p> &nbsp;</p> <p> Read more in <a href="http://www.petroglyphgames.com/forums/index.php?/topic/14330-sommer-community-aktion/page__pid__265160__st__0&amp;#entry265160">our German forums</a>!</p> Mon, 12 Jul 2010 15:55:35 -0700Community