The second interview this week was just released over at Warcry.com with Petroglyph developers of our upcoming MMORTS, End of Nations! This isn't your mama's RTS...
6. For RTS fans, what specific RTS features are in EoN?
Steve C: Instead of features, I'll talk about gameplay. Vehicle micro-management will be very familiar to RTS players as will the need to employ situational tactics. Superweapons, map control, and counters are also things that will be familiar to classic RTS players.
7. For RPG fans, what specific RPG features are in EoN?
Steve C: Many of our missions will play like classic RTS missions, but the player's freedom in mission choice is much more like an RPG. EON has spoke-and-hub style mission chains and story threads lead the player throughout the game world. Which missions you accept are up to you and you can go to a location just to battle or you can go there to complete a mission. This openness and non-linearity is much more like how an RPG game would approach missions. The game world has many factions of NPCs that may react to the player differently, depending on his past actions. Deep, persistent development of your headquarters, army, and technologies also have an RPG-like feel to them. With a game of this scope, we have the opportunity to develop characters and story more deeply than in a standard RTS, many of which have 15 or perhaps 30 hours of hand-crafted content.
To read the rest of the interview, head over to Warcry.com!