Petrocasts
  

Exploring Mytheon's Environments

Check out these major hotspots in Mytheon! Explore Colchis, The Shattered Isle, and Dominion of Hades.

Gamers Daily News PG:AA XBLA Contest

Winners have been selected for last week's PG:AA XBLA match! They will receive either a Mytheon beta account or a signed copy of the upcoming Panzer General: Allied Assault board game!

First Mytheon podcast at Curse.com

The first Mytheon podcast is live at Curse.com! We bring on the show Randy King, Producer, and Chris Rubyor, Lead Designer for Mytheon. Questions from the community are answered.

Panzer General: Allied Assault XBLA review

Julian at Gamers with Jobs posted a detailed and informative review of Panzer General: Allied Assault for XBLA. Julian spoke with the designer, Chuck Kroegel, to gain his insights into the development of the game.

A video intro to Panzer General: Allied Assault

Bought the game but want to know more about it from the developers? Then you'll want to check out this latest Petrocast featuring Chuck Kroegel, CEO and design visionary, and Jeff Jirsa, Producer for the XBLA and board game titles!

Mytheon class trailer released

Learn more about the 3 classes of Mytheon in this new class trailer! You will see new gameplay footage of the Warcaster, Eidolon, and Elementalist in all their glory.

 

 


 

 

The Syndicate

About a leading guild in the MMO community

1) Can you fill our readers in on a bit of the history of The Syndicate?

The Syndicate (www.LLTS.org) is among the oldest and largest online communities to have ever existed. Founded in 1996, we are home to more than six hundred adult members. Our average age is roughly 35 years old and we require new members to be at least 18 years of age. We started as a gaming guild with a focus on the 'upcoming' MMO Ultima Online. We evolved into a virtual community of friends who's purpose is to grow the camaraderie of our guild through our common passion; gaming.

2) There are tens of thousands of guilds in the gaming world. What makes The Syndicate different or unique from them?

The Syndicate is not a guild. A guild or clan is typically defined as an entity that exists for the purpose of playing a specific game or collection of games. The Syndicate is a virtual community that uses gaming as a tool to grow our friendships.

 

That difference aside, we do a great many things that are not common to a typical guild and the sum total of them is completely unique to us. We have our own studio of Prima Games (the industry leader in strategy guides) and write many guides for them. You may find our name and logo on the cover of some of the strategy guides on your office shelf.

 

We host our own annual conference (SyndCon) which began in 2002 and is attended by more than 150 members and a couple of dozen developers. We have formal consulting and testing relationships with a number of developers and are often involved in games well before there is even a beta sign-up form on a website. We are featured in the MMO documentary Second Skin and on G4TVs MMO Report.

3) I understand that The Syndicate hosts annual conferences each year. That seems rather unique for an online group. Can you tell us more about those? What kinds of guests do you have and what sort of things go on?

The conferences are probably our single best thing that we do. They started in 2002 as an experiment to see if we could get people from the virtual world together in real life and if that would have a positive impact on our community. It turned out to be an outstanding success. Putting faces to names pretty much eliminated drama, fighting, issues etc... and the guild, while 600+ people large, is basically a giant team of friends.

 

Each year we pick a new city and we spend 5 days there along with a number of invited guests. This past year's conference had a number of awesome guest speakers and guests including John Smedley of SOE, Richard Garriott (aka: Lord British), Curt Schilling and Bill Mrochek of 38 Studios, the folks from Prima Games and Playxpert, Heatwave Interactive, KingsIsle, Ten Ton Hammer, G4TV, Beef & Pie and the list goes on.

 

We tend to do tours of local developer studios; feedback sessions, round tables and workshops for game developers; Alienware sponsors a LAN party; an annual guild meeting and a massive charity raffle.

4) The recent MMO documentary Second Skin film featured you in it. They briefly described the process to join The Syndicate and likened it to "getting into Harvard." Is the process really that strict and how does it work?

The process to join The Syndicate is pretty strict. Our philosophy is that we are only looking for people who share our play style and values and who have compatible personalities and compatible goals in gaming. To recruit anyone else does them and us a disservice since on group can be all things to all people. In order to determine if someone truly meets that criteria we need to know them really well.

 

So our core requirement is that an applicant be close friends with members such that when they apply, we can do a fair and detailed analysis of whether they would fit in with the guild long term. We all have friends that we like alot but wouldn't necessarily hire to come work in our companies and the same holds true for membership in our community. By keeping that focus and never waivering from it, we end up with a very stable group and virtually no turnover or drama.

 

5) You have been around as a very large community for 14 years. Most guilds have relatively short lifespans. What tips can you share with aspiring Guildmasters on how to make a long lasting community? Focus on quality recruiting first and foremost. Decide what your guild mission is. Decide how you wish to achieve that mission. And then recruit only people that directly contribute to that goal in the manner you wish to achieve it. There is alot of perceived pressure in games to "complete content rapidly." As such you can go to just about any recruitment forum for just about any game and see hundreds of guilds recruiting X class for their guild.

 

If the goal of the guild is to burn hot and then burn out quickly, that method can work. If the goal is something longer lasting then very careful recruiting is critical. That can make it hard to start out and take quite some time to reach critical mass but once there you end up with a very stable core guild that can last for many years.

 

6) So what do you think about Mytheon? What appeals about the game to The Syndicate?

Of course the information about Mytheon is somewhat limited at this point but what is available is really interesting stuff. It seems to combine a number of aspects that appeal to wide audiences such as "collecting stuff". Take Ultima Online for example. It has been around well over a decade and one if its driving principles is you can collect lots of stuff. Diablo is another great example. Mytheon capitalizes on that by having hundreds of things you will want to collect and, in fact, need to collect. That will be one of its defining aspects and its a player mechanic that is very popular.

 

The Syndicate is a tight-knit group and we generally do most everything as a team. So the team/group aspects of Mytheon and the ability to quickly group up and go do something fun, in a relatively short amount of time (or for hours on end if you want) is very appealing.

 

You can check out The Syndicate's website at: http://www.llts.org

 

 


 

Greetings!

From a Community Member

 

Hello, my name is clue, also known as majortheta in the gaming world, and I have had the pleasure of being a member of the Petroglyph Games Community for more than two years now. I have seen members come and go, and most of them, from what I've seen, have had a positive experience in the community.

 

Petroglyph Games Forums are the meeting place for the community, having entire sections dedicated to Petroglyph's games, their mods, and tech support, while others are areas for general discussion. Most notable of these areas is The Lounge, in which we have our German Community sub-forum, a Creative Arts section, and the notorious Cave. Another popular area is Gamer's Haven, where users can discuss all video games not directly made by Petroglyph. There are also dedicated sub-forums, tech support forums, and a place where new members can introduce themselves.

 

One of my favorite forums is the Lounge, where members can discuss general topics within the boundaries of the rules. Epic debates have raged on topics ranging from religion to movies. One discussion that has lasted for over two years is a thread titled "What boils your blood", which is commonly known around the forums as the angry thread. In it, members have stated what actions madden them to no end. Another popular thread is the Cave Campfire, which is three hundred and five pages strong. Here, members have had deep discussions ranging from ghosts to relationships.

 

There is no lack of personality in this community, as we have many different people from around the globe regularly visit our humble forums and contribute. These people are ready to compete in enjoyable contests sponsored by our excellent community manager. The prizes in many of these contests are Mytheon beta keys. It is evident that the Petroglyph Community is a special community, and I hope you give us a visit and consider joining us on the forums. We are looking forward to meeting you.

 

- clue, Petroglyph Community Member

 

 


 

The Past is What Shapes the Future

By Kelathin

 

Once in a while, we all think back to the good old days. The Petroglyph community has seen community manager's come and go. I took the time to try and track down all of them and pull them in for a shout out to the community. Something interesting to note, Petroglyph's former CMs are no longer in community management positions.

 

Sageking (Kevin Yu)

 

Kevin Yu last known position was for Blizzard as the Starcraft II Community Manager, Karune.
Quote: "Not Available at this time for comment."

Driph (Chris Ainsworth)

Driph was surprisingly easy to locate and chat with:" I'm with the Jet Set Games crew, working as a game designer. While community is a great field, I tend to be a meddler, so I wanted to get in on the development side of things... met with the guys (Adam, Rade, and Brett), liked what they had in mind for the new company, and managed to convince them that I'd be worth bringing on board. I have been waist deep in docs and spreadsheets ever since :)."

 

Quote for the Community:
"Heya Petroglyph Community! You're in great hands now, Berek is a heck of a CM and a good guy to boot...looking forward to seeing where he takes ya'll. By the way, just picked up Panzer this weekend, so keep an eye out for me online!"

Evania (Julie)

Julie currently still lives in Vegas for those who want to go hang out with her. She recently started a job at Boyd Gaming. Boyd Gaming's mission is to be one of the top casino entertainment companies. Julie also performs GM work for Duplex on the side.

 

Quote for the Community:
"I miss the community. Do not give Berek too much grief!"

Solus (Ben Donges)

Yes, Ben was our CM for a short time, how time seems to fly by! He is now working for Method Solutions as a Producer on cell phone games for Nokia, the Iphone, and the Wii.

 

Quote for the community:
"I am glad for my time with the Petroglyph community. I hope to see the community continues to grow and have fun playing games together. Also, I still have the comics that where drawn of me :). They are awesome!"

 

It's strange looking back and remembering the different faces of Petroglyph. Their visions still linger on within the community, continually shaping our future. It is important to remember that Berek is our current CM, shaping our community in his vision, but it equally important to remember the blood, sweat and soul poured in the form of dedication each CM prior has shown us.

 

- Kelathin, Petroglyph Forum Moderator
 

 

 

 

 

 


 

 

 

Check out our podcasts HERE!

News Mini Peek

- Panzer General: AA wrap-up podcast
- Mytheon Friends & Family Beta!
- Mytheon Audio & Video recordings
- Release of new Petroglyph website!
- Gamedays restarted

 

- Three Mytheon hotspots
- Happy Halloween at Petroglyph!
- 6th Anniversary Petroglyph Picnic

Community Articles

- The Syndicate MMO guild
- Greetings from a community member
- The Past is What Shapes the Future

 

Did You Know?

Panzer General: AA
Rites of War, a Games Workshop 40K based game, used the Panzer General engine published by SSI and developed by Dreamforge, and external developer.

 

Mytheon
Hades is not the god of death—that title belongs to the being known as Thanatos.

Hades is but the King of the Underworld and his divine dominion includes both Tartarus; the dark, burning void of the damned, and the Elysian Fields—a bright paradise reserved for the righteous and honorable.

 


 

 

Meet our new Moderators

- Bird of Prey
- Strategist

Site of the Month

- MMORTS Gamers

Members of the Month

- Malus Rune: Mytheon Sector
- Sean Seanston:Classic gaming guru
- Valdez: UaW modding & C&C4 guru

 


 

 

Mods, Maps & Tools

Ever wished for a Stargate RTS game? Well, look no further than this Mod for EAW which totally converts Empire at War to the Stargate Universe!

 

- Beginner's Guide to FoC Modding
- Mike's Mod Tools
- Phoenix Rising Clan Mods
- Purified's Random Modding
- UaW Map Exchange

Clans & Websites

- Alpha blue modding
- EaW Files
- Everything EAW
- Mytheon Sector
- Petrolution
- SWMods

 


 

 

 

- Panzer General: AA XBLA reviewed
- Petroglyph celebrates Halloween
- PG:AA GDN competition
- Size of Opponents Hand?
- Your favorite board game of all time?
- Stargate Universe
- Dragon Age: Origins
- The next Petroglyph game
- Windows 7


 

 

 



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